GAME MACHINE

To provide a game machine allowing a fact that a fraudulent act using a thread-like member is performed to be grasped and hence also leading to inhibition of the fraudulent act.SOLUTION: A string-cutting member 30 for cutting a string-like member adhered to game balls is rotated with a longitudinal...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: NOZAKI YASUO
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator NOZAKI YASUO
description To provide a game machine allowing a fact that a fraudulent act using a thread-like member is performed to be grasped and hence also leading to inhibition of the fraudulent act.SOLUTION: A string-cutting member 30 for cutting a string-like member adhered to game balls is rotated with a longitudinal direction as an axis, thus providing the attitude so as to be changeable between a normal attitude and a detection attitude. When the string-like member interferes with the string-cutting member 30 in the normal attitude and hence the string-cutting member 30 is rotated and the attitude is changed from the normal attitude to the detection attitude, a detection piece 32 of the string-cutting member 30 is detected by a photosensor 60, such that a main control device 61 detects a change in the attitude of the string-cutting member.SELECTED DRAWING: Figure 12 【課題】糸状部材を使用した不正行為が行われた事実を把握することができ、ひいては不正行為の抑止にもつながる遊技機を提供する。【解決手段】遊技球に付着された糸状部材を切断するための糸切り部材30を、前後方向を軸として回動することにより、その姿勢を通常姿勢と検知姿勢との間で変更可能に設けている。そして、通常姿勢にある糸切り部材30に糸状部材が干渉することにより、糸切り部材30が回動して通常姿勢から検知姿勢へと姿勢を変更すると、糸切り部材30の検知片32がフォトセンサ60により検知されることで、メイン制御装置61が糸切り部材の姿勢変更を検知するようにした。【選択図】図12
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2018201688A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2018201688A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2018201688A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYWQGxmYeFoTJQiALCPHJ4</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>NOZAKI YASUO</creator><creatorcontrib>NOZAKI YASUO</creatorcontrib><description>To provide a game machine allowing a fact that a fraudulent act using a thread-like member is performed to be grasped and hence also leading to inhibition of the fraudulent act.SOLUTION: A string-cutting member 30 for cutting a string-like member adhered to game balls is rotated with a longitudinal direction as an axis, thus providing the attitude so as to be changeable between a normal attitude and a detection attitude. When the string-like member interferes with the string-cutting member 30 in the normal attitude and hence the string-cutting member 30 is rotated and the attitude is changed from the normal attitude to the detection attitude, a detection piece 32 of the string-cutting member 30 is detected by a photosensor 60, such that a main control device 61 detects a change in the attitude of the string-cutting member.SELECTED DRAWING: Figure 12 【課題】糸状部材を使用した不正行為が行われた事実を把握することができ、ひいては不正行為の抑止にもつながる遊技機を提供する。【解決手段】遊技球に付着された糸状部材を切断するための糸切り部材30を、前後方向を軸として回動することにより、その姿勢を通常姿勢と検知姿勢との間で変更可能に設けている。そして、通常姿勢にある糸切り部材30に糸状部材が干渉することにより、糸切り部材30が回動して通常姿勢から検知姿勢へと姿勢を変更すると、糸切り部材30の検知片32がフォトセンサ60により検知されることで、メイン制御装置61が糸切り部材の姿勢変更を検知するようにした。【選択図】図12</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20181227&amp;DB=EPODOC&amp;CC=JP&amp;NR=2018201688A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76294</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20181227&amp;DB=EPODOC&amp;CC=JP&amp;NR=2018201688A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NOZAKI YASUO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine allowing a fact that a fraudulent act using a thread-like member is performed to be grasped and hence also leading to inhibition of the fraudulent act.SOLUTION: A string-cutting member 30 for cutting a string-like member adhered to game balls is rotated with a longitudinal direction as an axis, thus providing the attitude so as to be changeable between a normal attitude and a detection attitude. When the string-like member interferes with the string-cutting member 30 in the normal attitude and hence the string-cutting member 30 is rotated and the attitude is changed from the normal attitude to the detection attitude, a detection piece 32 of the string-cutting member 30 is detected by a photosensor 60, such that a main control device 61 detects a change in the attitude of the string-cutting member.SELECTED DRAWING: Figure 12 【課題】糸状部材を使用した不正行為が行われた事実を把握することができ、ひいては不正行為の抑止にもつながる遊技機を提供する。【解決手段】遊技球に付着された糸状部材を切断するための糸切り部材30を、前後方向を軸として回動することにより、その姿勢を通常姿勢と検知姿勢との間で変更可能に設けている。そして、通常姿勢にある糸切り部材30に糸状部材が干渉することにより、糸切り部材30が回動して通常姿勢から検知姿勢へと姿勢を変更すると、糸切り部材30の検知片32がフォトセンサ60により検知されることで、メイン制御装置61が糸切り部材の姿勢変更を検知するようにした。【選択図】図12</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYWQGxmYeFoTJQiALCPHJ4</recordid><startdate>20181227</startdate><enddate>20181227</enddate><creator>NOZAKI YASUO</creator><scope>EVB</scope></search><sort><creationdate>20181227</creationdate><title>GAME MACHINE</title><author>NOZAKI YASUO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2018201688A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>NOZAKI YASUO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>NOZAKI YASUO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2018-12-27</date><risdate>2018</risdate><abstract>To provide a game machine allowing a fact that a fraudulent act using a thread-like member is performed to be grasped and hence also leading to inhibition of the fraudulent act.SOLUTION: A string-cutting member 30 for cutting a string-like member adhered to game balls is rotated with a longitudinal direction as an axis, thus providing the attitude so as to be changeable between a normal attitude and a detection attitude. When the string-like member interferes with the string-cutting member 30 in the normal attitude and hence the string-cutting member 30 is rotated and the attitude is changed from the normal attitude to the detection attitude, a detection piece 32 of the string-cutting member 30 is detected by a photosensor 60, such that a main control device 61 detects a change in the attitude of the string-cutting member.SELECTED DRAWING: Figure 12 【課題】糸状部材を使用した不正行為が行われた事実を把握することができ、ひいては不正行為の抑止にもつながる遊技機を提供する。【解決手段】遊技球に付着された糸状部材を切断するための糸切り部材30を、前後方向を軸として回動することにより、その姿勢を通常姿勢と検知姿勢との間で変更可能に設けている。そして、通常姿勢にある糸切り部材30に糸状部材が干渉することにより、糸切り部材30が回動して通常姿勢から検知姿勢へと姿勢を変更すると、糸切り部材30の検知片32がフォトセンサ60により検知されることで、メイン制御装置61が糸切り部材の姿勢変更を検知するようにした。【選択図】図12</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; jpn
recordid cdi_epo_espacenet_JP2018201688A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-21T12%3A19%3A08IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=NOZAKI%20YASUO&rft.date=2018-12-27&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2018201688A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true