PROGRAM AND GAME DEVICE
PROBLEM TO BE SOLVED: To further enhance interest in a game in which instruction operation is input at proper timing.SOLUTION: At the beginning of a game, a standard marker 12 is disposed and displayed with a timing guide 14 along a reference line 10. When a game progress situation satisfies predete...
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creator | SHIMIZU MASAYUKI TOKUMOTO RYOTA KIMIZU KATSUNORI |
description | PROBLEM TO BE SOLVED: To further enhance interest in a game in which instruction operation is input at proper timing.SOLUTION: At the beginning of a game, a standard marker 12 is disposed and displayed with a timing guide 14 along a reference line 10. When a game progress situation satisfies predetermined additional arrangement exercise conditions, an additional marker 15 is additionally disposed and displayed at a place slightly separated from the reference line 10 between adjacent standard markers 12. Even if selection of music to be played is the same, some players further enhance interest since music paper display is diversified according to a play result of the moment.
【課題】タイミングに合わせて指示操作を入力して楽しむゲームにおける興趣をより高める。【解決手段】ゲーム開始当初は、基準線10に沿って標準マーカー12をタイミングガイド14とともに配置・表示させる。ゲーム進行状況が所定の追加配置発動条件を満たすと隣接する標準マーカー12の間で、基準線10より少し離れた場所に、追加マーカー15を追加配置表示する。プレイする曲の選曲が同じでも、プレイヤーによって、更にはその時々のプレイ成績等に応じて、譜面表示に多様性が生じ興趣を高める。【選択図】図4 |
format | Patent |
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【課題】タイミングに合わせて指示操作を入力して楽しむゲームにおける興趣をより高める。【解決手段】ゲーム開始当初は、基準線10に沿って標準マーカー12をタイミングガイド14とともに配置・表示させる。ゲーム進行状況が所定の追加配置発動条件を満たすと隣接する標準マーカー12の間で、基準線10より少し離れた場所に、追加マーカー15を追加配置表示する。プレイする曲の選曲が同じでも、プレイヤーによって、更にはその時々のプレイ成績等に応じて、譜面表示に多様性が生じ興趣を高める。【選択図】図4</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2015</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150119&DB=EPODOC&CC=JP&NR=2015008965A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20150119&DB=EPODOC&CC=JP&NR=2015008965A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SHIMIZU MASAYUKI</creatorcontrib><creatorcontrib>TOKUMOTO RYOTA</creatorcontrib><creatorcontrib>KIMIZU KATSUNORI</creatorcontrib><title>PROGRAM AND GAME DEVICE</title><description>PROBLEM TO BE SOLVED: To further enhance interest in a game in which instruction operation is input at proper timing.SOLUTION: At the beginning of a game, a standard marker 12 is disposed and displayed with a timing guide 14 along a reference line 10. When a game progress situation satisfies predetermined additional arrangement exercise conditions, an additional marker 15 is additionally disposed and displayed at a place slightly separated from the reference line 10 between adjacent standard markers 12. Even if selection of music to be played is the same, some players further enhance interest since music paper display is diversified according to a play result of the moment.
【課題】タイミングに合わせて指示操作を入力して楽しむゲームにおける興趣をより高める。【解決手段】ゲーム開始当初は、基準線10に沿って標準マーカー12をタイミングガイド14とともに配置・表示させる。ゲーム進行状況が所定の追加配置発動条件を満たすと隣接する標準マーカー12の間で、基準線10より少し離れた場所に、追加マーカー15を追加配置表示する。プレイする曲の選曲が同じでも、プレイヤーによって、更にはその時々のプレイ成績等に応じて、譜面表示に多様性が生じ興趣を高める。【選択図】図4</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2015</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAPCPJ3D3L0VXD0c1Fwd_R1VXBxDfN0duVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGhqYGBhaWZqaOxkQpAgDxRB-P</recordid><startdate>20150119</startdate><enddate>20150119</enddate><creator>SHIMIZU MASAYUKI</creator><creator>TOKUMOTO RYOTA</creator><creator>KIMIZU KATSUNORI</creator><scope>EVB</scope></search><sort><creationdate>20150119</creationdate><title>PROGRAM AND GAME DEVICE</title><author>SHIMIZU MASAYUKI ; TOKUMOTO RYOTA ; KIMIZU KATSUNORI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2015008965A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2015</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SHIMIZU MASAYUKI</creatorcontrib><creatorcontrib>TOKUMOTO RYOTA</creatorcontrib><creatorcontrib>KIMIZU KATSUNORI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SHIMIZU MASAYUKI</au><au>TOKUMOTO RYOTA</au><au>KIMIZU KATSUNORI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PROGRAM AND GAME DEVICE</title><date>2015-01-19</date><risdate>2015</risdate><abstract>PROBLEM TO BE SOLVED: To further enhance interest in a game in which instruction operation is input at proper timing.SOLUTION: At the beginning of a game, a standard marker 12 is disposed and displayed with a timing guide 14 along a reference line 10. When a game progress situation satisfies predetermined additional arrangement exercise conditions, an additional marker 15 is additionally disposed and displayed at a place slightly separated from the reference line 10 between adjacent standard markers 12. Even if selection of music to be played is the same, some players further enhance interest since music paper display is diversified according to a play result of the moment.
【課題】タイミングに合わせて指示操作を入力して楽しむゲームにおける興趣をより高める。【解決手段】ゲーム開始当初は、基準線10に沿って標準マーカー12をタイミングガイド14とともに配置・表示させる。ゲーム進行状況が所定の追加配置発動条件を満たすと隣接する標準マーカー12の間で、基準線10より少し離れた場所に、追加マーカー15を追加配置表示する。プレイする曲の選曲が同じでも、プレイヤーによって、更にはその時々のプレイ成績等に応じて、譜面表示に多様性が生じ興趣を高める。【選択図】図4</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | PROGRAM AND GAME DEVICE |
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