GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing an interest by a performance having impact.SOLUTION: A first decorative part 96 which can be viewed from a front side through a game board 20, is provided on a rear side of the transparent game board 20. A second decorative part 10...
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creator | TAKEUCHI OSAMU NAKAMURA TOKUHIDE YOSHIDA HISANORI |
description | PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing an interest by a performance having impact.SOLUTION: A first decorative part 96 which can be viewed from a front side through a game board 20, is provided on a rear side of the transparent game board 20. A second decorative part 105 is provided on a rear side of a translucent member 112 on a frame-state decorative body 42 disposed on the game board 20. The first decorative part 96 and the second decorative part 105 are disposed adjacent, on outside and inside of a game area 28 partitioned by an eaves-shaped part 44 on the frame-state decorative body 42, both decorative parts 96, 105 form a series of design 97. Thereby, even when dimension and installation area of the frame-state decorative body 42 are limited, a large-size design 97 can be formed, impact of a performance can be enhanced and an interest can be improved.SELECTED DRAWING: Figure 6
【課題】インパクトのある演出によって興趣を高め得る遊技機を提供する。【解決手段】透明な遊技盤20の裏側に、該遊技盤20を透して前側から視認可能な第1装飾部96が設けられる。遊技盤20に配設した枠状装飾体42における透光部材112の裏側に、第2装飾部105が設けられる。第1装飾部96と第2装飾部105とは、枠状装飾体42における庇状部44によって仕切られる遊技領域28の外と内とに隣接して設けられて、両装飾部96,105によって一連の意匠97が形成される。これにより、枠状装飾体42の寸法や設置領域が限定される状況であっても大型の意匠97を形成することができ、演出のインパクトを高めて興趣を向上し得る。【選択図】図6 |
format | Patent |
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【課題】インパクトのある演出によって興趣を高め得る遊技機を提供する。【解決手段】透明な遊技盤20の裏側に、該遊技盤20を透して前側から視認可能な第1装飾部96が設けられる。遊技盤20に配設した枠状装飾体42における透光部材112の裏側に、第2装飾部105が設けられる。第1装飾部96と第2装飾部105とは、枠状装飾体42における庇状部44によって仕切られる遊技領域28の外と内とに隣接して設けられて、両装飾部96,105によって一連の意匠97が形成される。これにより、枠状装飾体42の寸法や設置領域が限定される状況であっても大型の意匠97を形成することができ、演出のインパクトを高めて興趣を向上し得る。【選択図】図6</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2016</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160516&DB=EPODOC&CC=JP&NR=2016077427A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20160516&DB=EPODOC&CC=JP&NR=2016077427A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TAKEUCHI OSAMU</creatorcontrib><creatorcontrib>NAKAMURA TOKUHIDE</creatorcontrib><creatorcontrib>YOSHIDA HISANORI</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing an interest by a performance having impact.SOLUTION: A first decorative part 96 which can be viewed from a front side through a game board 20, is provided on a rear side of the transparent game board 20. A second decorative part 105 is provided on a rear side of a translucent member 112 on a frame-state decorative body 42 disposed on the game board 20. The first decorative part 96 and the second decorative part 105 are disposed adjacent, on outside and inside of a game area 28 partitioned by an eaves-shaped part 44 on the frame-state decorative body 42, both decorative parts 96, 105 form a series of design 97. Thereby, even when dimension and installation area of the frame-state decorative body 42 are limited, a large-size design 97 can be formed, impact of a performance can be enhanced and an interest can be improved.SELECTED DRAWING: Figure 6
【課題】インパクトのある演出によって興趣を高め得る遊技機を提供する。【解決手段】透明な遊技盤20の裏側に、該遊技盤20を透して前側から視認可能な第1装飾部96が設けられる。遊技盤20に配設した枠状装飾体42における透光部材112の裏側に、第2装飾部105が設けられる。第1装飾部96と第2装飾部105とは、枠状装飾体42における庇状部44によって仕切られる遊技領域28の外と内とに隣接して設けられて、両装飾部96,105によって一連の意匠97が形成される。これにより、枠状装飾体42の寸法や設置領域が限定される状況であっても大型の意匠97を形成することができ、演出のインパクトを高めて興趣を向上し得る。【選択図】図6</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2016</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoZmBubmJkbmjsZEKQIAsKscng</recordid><startdate>20160516</startdate><enddate>20160516</enddate><creator>TAKEUCHI OSAMU</creator><creator>NAKAMURA TOKUHIDE</creator><creator>YOSHIDA HISANORI</creator><scope>EVB</scope></search><sort><creationdate>20160516</creationdate><title>GAME MACHINE</title><author>TAKEUCHI OSAMU ; NAKAMURA TOKUHIDE ; YOSHIDA HISANORI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2016077427A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2016</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TAKEUCHI OSAMU</creatorcontrib><creatorcontrib>NAKAMURA TOKUHIDE</creatorcontrib><creatorcontrib>YOSHIDA HISANORI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TAKEUCHI OSAMU</au><au>NAKAMURA TOKUHIDE</au><au>YOSHIDA HISANORI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2016-05-16</date><risdate>2016</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing an interest by a performance having impact.SOLUTION: A first decorative part 96 which can be viewed from a front side through a game board 20, is provided on a rear side of the transparent game board 20. A second decorative part 105 is provided on a rear side of a translucent member 112 on a frame-state decorative body 42 disposed on the game board 20. The first decorative part 96 and the second decorative part 105 are disposed adjacent, on outside and inside of a game area 28 partitioned by an eaves-shaped part 44 on the frame-state decorative body 42, both decorative parts 96, 105 form a series of design 97. Thereby, even when dimension and installation area of the frame-state decorative body 42 are limited, a large-size design 97 can be formed, impact of a performance can be enhanced and an interest can be improved.SELECTED DRAWING: Figure 6
【課題】インパクトのある演出によって興趣を高め得る遊技機を提供する。【解決手段】透明な遊技盤20の裏側に、該遊技盤20を透して前側から視認可能な第1装飾部96が設けられる。遊技盤20に配設した枠状装飾体42における透光部材112の裏側に、第2装飾部105が設けられる。第1装飾部96と第2装飾部105とは、枠状装飾体42における庇状部44によって仕切られる遊技領域28の外と内とに隣接して設けられて、両装飾部96,105によって一連の意匠97が形成される。これにより、枠状装飾体42の寸法や設置領域が限定される状況であっても大型の意匠97を形成することができ、演出のインパクトを高めて興趣を向上し得る。【選択図】図6</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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