GAME MACHINE AND METHOD OF MANUFACTURING GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine enabling a reduction of the cost required for creating presentation moving images and to provide a method of manufacturing the game machine.SOLUTION: A method of manufacturing a game machine is provided, the method including: an operation pattern creat...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | SAKOTA YUSUKE NISHIDA ATSUSHI |
description | PROBLEM TO BE SOLVED: To provide a game machine enabling a reduction of the cost required for creating presentation moving images and to provide a method of manufacturing the game machine.SOLUTION: A method of manufacturing a game machine is provided, the method including: an operation pattern creation step P1 for creating operation pattern data representing operation patterns of a drive mechanism by an operation pattern creation tool; an import step P2 for importing three-dimensional CAD data for a structural designing of a screen device to a three-dimensional CG tool for creating presentation moving images and importing the operation pattern data created in the operation pattern creation step P1; and a presentation moving image creation step P3 for creating presentation moving images by the three-dimensional CG tool. In the import step, the operation pattern data created in the operation pattern creation step P1 is imported to the three-dimensional CG tool after a conversion by an integration function of the three-dimensional CG tool.SELECTED DRAWING: Figure 42
【課題】演出用動画像の作成にかかるコストを削減することができる遊技機及び遊技機の製造方法を提供すること。【解決手段】動作パターン作成ツールによって駆動機構の動作パターンを表す動作パターンデータを作成する動作パターン作成工程P1と、演出用動画像を作成するための3DCGツールにスクリーン装置の構造設計用の3次元CADデータと動作パターン作成工程P1で作成された動作パターンデータとをインポートするインポート工程P2と、3DCGツールによって演出用動画像を作成する演出用動画像作成工程P3とを有し、インポート工程では、動作パターン作成工程P1で作成された動作パターンデータを3DCGツールの組み込み機能により変換して3DCGツールにインポートする。【選択図】図42 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2017140153A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2017140153A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2017140153A3</originalsourceid><addsrcrecordid>eNrjZDB1d_R1VfB1dPbw9HNVcPRzUfB1DfHwd1HwdwOK-oW6OTqHhAZ5-rkrICvkYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBobmhiYGhqbGjsZEKQIA9lonew</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE AND METHOD OF MANUFACTURING GAME MACHINE</title><source>esp@cenet</source><creator>SAKOTA YUSUKE ; NISHIDA ATSUSHI</creator><creatorcontrib>SAKOTA YUSUKE ; NISHIDA ATSUSHI</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a game machine enabling a reduction of the cost required for creating presentation moving images and to provide a method of manufacturing the game machine.SOLUTION: A method of manufacturing a game machine is provided, the method including: an operation pattern creation step P1 for creating operation pattern data representing operation patterns of a drive mechanism by an operation pattern creation tool; an import step P2 for importing three-dimensional CAD data for a structural designing of a screen device to a three-dimensional CG tool for creating presentation moving images and importing the operation pattern data created in the operation pattern creation step P1; and a presentation moving image creation step P3 for creating presentation moving images by the three-dimensional CG tool. In the import step, the operation pattern data created in the operation pattern creation step P1 is imported to the three-dimensional CG tool after a conversion by an integration function of the three-dimensional CG tool.SELECTED DRAWING: Figure 42
【課題】演出用動画像の作成にかかるコストを削減することができる遊技機及び遊技機の製造方法を提供すること。【解決手段】動作パターン作成ツールによって駆動機構の動作パターンを表す動作パターンデータを作成する動作パターン作成工程P1と、演出用動画像を作成するための3DCGツールにスクリーン装置の構造設計用の3次元CADデータと動作パターン作成工程P1で作成された動作パターンデータとをインポートするインポート工程P2と、3DCGツールによって演出用動画像を作成する演出用動画像作成工程P3とを有し、インポート工程では、動作パターン作成工程P1で作成された動作パターンデータを3DCGツールの組み込み機能により変換して3DCGツールにインポートする。