GAME SYSTEM AND PROGRAM
PROBLEM TO BE SOLVED: To provide a game terminal device which can provide a second game changing according to situations of a first game while increasing variations in the second game to be executed during the first game and increasing game properties and which, as a consequence, can enhance game am...
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creator | NAKAGATA NORIO ITO MAYA |
description | PROBLEM TO BE SOLVED: To provide a game terminal device which can provide a second game changing according to situations of a first game while increasing variations in the second game to be executed during the first game and increasing game properties and which, as a consequence, can enhance game amusement.SOLUTION: A game system 1 (1) sets a game parameter, such as parameters showing occurrence situations of a continuous event, in accordance with occurrence situations of the event occurring continuously when a given event such as score acquisition during the first game continuously occurs and (2) starts a second game on the basis of an execution condition of a game, such as the kind of a game associated with the set game parameter, a display method of game element and a character, a time limit of an execution time and the like for the second game, a player character, and frequency of capsule toy or the number of remaining machines when there are any.SELECTED DRAWING: Figure 3
【課題】第1のゲームの実行中に実行する第2のゲームにおけるバリエーションを増やしてゲーム性を高めつつ、当該第1のゲームの状況に応じて変化する第2のゲームを提供すること、及び、その結果、ゲームの興趣性を高めることが可能なゲーム端末装置を提供すること。【解決手段】ゲームシステム1は、(1)第1のゲーム中に得点の獲得などの所与のイベントが連続的に発生した場合に、当該連続的に発生したイベントの発生状況に応じて、例えば、連続イベントの発生状況を示すパラメータなどのゲームパラメータを設定し、(2)設定したゲームパラメータに対応付けられたゲームの種別、ゲーム要素やキャラクタの表示方法、第2のゲームの実行時間などの制限時間、プレーヤキャラクタやガチャなどの回数や残機数がある場合のその数などゲームの実行条件に基づいて第2のゲームを開始させる構成を有している。【選択図】図3 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2018029867A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2018029867A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2018029867A3</originalsourceid><addsrcrecordid>eNrjZBB3d_R1VQiODA5x9VVw9HNRCAjydw9y9OVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhhYGRpYWZuaOxkQpAgAF3x_S</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME SYSTEM AND PROGRAM</title><source>esp@cenet</source><creator>NAKAGATA NORIO ; ITO MAYA</creator><creatorcontrib>NAKAGATA NORIO ; ITO MAYA</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a game terminal device which can provide a second game changing according to situations of a first game while increasing variations in the second game to be executed during the first game and increasing game properties and which, as a consequence, can enhance game amusement.SOLUTION: A game system 1 (1) sets a game parameter, such as parameters showing occurrence situations of a continuous event, in accordance with occurrence situations of the event occurring continuously when a given event such as score acquisition during the first game continuously occurs and (2) starts a second game on the basis of an execution condition of a game, such as the kind of a game associated with the set game parameter, a display method of game element and a character, a time limit of an execution time and the like for the second game, a player character, and frequency of capsule toy or the number of remaining machines when there are any.SELECTED DRAWING: Figure 3
【課題】第1のゲームの実行中に実行する第2のゲームにおけるバリエーションを増やしてゲーム性を高めつつ、当該第1のゲームの状況に応じて変化する第2のゲームを提供すること、及び、その結果、ゲームの興趣性を高めることが可能なゲーム端末装置を提供すること。【解決手段】ゲームシステム1は、(1)第1のゲーム中に得点の獲得などの所与のイベントが連続的に発生した場合に、当該連続的に発生したイベントの発生状況に応じて、例えば、連続イベントの発生状況を示すパラメータなどのゲームパラメータを設定し、(2)設定したゲームパラメータに対応付けられたゲームの種別、ゲーム要素やキャラクタの表示方法、第2のゲームの実行時間などの制限時間、プレーヤキャラクタやガチャなどの回数や残機数がある場合のその数などゲームの実行条件に基づいて第2のゲームを開始させる構成を有している。