COMMUNICATION GAME SYSTEM, SERVER, GAME PROGRAM, AND GAME PROCESSING METHOD

PROBLEM TO BE SOLVED: To prevent a decrease in incentive for a plurality of players to cooperatively play in a multiplayer-type game in which commands input from a plurality of players are processed in a batch.SOLUTION: A communication game system includes: a server 102 accepting a command input fro...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: KOJIMA EIJI, NINCHOJI TAKESHI, ERA KAZUTAKA, SATO TAKUYA
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator KOJIMA EIJI
NINCHOJI TAKESHI
ERA KAZUTAKA
SATO TAKUYA
description PROBLEM TO BE SOLVED: To prevent a decrease in incentive for a plurality of players to cooperatively play in a multiplayer-type game in which commands input from a plurality of players are processed in a batch.SOLUTION: A communication game system includes: a server 102 accepting a command input from each of a plurality of players within a command input time and processing the commands accepted within the command input time to make a game progress; and a user terminal 104 connected to the server 102 via a communication network and accepting a command input from a player. The server 102 performs a game process according to a combination of the commands from the plurality of players accepted within the command input time in a manner different from when the commands are processed one at a time in the order of acceptance.SELECTED DRAWING: Figure 1 【課題】複数のプレイヤから入力されたコマンドをバッチ処理するマルチプレイヤ型のゲームにおいて、複数のプレイヤが協力してプレイすることへのインセンティブの低下を防止する。【解決手段】コマンド入力時間内に複数のプレイヤからそれぞれコマンドの入力を受け付け、コマンド入力時間内に受け付けたコマンドをバッチ処理してゲームを進行させるサーバ102と、情報通信網を介してサーバ102と接続され、プレイヤからのコマンドの入力を受け付けるユーザ端末104と、を備え、サーバ102は、コマンド入力時間内に受け付けた複数のプレイヤからのコマンドの組み合わせに応じてコマンドの各々を受付順に処理したときとは異なるゲーム上の処理を行うようにする。【選択図】図1
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2017217388A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2017217388A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2017217388A3</originalsourceid><addsrcrecordid>eNrjZPB29vf1DfXzdHYM8fT3U3B39HVVCI4MDnH11VEIdg0Kcw3SgQgGBPm7BzkCRR39XOAizq7BwZ5-7gq-riEe_i48DKxpiTnFqbxQmptByc01xNlDN7UgPz61uCAxOTUvtSTeK8DIwNDcyNDc2MLC0ZgoRQDJTC3h</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>COMMUNICATION GAME SYSTEM, SERVER, GAME PROGRAM, AND GAME PROCESSING METHOD</title><source>esp@cenet</source><creator>KOJIMA EIJI ; NINCHOJI TAKESHI ; ERA KAZUTAKA ; SATO TAKUYA</creator><creatorcontrib>KOJIMA EIJI ; NINCHOJI TAKESHI ; ERA KAZUTAKA ; SATO TAKUYA</creatorcontrib><description>PROBLEM TO BE SOLVED: To prevent a decrease in incentive for a plurality of players to cooperatively play in a multiplayer-type game in which commands input from a plurality of players are processed in a batch.SOLUTION: A communication game system includes: a server 102 accepting a command input from each of a plurality of players within a command input time and processing the commands accepted within the command input time to make a game progress; and a user terminal 104 connected to the server 102 via a communication network and accepting a command input from a player. The server 102 performs a game process according to a combination of the commands from the plurality of players accepted within the command input time in a manner different from when the commands are processed one at a time in the order of acceptance.SELECTED DRAWING: Figure 1 【課題】複数のプレイヤから入力されたコマンドをバッチ処理するマルチプレイヤ型のゲームにおいて、複数のプレイヤが協力してプレイすることへのインセンティブの低下を防止する。【解決手段】コマンド入力時間内に複数のプレイヤからそれぞれコマンドの入力を受け付け、コマンド入力時間内に受け付けたコマンドをバッチ処理してゲームを進行させるサーバ102と、情報通信網を介してサーバ102と接続され、プレイヤからのコマンドの入力を受け付けるユーザ端末104と、を備え、サーバ102は、コマンド入力時間内に受け付けた複数のプレイヤからのコマンドの組み合わせに応じてコマンドの各々を受付順に処理したときとは異なるゲーム上の処理を行うようにする。