GAME SYSTEM AND PROGRAM
To provide a game system and program capable of achieving proper behavior control of a movable body in a game by only conversation of a user and avatar.SOLUTION: A game system comprises: a conversation processing part for performing conversation processing for conversation of a user and avatar; an a...
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creator | KOYAMA JUNICHIRO |
description | To provide a game system and program capable of achieving proper behavior control of a movable body in a game by only conversation of a user and avatar.SOLUTION: A game system comprises: a conversation processing part for performing conversation processing for conversation of a user and avatar; an analysis processing part for analyzing a conversation content of a conversation between the user and avatar; a behavior processing part for performing processing for generating behavior control information for controlling a series of behaviors of a movable body in a game in association with the avatar; and a game processing part for performing processing of a game in which the movable body appears, the movable body being controlled based on the behavior control information associated with the avatar.SELECTED DRAWING: Figure 7
【課題】ユーザとアバターが対話するだけでゲームでの移動体の適切な行動制御を実現可能にするゲームシステム及びプログラム等の提供。【解決手段】ゲームシステムは、ユーザとアバターが対話を行うための対話処理を行う対話処理部と、ユーザとアバターとの間で行われた対話内容を分析する分析処理部と、対話内容の分析結果に基づいて、ゲームでの移動体の一連の行動を制御するための行動制御情報をアバターに対応づけて作成する処理を行う行動処理部と、アバターに対応づけられた行動制御情報に基づき制御される移動体が登場するゲームの処理を行うゲーム処理部を含む。【選択図】図7 |
format | Patent |
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【課題】ユーザとアバターが対話するだけでゲームでの移動体の適切な行動制御を実現可能にするゲームシステム及びプログラム等の提供。【解決手段】ゲームシステムは、ユーザとアバターが対話を行うための対話処理を行う対話処理部と、ユーザとアバターとの間で行われた対話内容を分析する分析処理部と、対話内容の分析結果に基づいて、ゲームでの移動体の一連の行動を制御するための行動制御情報をアバターに対応づけて作成する処理を行う行動処理部と、アバターに対応づけられた行動制御情報に基づき制御される移動体が登場するゲームの処理を行うゲーム処理部を含む。【選択図】図7</description><language>eng ; jpn</language><subject>ACOUSTICS ; AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; MUSICAL INSTRUMENTS ; PHYSICS ; SPEECH ANALYSIS OR SYNTHESIS ; SPEECH OR AUDIO CODING OR DECODING ; SPEECH OR VOICE PROCESSING ; SPEECH RECOGNITION ; SPORTS ; VIDEO GAMES</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190624&DB=EPODOC&CC=JP&NR=2019097978A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20190624&DB=EPODOC&CC=JP&NR=2019097978A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KOYAMA JUNICHIRO</creatorcontrib><title>GAME SYSTEM AND PROGRAM</title><description>To provide a game system and program capable of achieving proper behavior control of a movable body in a game by only conversation of a user and avatar.SOLUTION: A game system comprises: a conversation processing part for performing conversation processing for conversation of a user and avatar; an analysis processing part for analyzing a conversation content of a conversation between the user and avatar; a behavior processing part for performing processing for generating behavior control information for controlling a series of behaviors of a movable body in a game in association with the avatar; and a game processing part for performing processing of a game in which the movable body appears, the movable body being controlled based on the behavior control information associated with the avatar.SELECTED DRAWING: Figure 7
【課題】ユーザとアバターが対話するだけでゲームでの移動体の適切な行動制御を実現可能にするゲームシステム及びプログラム等の提供。【解決手段】ゲームシステムは、ユーザとアバターが対話を行うための対話処理を行う対話処理部と、ユーザとアバターとの間で行われた対話内容を分析する分析処理部と、対話内容の分析結果に基づいて、ゲームでの移動体の一連の行動を制御するための行動制御情報をアバターに対応づけて作成する処理を行う行動処理部と、アバターに対応づけられた行動制御情報に基づき制御される移動体が登場するゲームの処理を行うゲーム処理部を含む。【選択図】図7</description><subject>ACOUSTICS</subject><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>MUSICAL INSTRUMENTS</subject><subject>PHYSICS</subject><subject>SPEECH ANALYSIS OR SYNTHESIS</subject><subject>SPEECH OR AUDIO CODING OR DECODING</subject><subject>SPEECH OR VOICE PROCESSING</subject><subject>SPEECH RECOGNITION</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBB3d_R1VQiODA5x9VVw9HNRCAjydw9y9OVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhpYGluaW5haOxkQpAgAHoB_k</recordid><startdate>20190624</startdate><enddate>20190624</enddate><creator>KOYAMA JUNICHIRO</creator><scope>EVB</scope></search><sort><creationdate>20190624</creationdate><title>GAME SYSTEM AND PROGRAM</title><author>KOYAMA JUNICHIRO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2019097978A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2019</creationdate><topic>ACOUSTICS</topic><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>MUSICAL INSTRUMENTS</topic><topic>PHYSICS</topic><topic>SPEECH ANALYSIS OR SYNTHESIS</topic><topic>SPEECH OR AUDIO CODING OR DECODING</topic><topic>SPEECH OR VOICE PROCESSING</topic><topic>SPEECH RECOGNITION</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KOYAMA JUNICHIRO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KOYAMA JUNICHIRO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM AND PROGRAM</title><date>2019-06-24</date><risdate>2019</risdate><abstract>To provide a game system and program capable of achieving proper behavior control of a movable body in a game by only conversation of a user and avatar.SOLUTION: A game system comprises: a conversation processing part for performing conversation processing for conversation of a user and avatar; an analysis processing part for analyzing a conversation content of a conversation between the user and avatar; a behavior processing part for performing processing for generating behavior control information for controlling a series of behaviors of a movable body in a game in association with the avatar; and a game processing part for performing processing of a game in which the movable body appears, the movable body being controlled based on the behavior control information associated with the avatar.SELECTED DRAWING: Figure 7
【課題】ユーザとアバターが対話するだけでゲームでの移動体の適切な行動制御を実現可能にするゲームシステム及びプログラム等の提供。【解決手段】ゲームシステムは、ユーザとアバターが対話を行うための対話処理を行う対話処理部と、ユーザとアバターとの間で行われた対話内容を分析する分析処理部と、対話内容の分析結果に基づいて、ゲームでの移動体の一連の行動を制御するための行動制御情報をアバターに対応づけて作成する処理を行う行動処理部と、アバターに対応づけられた行動制御情報に基づき制御される移動体が登場するゲームの処理を行うゲーム処理部を含む。【選択図】図7</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ACOUSTICS AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES MUSICAL INSTRUMENTS PHYSICS SPEECH ANALYSIS OR SYNTHESIS SPEECH OR AUDIO CODING OR DECODING SPEECH OR VOICE PROCESSING SPEECH RECOGNITION SPORTS VIDEO GAMES |
title | GAME SYSTEM AND PROGRAM |
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