【選択図】図3</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2018</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180301&DB=EPODOC&CC=JP&NR=2018029867A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76294</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20180301&DB=EPODOC&CC=JP&NR=2018029867A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NAKAGATA NORIO</creatorcontrib><creatorcontrib>ITO MAYA</creatorcontrib><title>GAME SYSTEM AND PROGRAM</title><description>PROBLEM TO BE SOLVED: To provide a game terminal device which can provide a second game changing according to situations of a first game while increasing variations in the second game to be executed during the first game and increasing game properties and which, as a consequence, can enhance game amusement.SOLUTION: A game system 1 (1) sets a game parameter, such as parameters showing occurrence situations of a continuous event, in accordance with occurrence situations of the event occurring continuously when a given event such as score acquisition during the first game continuously occurs and (2) starts a second game on the basis of an execution condition of a game, such as the kind of a game associated with the set game parameter, a display method of game element and a character, a time limit of an execution time and the like for the second game, a player character, and frequency of capsule toy or the number of remaining machines when there are any.SELECTED DRAWING: Figure 3
【課題】第1のゲームの実行中に実行する第2のゲームにおけるバリエーションを増やしてゲーム性を高めつつ、当該第1のゲームの状況に応じて変化する第2のゲームを提供すること、及び、その結果、ゲームの興趣性を高めることが可能なゲーム端末装置を提供すること。【解決手段】ゲームシステム1は、(1)第1のゲーム中に得点の獲得などの所与のイベントが連続的に発生した場合に、当該連続的に発生したイベントの発生状況に応じて、例えば、連続イベントの発生状況を示すパラメータなどのゲームパラメータを設定し、(2)設定したゲームパラメータに対応付けられたゲームの種別、ゲーム要素やキャラクタの表示方法、第2のゲームの実行時間などの制限時間、プレーヤキャラクタやガチャなどの回数や残機数がある場合のその数などゲームの実行条件に基づいて第2のゲームを開始させる構成を有している。【選択図】図3</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2018</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBB3d_R1VQiODA5x9VVw9HNRCAjydw9y9OVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhhYGRpYWZuaOxkQpAgAF3x_S</recordid><startdate>20180301</startdate><enddate>20180301</enddate><creator>NAKAGATA NORIO</creator><creator>ITO MAYA</creator><scope>EVB</scope></search><sort><creationdate>20180301</creationdate><title>GAME SYSTEM AND PROGRAM</title><author>NAKAGATA NORIO ; ITO MAYA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2018029867A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2018</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>NAKAGATA NORIO</creatorcontrib><creatorcontrib>ITO MAYA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>NAKAGATA NORIO</au><au>ITO MAYA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM AND PROGRAM</title><date>2018-03-01</date><risdate>2018</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game terminal device which can provide a second game changing according to situations of a first game while increasing variations in the second game to be executed during the first game and increasing game properties and which, as a consequence, can enhance game amusement.SOLUTION: A game system 1 (1) sets a game parameter, such as parameters showing occurrence situations of a continuous event, in accordance with occurrence situations of the event occurring continuously when a given event such as score acquisition during the first game continuously occurs and (2) starts a second game on the basis of an execution condition of a game, such as the kind of a game associated with the set game parameter, a display method of game element and a character, a time limit of an execution time and the like for the second game, a player character, and frequency of capsule toy or the number of remaining machines when there are any.SELECTED DRAWING: Figure 3
【課題】第1のゲームの実行中に実行する第2のゲームにおけるバリエーションを増やしてゲーム性を高めつつ、当該第1のゲームの状況に応じて変化する第2のゲームを提供すること、及び、その結果、ゲームの興趣性を高めることが可能なゲーム端末装置を提供すること。【解決手段】ゲームシステム1は、(1)第1のゲーム中に得点の獲得などの所与のイベントが連続的に発生した場合に、当該連続的に発生したイベントの発生状況に応じて、例えば、連続イベントの発生状況を示すパラメータなどのゲームパラメータを設定し、(2)設定したゲームパラメータに対応付けられたゲームの種別、ゲーム要素やキャラクタの表示方法、第2のゲームの実行時間などの制限時間、プレーヤキャラクタやガチャなどの回数や残機数がある場合のその数などゲームの実行条件に基づいて第2のゲームを開始させる構成を有している。【選択図】図3</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME SYSTEM AND PROGRAM |
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