GAME SYSTEM, GUIDANCE METHOD, AND PROGRAM
To provide a game system or the like for appropriately promoting guidance between users and allowing a beginner or the like to learn skills.SOLUTION: A first presentation part 241 presents a task to a first user. A first acquisition part 242 acquires a first input stream that the first user inputs i...
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creator | OZAKI EIJI |
description | To provide a game system or the like for appropriately promoting guidance between users and allowing a beginner or the like to learn skills.SOLUTION: A first presentation part 241 presents a task to a first user. A first acquisition part 242 acquires a first input stream that the first user inputs in response to the task. A second presentation part 243 presents a task and the first input stream to a second user. A second acquisition part 244 acquires a second input stream that the second user inputs in response to the task. An evaluation part 245 evaluates the first user and the second user on the basis of comparison between the first input stream and the second input stream. For example, the evaluation part 245 highly evaluates both the first user and the second user when the first input stream and the second input stream agree or are similar and the second user can imitate input of the first user.SELECTED DRAWING: Figure 3
【課題】ユーザ同士の指導を適切に促進させ、初心者等に技能を習得させることのできるゲームシステム等を提供する。【解決手段】第1提示部241は、第1ユーザに対して課題を提示する。第1取得部242は、第1ユーザが課題に応答して入力した第1入力列を取得する。第2提示部243は、第2ユーザに対して課題及び第1入力列を提示する。第2取得部244は、第2ユーザが課題に応答して入力した第2入力列を取得する。そして、評価部245は、第1入力列と第2入力列との対比に基づいて、第1ユーザ及び第2ユーザを評価する。例えば、評価部245は、第1入力列と第2入力列とが一致若しくは類似しており、第2ユーザが第1ユーザの入力を模倣できている場合に、第1ユーザ及び第2ユーザを共に高く評価する。【選択図】図3 |
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【課題】ユーザ同士の指導を適切に促進させ、初心者等に技能を習得させることのできるゲームシステム等を提供する。【解決手段】第1提示部241は、第1ユーザに対して課題を提示する。第1取得部242は、第1ユーザが課題に応答して入力した第1入力列を取得する。第2提示部243は、第2ユーザに対して課題及び第1入力列を提示する。第2取得部244は、第2ユーザが課題に応答して入力した第2入力列を取得する。そして、評価部245は、第1入力列と第2入力列との対比に基づいて、第1ユーザ及び第2ユーザを評価する。例えば、評価部245は、第1入力列と第2入力列とが一致若しくは類似しており、第2ユーザが第1ユーザの入力を模倣できている場合に、第1ユーザ及び第2ユーザを共に高く評価する。【選択図】図3</description><language>eng ; jpn</language><subject>ADVERTISING ; AMUSEMENTS ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CARD, BOARD, OR ROULETTE GAMES ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; GLOBES ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; PLANETARIA ; SEALS ; SPORTS ; VIDEO GAMES</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190829&DB=EPODOC&CC=JP&NR=2019141497A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190829&DB=EPODOC&CC=JP&NR=2019141497A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OZAKI EIJI</creatorcontrib><title>GAME SYSTEM, GUIDANCE METHOD, AND PROGRAM</title><description>To provide a game system or the like for appropriately promoting guidance between users and allowing a beginner or the like to learn skills.SOLUTION: A first presentation part 241 presents a task to a first user. A first acquisition part 242 acquires a first input stream that the first user inputs in response to the task. A second presentation part 243 presents a task and the first input stream to a second user. A second acquisition part 244 acquires a second input stream that the second user inputs in response to the task. An evaluation part 245 evaluates the first user and the second user on the basis of comparison between the first input stream and the second input stream. For example, the evaluation part 245 highly evaluates both the first user and the second user when the first input stream and the second input stream agree or are similar and the second user can imitate input of the first user.SELECTED DRAWING: Figure 3
【課題】ユーザ同士の指導を適切に促進させ、初心者等に技能を習得させることのできるゲームシステム等を提供する。【解決手段】第1提示部241は、第1ユーザに対して課題を提示する。第1取得部242は、第1ユーザが課題に応答して入力した第1入力列を取得する。第2提示部243は、第2ユーザに対して課題及び第1入力列を提示する。第2取得部244は、第2ユーザが課題に応答して入力した第2入力列を取得する。そして、評価部245は、第1入力列と第2入力列との対比に基づいて、第1ユーザ及び第2ユーザを評価する。例えば、評価部245は、第1入力列と第2入力列とが一致若しくは類似しており、第2ユーザが第1ユーザの入力を模倣できている場合に、第1ユーザ及び第2ユーザを共に高く評価する。【選択図】図3</description><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>GLOBES</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>SEALS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNB0d_R1VQiODA5x9dVRcA_1dHH0c3ZV8HUN8fB30VFw9HNRCAjydw9y9OVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhpaGJoYmluaOxkQpAgBIdCRz</recordid><startdate>20190829</startdate><enddate>20190829</enddate><creator>OZAKI EIJI</creator><scope>EVB</scope></search><sort><creationdate>20190829</creationdate><title>GAME SYSTEM, GUIDANCE METHOD, AND PROGRAM</title><author>OZAKI EIJI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2019141497A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2019</creationdate><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>GLOBES</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>SEALS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OZAKI EIJI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OZAKI EIJI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM, GUIDANCE METHOD, AND PROGRAM</title><date>2019-08-29</date><risdate>2019</risdate><abstract>To provide a game system or the like for appropriately promoting guidance between users and allowing a beginner or the like to learn skills.SOLUTION: A first presentation part 241 presents a task to a first user. A first acquisition part 242 acquires a first input stream that the first user inputs in response to the task. A second presentation part 243 presents a task and the first input stream to a second user. A second acquisition part 244 acquires a second input stream that the second user inputs in response to the task. An evaluation part 245 evaluates the first user and the second user on the basis of comparison between the first input stream and the second input stream. For example, the evaluation part 245 highly evaluates both the first user and the second user when the first input stream and the second input stream agree or are similar and the second user can imitate input of the first user.SELECTED DRAWING: Figure 3
【課題】ユーザ同士の指導を適切に促進させ、初心者等に技能を習得させることのできるゲームシステム等を提供する。【解決手段】第1提示部241は、第1ユーザに対して課題を提示する。第1取得部242は、第1ユーザが課題に応答して入力した第1入力列を取得する。第2提示部243は、第2ユーザに対して課題及び第1入力列を提示する。第2取得部244は、第2ユーザが課題に応答して入力した第2入力列を取得する。そして、評価部245は、第1入力列と第2入力列との対比に基づいて、第1ユーザ及び第2ユーザを評価する。例えば、評価部245は、第1入力列と第2入力列とが一致若しくは類似しており、第2ユーザが第1ユーザの入力を模倣できている場合に、第1ユーザ及び第2ユーザを共に高く評価する。【選択図】図3</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING AMUSEMENTS APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CARD, BOARD, OR ROULETTE GAMES CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES GAMES GAMES NOT OTHERWISE PROVIDED FOR GLOBES HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS PLANETARIA SEALS SPORTS VIDEO GAMES |
title | GAME SYSTEM, GUIDANCE METHOD, AND PROGRAM |
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