【選択図】図42</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20170817&DB=EPODOC&CC=JP&NR=2017140153A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20170817&DB=EPODOC&CC=JP&NR=2017140153A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SAKOTA YUSUKE</creatorcontrib><creatorcontrib>NISHIDA ATSUSHI</creatorcontrib><title>GAME MACHINE AND METHOD OF MANUFACTURING GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine enabling a reduction of the cost required for creating presentation moving images and to provide a method of manufacturing the game machine.SOLUTION: A method of manufacturing a game machine is provided, the method including: an operation pattern creation step P1 for creating operation pattern data representing operation patterns of a drive mechanism by an operation pattern creation tool; an import step P2 for importing three-dimensional CAD data for a structural designing of a screen device to a three-dimensional CG tool for creating presentation moving images and importing the operation pattern data created in the operation pattern creation step P1; and a presentation moving image creation step P3 for creating presentation moving images by the three-dimensional CG tool. In the import step, the operation pattern data created in the operation pattern creation step P1 is imported to the three-dimensional CG tool after a conversion by an integration function of the three-dimensional CG tool.SELECTED DRAWING: Figure 42
【課題】演出用動画像の作成にかかるコストを削減することができる遊技機及び遊技機の製造方法を提供すること。【解決手段】動作パターン作成ツールによって駆動機構の動作パターンを表す動作パターンデータを作成する動作パターン作成工程P1と、演出用動画像を作成するための3DCGツールにスクリーン装置の構造設計用の3次元CADデータと動作パターン作成工程P1で作成された動作パターンデータとをインポートするインポート工程P2と、3DCGツールによって演出用動画像を作成する演出用動画像作成工程P3とを有し、インポート工程では、動作パターン作成工程P1で作成された動作パターンデータを3DCGツールの組み込み機能により変換して3DCGツールにインポートする。【選択図】図42</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDB1d_R1VfB1dPbw9HNVcPRzUfB1DfHwd1HwdwOK-oW6OTqHhAZ5-rkrICvkYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBobmhiYGhqbGjsZEKQIA9lonew</recordid><startdate>20170817</startdate><enddate>20170817</enddate><creator>SAKOTA YUSUKE</creator><creator>NISHIDA ATSUSHI</creator><scope>EVB</scope></search><sort><creationdate>20170817</creationdate><title>GAME MACHINE AND METHOD OF MANUFACTURING GAME MACHINE</title><author>SAKOTA YUSUKE ; NISHIDA ATSUSHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2017140153A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2017</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SAKOTA YUSUKE</creatorcontrib><creatorcontrib>NISHIDA ATSUSHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SAKOTA YUSUKE</au><au>NISHIDA ATSUSHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE AND METHOD OF MANUFACTURING GAME MACHINE</title><date>2017-08-17</date><risdate>2017</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine enabling a reduction of the cost required for creating presentation moving images and to provide a method of manufacturing the game machine.SOLUTION: A method of manufacturing a game machine is provided, the method including: an operation pattern creation step P1 for creating operation pattern data representing operation patterns of a drive mechanism by an operation pattern creation tool; an import step P2 for importing three-dimensional CAD data for a structural designing of a screen device to a three-dimensional CG tool for creating presentation moving images and importing the operation pattern data created in the operation pattern creation step P1; and a presentation moving image creation step P3 for creating presentation moving images by the three-dimensional CG tool. In the import step, the operation pattern data created in the operation pattern creation step P1 is imported to the three-dimensional CG tool after a conversion by an integration function of the three-dimensional CG tool.SELECTED DRAWING: Figure 42
【課題】演出用動画像の作成にかかるコストを削減することができる遊技機及び遊技機の製造方法を提供すること。【解決手段】動作パターン作成ツールによって駆動機構の動作パターンを表す動作パターンデータを作成する動作パターン作成工程P1と、演出用動画像を作成するための3DCGツールにスクリーン装置の構造設計用の3次元CADデータと動作パターン作成工程P1で作成された動作パターンデータとをインポートするインポート工程P2と、3DCGツールによって演出用動画像を作成する演出用動画像作成工程P3とを有し、インポート工程では、動作パターン作成工程P1で作成された動作パターンデータを3DCGツールの組み込み機能により変換して3DCGツールにインポートする。【選択図】図42</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng ; jpn |
recordid | cdi_epo_espacenet_JP2017140153A |
source | esp@cenet |
subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE AND METHOD OF MANUFACTURING GAME MACHINE |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-07T21%3A57%3A54IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=SAKOTA%20YUSUKE&rft.date=2017-08-17&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2017140153A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |