GAME DEVICE
PROBLEM TO BE SOLVED: To provide a game device enabling a player to perform smooth prize exchange by a terminal unit.SOLUTION: In a game device, an immediately usable portion for a game in a game value is used as the shootable ball number, and a card unit 20 can perform prize exchange on the basis o...
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creator | SASAOKA KAZUYO YONEYAMA YASUMORI TSURUMI MASAYUKI |
description | PROBLEM TO BE SOLVED: To provide a game device enabling a player to perform smooth prize exchange by a terminal unit.SOLUTION: In a game device, an immediately usable portion for a game in a game value is used as the shootable ball number, and a card unit 20 can perform prize exchange on the basis of information of the shootable ball number managed by a game machine 11, when a prize is selected by the card unit 20, and performs update display of information on notification of finish of the prize exchange including interim progress until the prize reaches a player actually, when the prize exchange is determined.SELECTED DRAWING: Figure 7
【課題】遊技者が端末機により円滑な景品交換を行うことができる遊技装置を提供する。【解決手段】遊技価値のうち遊技に即時使用可能な分を発射可能球数とし、カードユニット20は、当該カードユニット20で景品選択すると、遊技機11で管理されている発射可能球数の情報に基づいて景品交換可能であり、景品交換が確定すると、実際に景品が遊技者に届くに至る途中経過を含む景品交換終了の報知に関する情報を更新表示する。【選択図】図7 |
format | Patent |
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【課題】遊技者が端末機により円滑な景品交換を行うことができる遊技装置を提供する。【解決手段】遊技価値のうち遊技に即時使用可能な分を発射可能球数とし、カードユニット20は、当該カードユニット20で景品選択すると、遊技機11で管理されている発射可能球数の情報に基づいて景品交換可能であり、景品交換が確定すると、実際に景品が遊技者に届くに至る途中経過を含む景品交換終了の報知に関する情報を更新表示する。【選択図】図7</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180712&DB=EPODOC&CC=JP&NR=2018108512A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180712&DB=EPODOC&CC=JP&NR=2018108512A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SASAOKA KAZUYO</creatorcontrib><creatorcontrib>YONEYAMA YASUMORI</creatorcontrib><creatorcontrib>TSURUMI MASAYUKI</creatorcontrib><title>GAME DEVICE</title><description>PROBLEM TO BE SOLVED: To provide a game device enabling a player to perform smooth prize exchange by a terminal unit.SOLUTION: In a game device, an immediately usable portion for a game in a game value is used as the shootable ball number, and a card unit 20 can perform prize exchange on the basis of information of the shootable ball number managed by a game machine 11, when a prize is selected by the card unit 20, and performs update display of information on notification of finish of the prize exchange including interim progress until the prize reaches a player actually, when the prize exchange is determined.SELECTED DRAWING: Figure 7
【課題】遊技者が端末機により円滑な景品交換を行うことができる遊技装置を提供する。【解決手段】遊技価値のうち遊技に即時使用可能な分を発射可能球数とし、カードユニット20は、当該カードユニット20で景品選択すると、遊技機11で管理されている発射可能球数の情報に基づいて景品交換可能であり、景品交換が確定すると、実際に景品が遊技者に届くに至る途中経過を含む景品交換終了の報知に関する情報を更新表示する。【選択図】図7</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOB2d_R1VXBxDfN0duVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhhaGBhamhkaOxkQpAgCTcBxI</recordid><startdate>20180712</startdate><enddate>20180712</enddate><creator>SASAOKA KAZUYO</creator><creator>YONEYAMA YASUMORI</creator><creator>TSURUMI MASAYUKI</creator><scope>EVB</scope></search><sort><creationdate>20180712</creationdate><title>GAME DEVICE</title><author>SASAOKA KAZUYO ; YONEYAMA YASUMORI ; TSURUMI MASAYUKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2018108512A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SASAOKA KAZUYO</creatorcontrib><creatorcontrib>YONEYAMA YASUMORI</creatorcontrib><creatorcontrib>TSURUMI MASAYUKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SASAOKA KAZUYO</au><au>YONEYAMA YASUMORI</au><au>TSURUMI MASAYUKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME DEVICE</title><date>2018-07-12</date><risdate>2018</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game device enabling a player to perform smooth prize exchange by a terminal unit.SOLUTION: In a game device, an immediately usable portion for a game in a game value is used as the shootable ball number, and a card unit 20 can perform prize exchange on the basis of information of the shootable ball number managed by a game machine 11, when a prize is selected by the card unit 20, and performs update display of information on notification of finish of the prize exchange including interim progress until the prize reaches a player actually, when the prize exchange is determined.SELECTED DRAWING: Figure 7
【課題】遊技者が端末機により円滑な景品交換を行うことができる遊技装置を提供する。【解決手段】遊技価値のうち遊技に即時使用可能な分を発射可能球数とし、カードユニット20は、当該カードユニット20で景品選択すると、遊技機11で管理されている発射可能球数の情報に基づいて景品交換可能であり、景品交換が確定すると、実際に景品が遊技者に届くに至る途中経過を含む景品交換終了の報知に関する情報を更新表示する。【選択図】図7</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME DEVICE |
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