GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine enabling a player to arbitrarily select one performance the player hopes from a plurality of performances to be executed after the performance in accordance with the performance and capable of expanding a width of game properties of itself.SOLUTION: A...
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Format: | Patent |
Sprache: | eng ; jpn |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine enabling a player to arbitrarily select one performance the player hopes from a plurality of performances to be executed after the performance in accordance with the performance and capable of expanding a width of game properties of itself.SOLUTION: A game machine is provided with a plurality of game states. The game states include: a normal state; an advantageous state which can be more advantageous to the player than the normal state; and a special state that a game progress result about whether a game shifts to the advantageous state or continues is acquired in advance and transition to the advantageous state or continuation is suggested. There is provided game state rewriting means that rewrites the game progress result acquired in advance. The game state rewriting means makes determination about whether or not to rewrite the game progress result acquired in advance in accordance with an operation mode of the stop switch and performs execution at a prescribed moment during the special state.SELECTED DRAWING: Figure 3
【課題】遊技者が当該演出に応じて、当該演出後に行われる複数の演出から自己が希望する一の演出を任意に選択することを可能にして、遊技性の幅を自ら拡大させることができる遊技機を提供することを課題とする。【解決手段】遊技機は、複数の遊技状態を備えており、前記遊技状態には、通常状態と、前記通常状態よりも遊技者にとって有利となり得る有利状態と、前記有利状態への移行又は継続するか否かの遊技進行結果が予め取得され、かつ、該有利状態への移行又は継続を示唆する特殊状態とを備え、予め取得された前記遊技進行結果の書き換えを行う遊技状態書換手段が設けられ、前記遊技状態書換手段は、前記特殊状態中の所定の契機に、前記ストップスイッチの操作態様に応じて、予め取得された前記遊技進行結果の書き換えを行うか否かの判断及び実行を行うことを特徴とする遊技機。【選択図】図3 |
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