GAME CONTROL DEVICE, GAME SYSTEM AND PROGRAM

PROBLEM TO BE SOLVED: To prevent an incorrect operation in a game using a touch panel.SOLUTION: Display control means (106) of a game control device (10) displays objects on a display area, in a game for moving the object according to an operation of a user to a touch panel. Operation area setting m...

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Hauptverfasser: HAMASAKI TAKU, MASUDA KEI, TAYA JUNICHI, KISHINO YUGO, OGAWA KENTA, NAKAMURA MASAKI, FUJISHIRO YUJI, NISHIYAMA HIDETO
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creator HAMASAKI TAKU
MASUDA KEI
TAYA JUNICHI
KISHINO YUGO
OGAWA KENTA
NAKAMURA MASAKI
FUJISHIRO YUJI
NISHIYAMA HIDETO
description PROBLEM TO BE SOLVED: To prevent an incorrect operation in a game using a touch panel.SOLUTION: Display control means (106) of a game control device (10) displays objects on a display area, in a game for moving the object according to an operation of a user to a touch panel. Operation area setting means (107) sets a first area in the display area, as an operation area. Movement control means (108) moves the objects, based on an operation of a user to the operation area. The operation area setting means (107) changes the operation area to a second area in which the objects are not arranged on an end part of the area, in a situation which is a prescribed game situation and in which all or some of the objects are included outside of the first area, or in a situation in which the objects are arranged on an end part of the first area.SELECTED DRAWING: Figure 21 【課題】タッチパネルを用いたゲームにおける誤操作を防止する。【解決手段】ゲーム制御装置(10)の表示制御手段(106)は、タッチパネルに対するユーザの操作に応じてオブジェクトを移動させるゲームにおいて、オブジェクトを表示領域に表示させる。操作領域設定手段(107)は、表示領域のうちの第1の領域を、操作領域として設定する。移動制御手段(108)は、操作領域に対するユーザの操作に基づいて、オブジェクトを移動させる。操作領域設定手段(107)は、所定のゲーム状況であって、オブジェクトの全部若しくは一部が第1の領域外に含まれることになる状況、又は、オブジェクトが第1の領域の端部に配置されることになる状況では、操作領域を、オブジェクトが領域の端部に配置されることのない第2の領域に変更する。【選択図】図21
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fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2018082761A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2018082761A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2018082761A3</originalsourceid><addsrcrecordid>eNrjZNBxd_R1VXD29wsJ8vdRcHEN83R21VEACwZHBoe4-io4-rkoBAT5uwc5-vIwsKYl5hSn8kJpbgYlN9cQZw_d1IL8-NTigsTk1LzUknivACMDQwsDCyNzM0NHY6IUAQC6AyVO</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME CONTROL DEVICE, GAME SYSTEM AND PROGRAM</title><source>esp@cenet</source><creator>HAMASAKI TAKU ; MASUDA KEI ; TAYA JUNICHI ; KISHINO YUGO ; OGAWA KENTA ; NAKAMURA MASAKI ; FUJISHIRO YUJI ; NISHIYAMA HIDETO</creator><creatorcontrib>HAMASAKI TAKU ; MASUDA KEI ; TAYA JUNICHI ; KISHINO YUGO ; OGAWA KENTA ; NAKAMURA MASAKI ; FUJISHIRO YUJI ; NISHIYAMA HIDETO</creatorcontrib><description>PROBLEM TO BE SOLVED: To prevent an incorrect operation in a game using a touch panel.SOLUTION: Display control means (106) of a game control device (10) displays objects on a display area, in a game for moving the object according to an operation of a user to a touch panel. Operation area setting means (107) sets a first area in the display area, as an operation area. Movement control means (108) moves the objects, based on an operation of a user to the operation area. The operation area setting means (107) changes the operation area to a second area in which the objects are not arranged on an end part of the area, in a situation which is a prescribed game situation and in which all or some of the objects are included outside of the first area, or in a situation in which the objects are arranged on an end part of the first area.SELECTED DRAWING: Figure 21 【課題】タッチパネルを用いたゲームにおける誤操作を防止する。【解決手段】ゲーム制御装置(10)の表示制御手段(106)は、タッチパネルに対するユーザの操作に応じてオブジェクトを移動させるゲームにおいて、オブジェクトを表示領域に表示させる。操作領域設定手段(107)は、表示領域のうちの第1の領域を、操作領域として設定する。移動制御手段(108)は、操作領域に対するユーザの操作に基づいて、オブジェクトを移動させる。操作領域設定手段(107)は、所定のゲーム状況であって、オブジェクトの全部若しくは一部が第1の領域外に含まれることになる状況、又は、オブジェクトが第1の領域の端部に配置されることになる状況では、操作領域を、オブジェクトが領域の端部に配置されることのない第2の領域に変更する。【選択図】図21</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180531&amp;DB=EPODOC&amp;CC=JP&amp;NR=2018082761A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20180531&amp;DB=EPODOC&amp;CC=JP&amp;NR=2018082761A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HAMASAKI TAKU</creatorcontrib><creatorcontrib>MASUDA KEI</creatorcontrib><creatorcontrib>TAYA JUNICHI</creatorcontrib><creatorcontrib>KISHINO YUGO</creatorcontrib><creatorcontrib>OGAWA KENTA</creatorcontrib><creatorcontrib>NAKAMURA MASAKI</creatorcontrib><creatorcontrib>FUJISHIRO YUJI</creatorcontrib><creatorcontrib>NISHIYAMA HIDETO</creatorcontrib><title>GAME CONTROL DEVICE, GAME SYSTEM AND PROGRAM</title><description>PROBLEM TO BE SOLVED: To prevent an incorrect operation in a game using a touch panel.SOLUTION: Display control means (106) of a game control device (10) displays objects on a display area, in a game for moving the object according to an operation of a user to a touch panel. Operation area setting means (107) sets a first area in the display area, as an operation area. Movement control means (108) moves the objects, based on an operation of a user to the operation area. 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Operation area setting means (107) sets a first area in the display area, as an operation area. Movement control means (108) moves the objects, based on an operation of a user to the operation area. The operation area setting means (107) changes the operation area to a second area in which the objects are not arranged on an end part of the area, in a situation which is a prescribed game situation and in which all or some of the objects are included outside of the first area, or in a situation in which the objects are arranged on an end part of the first area.SELECTED DRAWING: Figure 21 【課題】タッチパネルを用いたゲームにおける誤操作を防止する。【解決手段】ゲーム制御装置(10)の表示制御手段(106)は、タッチパネルに対するユーザの操作に応じてオブジェクトを移動させるゲームにおいて、オブジェクトを表示領域に表示させる。操作領域設定手段(107)は、表示領域のうちの第1の領域を、操作領域として設定する。移動制御手段(108)は、操作領域に対するユーザの操作に基づいて、オブジェクトを移動させる。操作領域設定手段(107)は、所定のゲーム状況であって、オブジェクトの全部若しくは一部が第1の領域外に含まれることになる状況、又は、オブジェクトが第1の領域の端部に配置されることになる状況では、操作領域を、オブジェクトが領域の端部に配置されることのない第2の領域に変更する。【選択図】図21</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CALCULATING
CARD, BOARD, OR ROULETTE GAMES
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
SPORTS
VIDEO GAMES
title GAME CONTROL DEVICE, GAME SYSTEM AND PROGRAM
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