SLOT MACHINE

PROBLEM TO BE SOLVED: To give an opportunity that a game state is controlled so as to be in a specific game state where probability by which it is determined that derivation of a replay display result is permitted is set higher than a normal game state and to give variation to a content of the speci...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: YANO HISAO
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator YANO HISAO
description PROBLEM TO BE SOLVED: To give an opportunity that a game state is controlled so as to be in a specific game state where probability by which it is determined that derivation of a replay display result is permitted is set higher than a normal game state and to give variation to a content of the specific game state.SOLUTION: When big bonus is over, a game is controlled so that the game stays at a first RT lasting for 50 games. In the first RT, in addition to replay A where even a normal game state becomes a target of internal lottery as replay, replay B which does not become a target of the internal lottery in the normal game state becomes a target of the internal lottery. When in the first RT, the replay B is won and this is derived as a result of display of a variable display device, the first RT is over and the game is then controlled so that the game stays at a second RT lasting for 50 games. Winning probability as the whole replay combining the replay A and the replay B is higher in the first RT than a normal game state and higher in the second RT than the first RT. Only the second RT of all the game states corresponds to a game state where a token discharge rate is over 1. 【課題】再遊技表示結果の導出を許容する旨が決定される確率を通常遊技状態よりも高くする特定遊技状態に制御される機会及び該特定遊技状態の内容に変化を与える。【解決手段】ビッグボーナスが終了すると、50ゲームの間継続する第1RTに制御される。第1RTでは、リプレイとして通常の遊技状態でも内部抽選の対象となるリプレイAに加えて、通常の遊技状態では内部抽選の対象とならないリプレイBも内部抽選の対象となる。第1RTにおいてリプレイBに当選し、これが可変表示装置の表示結果として導出されると、第1RTが終了して、ここから50ゲームの間継続する第2RTに制御される。リプレイAとリプレイBを合わせたリプレイ全体としての当選確率は、通常の遊技状態よりも第1RTで高く、第1RTよりも第2RTで高いものとなっている。これらの遊技状態のうちで第2RTのみが、メダルの払出率が1を越える遊技状態となっている。【選択図】図5
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2014221362A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2014221362A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2014221362A3</originalsourceid><addsrcrecordid>eNrjZOAJ9vEPUfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYmRkaGxmZGjsZEKQIAveQcrA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>SLOT MACHINE</title><source>esp@cenet</source><creator>YANO HISAO</creator><creatorcontrib>YANO HISAO</creatorcontrib><description>PROBLEM TO BE SOLVED: To give an opportunity that a game state is controlled so as to be in a specific game state where probability by which it is determined that derivation of a replay display result is permitted is set higher than a normal game state and to give variation to a content of the specific game state.SOLUTION: When big bonus is over, a game is controlled so that the game stays at a first RT lasting for 50 games. In the first RT, in addition to replay A where even a normal game state becomes a target of internal lottery as replay, replay B which does not become a target of the internal lottery in the normal game state becomes a target of the internal lottery. When in the first RT, the replay B is won and this is derived as a result of display of a variable display device, the first RT is over and the game is then controlled so that the game stays at a second RT lasting for 50 games. Winning probability as the whole replay combining the replay A and the replay B is higher in the first RT than a normal game state and higher in the second RT than the first RT. Only the second RT of all the game states corresponds to a game state where a token discharge rate is over 1. 【課題】再遊技表示結果の導出を許容する旨が決定される確率を通常遊技状態よりも高くする特定遊技状態に制御される機会及び該特定遊技状態の内容に変化を与える。【解決手段】ビッグボーナスが終了すると、50ゲームの間継続する第1RTに制御される。第1RTでは、リプレイとして通常の遊技状態でも内部抽選の対象となるリプレイAに加えて、通常の遊技状態では内部抽選の対象とならないリプレイBも内部抽選の対象となる。第1RTにおいてリプレイBに当選し、これが可変表示装置の表示結果として導出されると、第1RTが終了して、ここから50ゲームの間継続する第2RTに制御される。リプレイAとリプレイBを合わせたリプレイ全体としての当選確率は、通常の遊技状態よりも第1RTで高く、第1RTよりも第2RTで高いものとなっている。これらの遊技状態のうちで第2RTのみが、メダルの払出率が1を越える遊技状態となっている。