GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine that is more efficiently capable of performance by a coupled mirror.SOLUTION: A performance unit 8a includes: a coupled mirror part 83 which includes half mirrors 831 arranged face to face, support members 832 supporting the half mirrors 831, and an LE...
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creator | HORIO KYOSUKE TAKATO TOMOHIRO SHINOZAKI TOMOYA KIDA HAYAHIRO IWATA AKIRA |
description | PROBLEM TO BE SOLVED: To provide a game machine that is more efficiently capable of performance by a coupled mirror.SOLUTION: A performance unit 8a includes: a coupled mirror part 83 which includes half mirrors 831 arranged face to face, support members 832 supporting the half mirrors 831, and an LED 833c which can emit light inside a space formed by the support members 832 and the half mirrors 831; and a drive part 84 rotating the coupled mirror part 83. Light by the LED 833c makes a plurality of light images appear by repeatedly reflecting a reflection surface of the half mirrors 831 in the space. The coupled mirror part 83 is provided with a first rotation state in which a first half mirror 831a is positioned on a player side by rotating and a second rotation state in which a second half mirror 831b is positioned on the player side. In the first rotation state, a light image becomes visible through the first half mirror 831a; in the second rotation state, the light image becomes visible through the second half mirror 831b.SELECTED DRAWING: Figure 6
【課題】 合わせ鏡による演出をより効果的に行うことが可能な遊技機を提供する。【解決手段】 演出ユニット8aは、対向配置されるハーフミラー831とハーフミラー831を支持する支持部材832とハーフミラー831及び支持部材832によって形成される空間の内部で発光可能なLED833cとを含む合わせ鏡部83と合わせ鏡部83を回転させる駆動部84とを備え、LED833cによる光は、前記空間内においてハーフミラー831の反射面を繰り返し反射することで複数の光像を出現させ、合わせ鏡部83は、回転することで第一のハーフミラー831aが遊技者側に位置する第一回転状態と第二のハーフミラー831bが遊技者側に位置する第二回転状態とを備え、第一回転状態においては第一のハーフミラー831aを透して光像が視認可能となり、第二回転状態においては第二のハーフミラー831bを透して前記光像が視認可能となるようにしてある。【選択図】 図6 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2017079832A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2017079832A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2017079832A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBobmBuaWFsZGjsZEKQIAsVYcpA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>HORIO KYOSUKE ; TAKATO TOMOHIRO ; SHINOZAKI TOMOYA ; KIDA HAYAHIRO ; IWATA AKIRA</creator><creatorcontrib>HORIO KYOSUKE ; TAKATO TOMOHIRO ; SHINOZAKI TOMOYA ; KIDA HAYAHIRO ; IWATA AKIRA</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a game machine that is more efficiently capable of performance by a coupled mirror.SOLUTION: A performance unit 8a includes: a coupled mirror part 83 which includes half mirrors 831 arranged face to face, support members 832 supporting the half mirrors 831, and an LED 833c which can emit light inside a space formed by the support members 832 and the half mirrors 831; and a drive part 84 rotating the coupled mirror part 83. Light by the LED 833c makes a plurality of light images appear by repeatedly reflecting a reflection surface of the half mirrors 831 in the space. The coupled mirror part 83 is provided with a first rotation state in which a first half mirror 831a is positioned on a player side by rotating and a second rotation state in which a second half mirror 831b is positioned on the player side. In the first rotation state, a light image becomes visible through the first half mirror 831a; in the second rotation state, the light image becomes visible through the second half mirror 831b.SELECTED DRAWING: Figure 6
【課題】 合わせ鏡による演出をより効果的に行うことが可能な遊技機を提供する。【解決手段】 演出ユニット8aは、対向配置されるハーフミラー831とハーフミラー831を支持する支持部材832とハーフミラー831及び支持部材832によって形成される空間の内部で発光可能なLED833cとを含む合わせ鏡部83と合わせ鏡部83を回転させる駆動部84とを備え、LED833cによる光は、前記空間内においてハーフミラー831の反射面を繰り返し反射することで複数の光像を出現させ、合わせ鏡部83は、回転することで第一のハーフミラー831aが遊技者側に位置する第一回転状態と第二のハーフミラー831bが遊技者側に位置する第二回転状態とを備え、第一回転状態においては第一のハーフミラー831aを透して光像が視認可能となり、第二回転状態においては第二のハーフミラー831bを透して前記光像が視認可能となるようにしてある。【選択図】 図6</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20170518&DB=EPODOC&CC=JP&NR=2017079832A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20170518&DB=EPODOC&CC=JP&NR=2017079832A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HORIO KYOSUKE</creatorcontrib><creatorcontrib>TAKATO TOMOHIRO</creatorcontrib><creatorcontrib>SHINOZAKI TOMOYA</creatorcontrib><creatorcontrib>KIDA HAYAHIRO</creatorcontrib><creatorcontrib>IWATA AKIRA</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine that is more efficiently capable of performance by a coupled mirror.SOLUTION: A performance unit 8a includes: a coupled mirror part 83 which includes half mirrors 831 arranged face to face, support members 832 supporting the half mirrors 831, and an LED 833c which can emit light inside a space formed by the support members 832 and the half mirrors 831; and a drive part 84 rotating the coupled mirror part 83. Light by the LED 833c makes a plurality of light images appear by repeatedly reflecting a reflection surface of the half mirrors 831 in the space. The coupled mirror part 83 is provided with a first rotation state in which a first half mirror 831a is positioned on a player side by rotating and a second rotation state in which a second half mirror 831b is positioned on the player side. In the first rotation state, a light image becomes visible through the first half mirror 831a; in the second rotation state, the light image becomes visible through the second half mirror 831b.SELECTED DRAWING: Figure 6
【課題】 合わせ鏡による演出をより効果的に行うことが可能な遊技機を提供する。【解決手段】 演出ユニット8aは、対向配置されるハーフミラー831とハーフミラー831を支持する支持部材832とハーフミラー831及び支持部材832によって形成される空間の内部で発光可能なLED833cとを含む合わせ鏡部83と合わせ鏡部83を回転させる駆動部84とを備え、LED833cによる光は、前記空間内においてハーフミラー831の反射面を繰り返し反射することで複数の光像を出現させ、合わせ鏡部83は、回転することで第一のハーフミラー831aが遊技者側に位置する第一回転状態と第二のハーフミラー831bが遊技者側に位置する第二回転状態とを備え、第一回転状態においては第一のハーフミラー831aを透して光像が視認可能となり、第二回転状態においては第二のハーフミラー831bを透して前記光像が視認可能となるようにしてある。【選択図】 図6</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBobmBuaWFsZGjsZEKQIAsVYcpA</recordid><startdate>20170518</startdate><enddate>20170518</enddate><creator>HORIO KYOSUKE</creator><creator>TAKATO TOMOHIRO</creator><creator>SHINOZAKI TOMOYA</creator><creator>KIDA HAYAHIRO</creator><creator>IWATA AKIRA</creator><scope>EVB</scope></search><sort><creationdate>20170518</creationdate><title>GAME MACHINE</title><author>HORIO KYOSUKE ; TAKATO TOMOHIRO ; SHINOZAKI TOMOYA ; KIDA HAYAHIRO ; IWATA AKIRA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2017079832A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2017</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>HORIO KYOSUKE</creatorcontrib><creatorcontrib>TAKATO TOMOHIRO</creatorcontrib><creatorcontrib>SHINOZAKI TOMOYA</creatorcontrib><creatorcontrib>KIDA HAYAHIRO</creatorcontrib><creatorcontrib>IWATA AKIRA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>HORIO KYOSUKE</au><au>TAKATO TOMOHIRO</au><au>SHINOZAKI TOMOYA</au><au>KIDA HAYAHIRO</au><au>IWATA AKIRA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2017-05-18</date><risdate>2017</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine that is more efficiently capable of performance by a coupled mirror.SOLUTION: A performance unit 8a includes: a coupled mirror part 83 which includes half mirrors 831 arranged face to face, support members 832 supporting the half mirrors 831, and an LED 833c which can emit light inside a space formed by the support members 832 and the half mirrors 831; and a drive part 84 rotating the coupled mirror part 83. Light by the LED 833c makes a plurality of light images appear by repeatedly reflecting a reflection surface of the half mirrors 831 in the space. The coupled mirror part 83 is provided with a first rotation state in which a first half mirror 831a is positioned on a player side by rotating and a second rotation state in which a second half mirror 831b is positioned on the player side. In the first rotation state, a light image becomes visible through the first half mirror 831a; in the second rotation state, the light image becomes visible through the second half mirror 831b.SELECTED DRAWING: Figure 6
【課題】 合わせ鏡による演出をより効果的に行うことが可能な遊技機を提供する。【解決手段】 演出ユニット8aは、対向配置されるハーフミラー831とハーフミラー831を支持する支持部材832とハーフミラー831及び支持部材832によって形成される空間の内部で発光可能なLED833cとを含む合わせ鏡部83と合わせ鏡部83を回転させる駆動部84とを備え、LED833cによる光は、前記空間内においてハーフミラー831の反射面を繰り返し反射することで複数の光像を出現させ、合わせ鏡部83は、回転することで第一のハーフミラー831aが遊技者側に位置する第一回転状態と第二のハーフミラー831bが遊技者側に位置する第二回転状態とを備え、第一回転状態においては第一のハーフミラー831aを透して光像が視認可能となり、第二回転状態においては第二のハーフミラー831bを透して前記光像が視認可能となるようにしてある。【選択図】 図6</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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