GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently preventing a misconduct related to an advantageous state (AT and ART, for example).SOLUTION: When a predetermined combination is determined as an internal winning combination, first notification enabled information which enables...
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creator | KOMAKI TOMOHIDE |
description | PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently preventing a misconduct related to an advantageous state (AT and ART, for example).SOLUTION: When a predetermined combination is determined as an internal winning combination, first notification enabled information which enables procedure of a predetermined stop operation to be notified is transmitted in a controlled advantageous state and a first state, and second notification enabled information which enables procedure of a specific stop operation to be notified is transmitted in a second state. When any one of a plurality of specific combinations is determined as the internal winning combination, notification enabled information which enables procedure of a stop operation corresponding to the specific combination determined as the internal winning combination to be notified is transmitted in the controlled advantageous state. On the other hand, grouped information showing a group of a plurality of specific combinations is transmitted, as notification disabled information which disables procedure of a stop operation by notification means when the state is not controlled in the advantageous state.SELECTED DRAWING: Figure 7
【課題】有利状態(例えば、ATやART)に関連する不正行為を十分に防止することができる遊技機を提供する。【解決手段】所定役が内部当籤役として決定された場合、有利状態に制御されているときであって、第1状態であるときには、所定の停止操作の手順の報知を可能とする第1報知可能情報を送信し、第2状態であるときには、特定の停止操作の手順の報知を可能とする第2報知可能情報を送信し、複数の特定役のうちのいずれかが内部当籤役として決定された場合、有利状態に制御されているときには、内部当籤役として決定された特定役に対応する停止操作の手順の報知を可能とする報知可能情報を送信し、有利状態に制御されていないときには、報知手段による停止操作の手順の報知を不能とする報知不能情報として、複数の特定役のグループを示すグループ化情報を送信する。【選択図】図7 |
format | Patent |
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【課題】有利状態(例えば、ATやART)に関連する不正行為を十分に防止することができる遊技機を提供する。【解決手段】所定役が内部当籤役として決定された場合、有利状態に制御されているときであって、第1状態であるときには、所定の停止操作の手順の報知を可能とする第1報知可能情報を送信し、第2状態であるときには、特定の停止操作の手順の報知を可能とする第2報知可能情報を送信し、複数の特定役のうちのいずれかが内部当籤役として決定された場合、有利状態に制御されているときには、内部当籤役として決定された特定役に対応する停止操作の手順の報知を可能とする報知可能情報を送信し、有利状態に制御されていないときには、報知手段による停止操作の手順の報知を不能とする報知不能情報として、複数の特定役のグループを示すグループ化情報を送信する。【選択図】図7</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180607&DB=EPODOC&CC=JP&NR=2018086344A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180607&DB=EPODOC&CC=JP&NR=2018086344A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KOMAKI TOMOHIDE</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently preventing a misconduct related to an advantageous state (AT and ART, for example).SOLUTION: When a predetermined combination is determined as an internal winning combination, first notification enabled information which enables procedure of a predetermined stop operation to be notified is transmitted in a controlled advantageous state and a first state, and second notification enabled information which enables procedure of a specific stop operation to be notified is transmitted in a second state. When any one of a plurality of specific combinations is determined as the internal winning combination, notification enabled information which enables procedure of a stop operation corresponding to the specific combination determined as the internal winning combination to be notified is transmitted in the controlled advantageous state. On the other hand, grouped information showing a group of a plurality of specific combinations is transmitted, as notification disabled information which disables procedure of a stop operation by notification means when the state is not controlled in the advantageous state.SELECTED DRAWING: Figure 7
【課題】有利状態(例えば、ATやART)に関連する不正行為を十分に防止することができる遊技機を提供する。【解決手段】所定役が内部当籤役として決定された場合、有利状態に制御されているときであって、第1状態であるときには、所定の停止操作の手順の報知を可能とする第1報知可能情報を送信し、第2状態であるときには、特定の停止操作の手順の報知を可能とする第2報知可能情報を送信し、複数の特定役のうちのいずれかが内部当籤役として決定された場合、有利状態に制御されているときには、内部当籤役として決定された特定役に対応する停止操作の手順の報知を可能とする報知可能情報を送信し、有利状態に制御されていないときには、報知手段による停止操作の手順の報知を不能とする報知不能情報として、複数の特定役のグループを示すグループ化情報を送信する。【選択図】図7</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYWBhZmxiYmjsZEKQIAsMUcng</recordid><startdate>20180607</startdate><enddate>20180607</enddate><creator>KOMAKI TOMOHIDE</creator><scope>EVB</scope></search><sort><creationdate>20180607</creationdate><title>GAME MACHINE</title><author>KOMAKI TOMOHIDE</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2018086344A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KOMAKI TOMOHIDE</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KOMAKI TOMOHIDE</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2018-06-07</date><risdate>2018</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine capable of sufficiently preventing a misconduct related to an advantageous state (AT and ART, for example).SOLUTION: When a predetermined combination is determined as an internal winning combination, first notification enabled information which enables procedure of a predetermined stop operation to be notified is transmitted in a controlled advantageous state and a first state, and second notification enabled information which enables procedure of a specific stop operation to be notified is transmitted in a second state. When any one of a plurality of specific combinations is determined as the internal winning combination, notification enabled information which enables procedure of a stop operation corresponding to the specific combination determined as the internal winning combination to be notified is transmitted in the controlled advantageous state. On the other hand, grouped information showing a group of a plurality of specific combinations is transmitted, as notification disabled information which disables procedure of a stop operation by notification means when the state is not controlled in the advantageous state.SELECTED DRAWING: Figure 7
【課題】有利状態(例えば、ATやART)に関連する不正行為を十分に防止することができる遊技機を提供する。【解決手段】所定役が内部当籤役として決定された場合、有利状態に制御されているときであって、第1状態であるときには、所定の停止操作の手順の報知を可能とする第1報知可能情報を送信し、第2状態であるときには、特定の停止操作の手順の報知を可能とする第2報知可能情報を送信し、複数の特定役のうちのいずれかが内部当籤役として決定された場合、有利状態に制御されているときには、内部当籤役として決定された特定役に対応する停止操作の手順の報知を可能とする報知可能情報を送信し、有利状態に制御されていないときには、報知手段による停止操作の手順の報知を不能とする報知不能情報として、複数の特定役のグループを示すグループ化情報を送信する。【選択図】図7</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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