【選択図】図5</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2014</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20141127&amp;DB=EPODOC&amp;CC=JP&amp;NR=2014221362A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20141127&amp;DB=EPODOC&amp;CC=JP&amp;NR=2014221362A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YANO HISAO</creatorcontrib><title>SLOT MACHINE</title><description>PROBLEM TO BE SOLVED: To give an opportunity that a game state is controlled so as to be in a specific game state where probability by which it is determined that derivation of a replay display result is permitted is set higher than a normal game state and to give variation to a content of the specific game state.SOLUTION: When big bonus is over, a game is controlled so that the game stays at a first RT lasting for 50 games. In the first RT, in addition to replay A where even a normal game state becomes a target of internal lottery as replay, replay B which does not become a target of the internal lottery in the normal game state becomes a target of the internal lottery. When in the first RT, the replay B is won and this is derived as a result of display of a variable display device, the first RT is over and the game is then controlled so that the game stays at a second RT lasting for 50 games. Winning probability as the whole replay combining the replay A and the replay B is higher in the first RT than a normal game state and higher in the second RT than the first RT. Only the second RT of all the game states corresponds to a game state where a token discharge rate is over 1. 【課題】再遊技表示結果の導出を許容する旨が決定される確率を通常遊技状態よりも高くする特定遊技状態に制御される機会及び該特定遊技状態の内容に変化を与える。【解決手段】ビッグボーナスが終了すると、50ゲームの間継続する第1RTに制御される。第1RTでは、リプレイとして通常の遊技状態でも内部抽選の対象となるリプレイAに加えて、通常の遊技状態では内部抽選の対象とならないリプレイBも内部抽選の対象となる。第1RTにおいてリプレイBに当選し、これが可変表示装置の表示結果として導出されると、第1RTが終了して、ここから50ゲームの間継続する第2RTに制御される。リプレイAとリプレイBを合わせたリプレイ全体としての当選確率は、通常の遊技状態よりも第1RTで高く、第1RTよりも第2RTで高いものとなっている。これらの遊技状態のうちで第2RTのみが、メダルの払出率が1を越える遊技状態となっている。【選択図】図5</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2014</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOAJ9vEPUfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYmRkaGxmZGjsZEKQIAveQcrA</recordid><startdate>20141127</startdate><enddate>20141127</enddate><creator>YANO HISAO</creator><scope>EVB</scope></search><sort><creationdate>20141127</creationdate><title>SLOT MACHINE</title><author>YANO HISAO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2014221362A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2014</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>YANO HISAO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>YANO HISAO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SLOT MACHINE</title><date>2014-11-27</date><risdate>2014</risdate><abstract>PROBLEM TO BE SOLVED: To give an opportunity that a game state is controlled so as to be in a specific game state where probability by which it is determined that derivation of a replay display result is permitted is set higher than a normal game state and to give variation to a content of the specific game state.SOLUTION: When big bonus is over, a game is controlled so that the game stays at a first RT lasting for 50 games. In the first RT, in addition to replay A where even a normal game state becomes a target of internal lottery as replay, replay B which does not become a target of the internal lottery in the normal game state becomes a target of the internal lottery. When in the first RT, the replay B is won and this is derived as a result of display of a variable display device, the first RT is over and the game is then controlled so that the game stays at a second RT lasting for 50 games. Winning probability as the whole replay combining the replay A and the replay B is higher in the first RT than a normal game state and higher in the second RT than the first RT. Only the second RT of all the game states corresponds to a game state where a token discharge rate is over 1. 【課題】再遊技表示結果の導出を許容する旨が決定される確率を通常遊技状態よりも高くする特定遊技状態に制御される機会及び該特定遊技状態の内容に変化を与える。【解決手段】ビッグボーナスが終了すると、50ゲームの間継続する第1RTに制御される。第1RTでは、リプレイとして通常の遊技状態でも内部抽選の対象となるリプレイAに加えて、通常の遊技状態では内部抽選の対象とならないリプレイBも内部抽選の対象となる。第1RTにおいてリプレイBに当選し、これが可変表示装置の表示結果として導出されると、第1RTが終了して、ここから50ゲームの間継続する第2RTに制御される。リプレイAとリプレイBを合わせたリプレイ全体としての当選確率は、通常の遊技状態よりも第1RTで高く、第1RTよりも第2RTで高いものとなっている。これらの遊技状態のうちで第2RTのみが、メダルの払出率が1を越える遊技状態となっている。【選択図】図5</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; jpn
recordid cdi_epo_espacenet_JP2014221362A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title SLOT MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-09T21%3A03%3A04IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=YANO%20HISAO&rft.date=2014-11-27&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2014221362A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true