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20171214&amp;DB=EPODOC&amp;CC=JP&amp;NR=2017217388A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20171214&amp;DB=EPODOC&amp;CC=JP&amp;NR=2017217388A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KOJIMA EIJI</creatorcontrib><creatorcontrib>NINCHOJI TAKESHI</creatorcontrib><creatorcontrib>ERA KAZUTAKA</creatorcontrib><creatorcontrib>SATO TAKUYA</creatorcontrib><title>COMMUNICATION GAME SYSTEM, SERVER, GAME PROGRAM, AND GAME PROCESSING METHOD</title><description>PROBLEM TO BE SOLVED: To prevent a decrease in incentive for a plurality of players to cooperatively play in a multiplayer-type game in which commands input from a plurality of players are processed in a batch.SOLUTION: A communication game system includes: a server 102 accepting a command input from each of a plurality of players within a command input time and processing the commands accepted within the command input time to make a game progress; and a user terminal 104 connected to the server 102 via a communication network and accepting a command input from a player. The server 102 performs a game process according to a combination of the commands from the plurality of players accepted within the command input time in a manner different from when the commands are processed one at a time in the order of acceptance.SELECTED DRAWING: Figure 1 【課題】複数のプレイヤから入力されたコマンドをバッチ処理するマルチプレイヤ型のゲームにおいて、複数のプレイヤが協力してプレイすることへのインセンティブの低下を防止する。【解決手段】コマンド入力時間内に複数のプレイヤからそれぞれコマンドの入力を受け付け、コマンド入力時間内に受け付けたコマンドをバッチ処理してゲームを進行させるサーバ102と、情報通信網を介してサーバ102と接続され、プレイヤからのコマンドの入力を受け付けるユーザ端末104と、を備え、サーバ102は、コマンド入力時間内に受け付けた複数のプレイヤからのコマンドの組み合わせに応じてコマンドの各々を受付順に処理したときとは異なるゲーム上の処理を行うようにする。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZPB29vf1DfXzdHYM8fT3U3B39HVVCI4MDnH11VEIdg0Kcw3SgQgGBPm7BzkCRR39XOAizq7BwZ5-7gq-riEe_i48DKxpiTnFqbxQmptByc01xNlDN7UgPz61uCAxOTUvtSTeK8DIwNDcyNDc2MLC0ZgoRQDJTC3h</recordid><startdate>20171214</startdate><enddate>20171214</enddate><creator>KOJIMA EIJI</creator><creator>NINCHOJI TAKESHI</creator><creator>ERA KAZUTAKA</creator><creator>SATO TAKUYA</creator><scope>EVB</scope></search><sort><creationdate>20171214</creationdate><title>COMMUNICATION GAME SYSTEM, SERVER, GAME PROGRAM, AND GAME PROCESSING METHOD</title><author>KOJIMA EIJI ; NINCHOJI TAKESHI ; ERA KAZUTAKA ; SATO TAKUYA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2017217388A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2017</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KOJIMA EIJI</creatorcontrib><creatorcontrib>NINCHOJI TAKESHI</creatorcontrib><creatorcontrib>ERA KAZUTAKA</creatorcontrib><creatorcontrib>SATO TAKUYA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KOJIMA EIJI</au><au>NINCHOJI TAKESHI</au><au>ERA KAZUTAKA</au><au>SATO TAKUYA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>COMMUNICATION GAME SYSTEM, SERVER, GAME PROGRAM, AND GAME PROCESSING METHOD</title><date>2017-12-14</date><risdate>2017</risdate><abstract>PROBLEM TO BE SOLVED: To prevent a decrease in incentive for a plurality of players to cooperatively play in a multiplayer-type game in which commands input from a plurality of players are processed in a batch.SOLUTION: A communication game system includes: a server 102 accepting a command input from each of a plurality of players within a command input time and processing the commands accepted within the command input time to make a game progress; and a user terminal 104 connected to the server 102 via a communication network and accepting a command input from a player. The server 102 performs a game process according to a combination of the commands from the plurality of players accepted within the command input time in a manner different from when the commands are processed one at a time in the order of acceptance.SELECTED DRAWING: Figure 1 【課題】複数のプレイヤから入力されたコマンドをバッチ処理するマルチプレイヤ型のゲームにおいて、複数のプレイヤが協力してプレイすることへのインセンティブの低下を防止する。【解決手段】コマンド入力時間内に複数のプレイヤからそれぞれコマンドの入力を受け付け、コマンド入力時間内に受け付けたコマンドをバッチ処理してゲームを進行させるサーバ102と、情報通信網を介してサーバ102と接続され、プレイヤからのコマンドの入力を受け付けるユーザ端末104と、を備え、サーバ102は、コマンド入力時間内に受け付けた複数のプレイヤからのコマンドの組み合わせに応じてコマンドの各々を受付順に処理したときとは異なるゲーム上の処理を行うようにする。【選択図】図1</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; jpn
recordid cdi_epo_espacenet_JP2017217388A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title COMMUNICATION GAME SYSTEM, SERVER, GAME PROGRAM, AND GAME PROCESSING METHOD
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-15T16%3A01%3A09IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=KOJIMA%20EIJI&rft.date=2017-12-14&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2017217388A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true