GAME MACHINE

PROBLEM TO BE SOLVED: To enhance a performance effect of a change performance.SOLUTION: A variable display is executed over any variable display time out of a plurality of types of variable display time (e.g., variation time 12.5 seconds of a normal variation, variation time 8.0 seconds of a shorten...

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Hauptverfasser: OTAKE SEI, OGURA TOSHIO
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OGURA TOSHIO
description PROBLEM TO BE SOLVED: To enhance a performance effect of a change performance.SOLUTION: A variable display is executed over any variable display time out of a plurality of types of variable display time (e.g., variation time 12.5 seconds of a normal variation, variation time 8.0 seconds of a shortened variation, and variation time 2.0 seconds of a super shortened variation, as a variation time of a non-ready-to-win). Also, on the basis of a determination result of a winning time determination, change performance (e.g., act performance in notice performance such as reservation) in which a display mode of a reservation display is changed can be executed. The number of timing in which a change performance can be executed is different in the cases where variable display is executed over a short variable display time out of a plurality of types of variable display time and where variable display is executed over a long variable display time out of a plurality of types of variable display time.SELECTED DRAWING: Figure 42 【課題】変化演出の演出効果を向上させる。【解決手段】複数種類の可変表示時間(例えば、非リーチの変動時間として、通常変動の変動時間12.5秒と、短縮変動の変動時間8.0秒と、超短縮変動の変動時間2.0秒とがある)のうちのいずれかの可変表示時間にわたって可変表示を実行する。また、入賞時判定の判定結果にもとづいて、保留表示の表示態様を変化させる変化演出(例えば、保留等予告演出における作用演出)を実行可能である。そして、複数種類の可変表示時間のうちの短い可変表示時間にわたって可変表示が実行されるときと、複数種類の可変表示時間のうちの長い可変表示時間にわたって可変表示が実行されるときとで、変化演出を実行可能なタイミングの数が異なる。【選択図】図42
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The number of timing in which a change performance can be executed is different in the cases where variable display is executed over a short variable display time out of a plurality of types of variable display time and where variable display is executed over a long variable display time out of a plurality of types of variable display time.SELECTED DRAWING: Figure 42 【課題】変化演出の演出効果を向上させる。【解決手段】複数種類の可変表示時間(例えば、非リーチの変動時間として、通常変動の変動時間12.5秒と、短縮変動の変動時間8.0秒と、超短縮変動の変動時間2.0秒とがある)のうちのいずれかの可変表示時間にわたって可変表示を実行する。また、入賞時判定の判定結果にもとづいて、保留表示の表示態様を変化させる変化演出(例えば、保留等予告演出における作用演出)を実行可能である。そして、複数種類の可変表示時間のうちの短い可変表示時間にわたって可変表示が実行されるときと、複数種類の可変表示時間のうちの長い可変表示時間にわたって可変表示が実行されるときとで、変化演出を実行可能なタイミングの数が異なる。【選択図】図42</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20170119&amp;DB=EPODOC&amp;CC=JP&amp;NR=2017012473A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20170119&amp;DB=EPODOC&amp;CC=JP&amp;NR=2017012473A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OTAKE SEI</creatorcontrib><creatorcontrib>OGURA TOSHIO</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To enhance a performance effect of a change performance.SOLUTION: A variable display is executed over any variable display time out of a plurality of types of variable display time (e.g., variation time 12.5 seconds of a normal variation, variation time 8.0 seconds of a shortened variation, and variation time 2.0 seconds of a super shortened variation, as a variation time of a non-ready-to-win). 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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