GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM

PROBLEM TO BE SOLVED: To provide a game system capable of matching game machines that provide mutually different games.SOLUTION: A game system 1 in which a first game machine GM1 to provide a user with a first game, and a second game machine GM2 to provide the user with a second game different from...

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Hauptverfasser: WATASHIBA TAKESHI, INUBUSHI TAKASHI
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creator WATASHIBA TAKESHI
INUBUSHI TAKASHI
description PROBLEM TO BE SOLVED: To provide a game system capable of matching game machines that provide mutually different games.SOLUTION: A game system 1 in which a first game machine GM1 to provide a user with a first game, and a second game machine GM2 to provide the user with a second game different from the first game are connected through a network 3 includes a matching processing part 16, a matching processing part 24, and a matching processing part 34 for matching the first game machine GM1 and the second game machine GM2. The first game machine GM1 and the second game machine GM2 are respectively provided with third game control parts 23 and 33 to provide the user with a third game in which, when matching is made, an input operation to the user's own game machine affects the progress of games of other game machines.SELECTED DRAWING: Figure 2 【課題】互いに異なるゲームを提供するゲーム機同士をマッチング可能なゲームシステムを提供することを目的とする。【解決手段】第1のゲームをユーザに提供する第1のゲーム機GM1と、第1のゲームとは異なるゲームである第2のゲームをユーザに提供する第2のゲーム機GM2と、がネットワーク3を介して接続されたゲームシステム1であって、第1のゲーム機GM1と第2のゲーム機GM2とをマッチングするマッチング処理部16、マッチング処理部24、及びマッチング処理部34を備え、第1のゲーム機GM1及び第2のゲーム機GM2のそれぞれには、マッチングされた場合に自ゲーム機への入力操作が他のゲーム機のゲームの進行に影響を与える第3のゲームをユーザに提供する第3ゲーム制御部23、33が設けられている。【選択図】図2
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The first game machine GM1 and the second game machine GM2 are respectively provided with third game control parts 23 and 33 to provide the user with a third game in which, when matching is made, an input operation to the user's own game machine affects the progress of games of other game machines.SELECTED DRAWING: Figure 2 【課題】互いに異なるゲームを提供するゲーム機同士をマッチング可能なゲームシステムを提供することを目的とする。【解決手段】第1のゲームをユーザに提供する第1のゲーム機GM1と、第1のゲームとは異なるゲームである第2のゲームをユーザに提供する第2のゲーム機GM2と、がネットワーク3を介して接続されたゲームシステム1であって、第1のゲーム機GM1と第2のゲーム機GM2とをマッチングするマッチング処理部16、マッチング処理部24、及びマッチング処理部34を備え、第1のゲーム機GM1及び第2のゲーム機GM2のそれぞれには、マッチングされた場合に自ゲーム機への入力操作が他のゲーム機のゲームの進行に影響を与える第3のゲームをユーザに提供する第3ゲーム制御部23、33が設けられている。【選択図】図2</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20161027&amp;DB=EPODOC&amp;CC=JP&amp;NR=2016185345A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20161027&amp;DB=EPODOC&amp;CC=JP&amp;NR=2016185345A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>WATASHIBA TAKESHI</creatorcontrib><creatorcontrib>INUBUSHI TAKASHI</creatorcontrib><title>GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM</title><description>PROBLEM TO BE SOLVED: To provide a game system capable of matching game machines that provide mutually different games.SOLUTION: A game system 1 in which a first game machine GM1 to provide a user with a first game, and a second game machine GM2 to provide the user with a second game different from the first game are connected through a network 3 includes a matching processing part 16, a matching processing part 24, and a matching processing part 34 for matching the first game machine GM1 and the second game machine GM2. The first game machine GM1 and the second game machine GM2 are respectively provided with third game control parts 23 and 33 to provide the user with a third game in which, when matching is made, an input operation to the user's own game machine affects the progress of games of other game machines.SELECTED DRAWING: Figure 2 【課題】互いに異なるゲームを提供するゲーム機同士をマッチング可能なゲームシステムを提供することを目的とする。【解決手段】第1のゲームをユーザに提供する第1のゲーム機GM1と、第1のゲームとは異なるゲームである第2のゲームをユーザに提供する第2のゲーム機GM2と、がネットワーク3を介して接続されたゲームシステム1であって、第1のゲーム機GM1と第2のゲーム機GM2とをマッチングするマッチング処理部16、マッチング処理部24、及びマッチング処理部34を備え、第1のゲーム機GM1及び第2のゲーム機GM2のそれぞれには、マッチングされた場合に自ゲーム機への入力操作が他のゲーム機のゲームの進行に影響を与える第3のゲームをユーザに提供する第3ゲーム制御部23、33が設けられている。【選択図】図2</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2016</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZHB2d_R1VQiODA5x9dVRcPb3Cwny91HwdQ3x8HdRCA12dVFw8w9SCPEAqgEq1FFw9HMBqvINCA1xDVIICPJ3D3L05WFgTUvMKU7lhdLcDEpuriHOHrqpBfnxqcUFicmpeakl8V4BRgaGZoYWpsYmpo7GRCkCAFTVK5Y</recordid><startdate>20161027</startdate><enddate>20161027</enddate><creator>WATASHIBA TAKESHI</creator><creator>INUBUSHI TAKASHI</creator><scope>EVB</scope></search><sort><creationdate>20161027</creationdate><title>GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM</title><author>WATASHIBA TAKESHI ; INUBUSHI TAKASHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2016185345A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2016</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>WATASHIBA TAKESHI</creatorcontrib><creatorcontrib>INUBUSHI TAKASHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>WATASHIBA TAKESHI</au><au>INUBUSHI TAKASHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM</title><date>2016-10-27</date><risdate>2016</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game system capable of matching game machines that provide mutually different games.SOLUTION: A game system 1 in which a first game machine GM1 to provide a user with a first game, and a second game machine GM2 to provide the user with a second game different from the first game are connected through a network 3 includes a matching processing part 16, a matching processing part 24, and a matching processing part 34 for matching the first game machine GM1 and the second game machine GM2. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME SYSTEM, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
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