GAME MACHINE
PROBLEM TO BE SOLVED: To reduce partiality in game profit between players.SOLUTION: In a bonus satisfaction game state, when a selection winning combination is won, an expectation acquisition token number obtained by performing operation in a specific operation mode is less than an expectation acqui...
Gespeichert in:
Hauptverfasser: | , , , , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | SAKAI MASATO HIDAKA SHIGEYUKI ENOKIDO SHINSUKE MATSUDA TAISUKE SEMURA JUNICHI IWAI HIDEKI ICHIHARA AKIYUKI KAWASHIMA TAKAYOSHI SATO NAOYUKI YAMAGUCHI TAKAYUKI |
description | PROBLEM TO BE SOLVED: To reduce partiality in game profit between players.SOLUTION: In a bonus satisfaction game state, when a selection winning combination is won, an expectation acquisition token number obtained by performing operation in a specific operation mode is less than an expectation acquisition token number obtained by performing operation in an irregular operation mode. In a normal game state, operation by a player is restricted to the specific operation mode. In a bonus non-satisfaction game state, the operation by the player is not restricted, but when the selection winning combination is won, the expectation acquisition token number obtained by performing the operation in the specific operation mode is set to be not less than the expectation acquisition token number obtained by performing the operation in the irregular operation mode. The player performs the operation in the specific operation mode even in the bonus non-satisfaction game state. |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2014155644A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2014155644A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2014155644A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYmhqamZiYmjsZEKQIAr-Eclg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>SAKAI MASATO ; HIDAKA SHIGEYUKI ; ENOKIDO SHINSUKE ; MATSUDA TAISUKE ; SEMURA JUNICHI ; IWAI HIDEKI ; ICHIHARA AKIYUKI ; KAWASHIMA TAKAYOSHI ; SATO NAOYUKI ; YAMAGUCHI TAKAYUKI</creator><creatorcontrib>SAKAI MASATO ; HIDAKA SHIGEYUKI ; ENOKIDO SHINSUKE ; MATSUDA TAISUKE ; SEMURA JUNICHI ; IWAI HIDEKI ; ICHIHARA AKIYUKI ; KAWASHIMA TAKAYOSHI ; SATO NAOYUKI ; YAMAGUCHI TAKAYUKI</creatorcontrib><description>PROBLEM TO BE SOLVED: To reduce partiality in game profit between players.SOLUTION: In a bonus satisfaction game state, when a selection winning combination is won, an expectation acquisition token number obtained by performing operation in a specific operation mode is less than an expectation acquisition token number obtained by performing operation in an irregular operation mode. In a normal game state, operation by a player is restricted to the specific operation mode. In a bonus non-satisfaction game state, the operation by the player is not restricted, but when the selection winning combination is won, the expectation acquisition token number obtained by performing the operation in the specific operation mode is set to be not less than the expectation acquisition token number obtained by performing the operation in the irregular operation mode. The player performs the operation in the specific operation mode even in the bonus non-satisfaction game state.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2014</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20140828&DB=EPODOC&CC=JP&NR=2014155644A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20140828&DB=EPODOC&CC=JP&NR=2014155644A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SAKAI MASATO</creatorcontrib><creatorcontrib>HIDAKA SHIGEYUKI</creatorcontrib><creatorcontrib>ENOKIDO SHINSUKE</creatorcontrib><creatorcontrib>MATSUDA TAISUKE</creatorcontrib><creatorcontrib>SEMURA JUNICHI</creatorcontrib><creatorcontrib>IWAI HIDEKI</creatorcontrib><creatorcontrib>ICHIHARA AKIYUKI</creatorcontrib><creatorcontrib>KAWASHIMA TAKAYOSHI</creatorcontrib><creatorcontrib>SATO NAOYUKI</creatorcontrib><creatorcontrib>YAMAGUCHI TAKAYUKI</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To reduce partiality in game profit between players.SOLUTION: In a bonus satisfaction game state, when a selection winning combination is won, an expectation acquisition token number obtained by performing operation in a specific operation mode is less than an expectation acquisition token number obtained by performing operation in an irregular operation mode. In a normal game state, operation by a player is restricted to the specific operation mode. In a bonus non-satisfaction game state, the operation by the player is not restricted, but when the selection winning combination is won, the expectation acquisition token number obtained by performing the operation in the specific operation mode is set to be not less than the expectation acquisition token number obtained by performing the operation in the irregular operation mode. The player performs the operation in the specific operation mode even in the bonus non-satisfaction game state.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2014</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoYmhqamZiYmjsZEKQIAr-Eclg</recordid><startdate>20140828</startdate><enddate>20140828</enddate><creator>SAKAI MASATO</creator><creator>HIDAKA SHIGEYUKI</creator><creator>ENOKIDO SHINSUKE</creator><creator>MATSUDA TAISUKE</creator><creator>SEMURA JUNICHI</creator><creator>IWAI HIDEKI</creator><creator>ICHIHARA AKIYUKI</creator><creator>KAWASHIMA TAKAYOSHI</creator><creator>SATO NAOYUKI</creator><creator>YAMAGUCHI TAKAYUKI</creator><scope>EVB</scope></search><sort><creationdate>20140828</creationdate><title>GAME MACHINE</title><author>SAKAI MASATO ; HIDAKA SHIGEYUKI ; ENOKIDO SHINSUKE ; MATSUDA TAISUKE ; SEMURA JUNICHI ; IWAI HIDEKI ; ICHIHARA AKIYUKI ; KAWASHIMA TAKAYOSHI ; SATO NAOYUKI ; YAMAGUCHI TAKAYUKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2014155644A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2014</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SAKAI MASATO</creatorcontrib><creatorcontrib>HIDAKA SHIGEYUKI</creatorcontrib><creatorcontrib>ENOKIDO SHINSUKE</creatorcontrib><creatorcontrib>MATSUDA TAISUKE</creatorcontrib><creatorcontrib>SEMURA JUNICHI</creatorcontrib><creatorcontrib>IWAI HIDEKI</creatorcontrib><creatorcontrib>ICHIHARA AKIYUKI</creatorcontrib><creatorcontrib>KAWASHIMA TAKAYOSHI</creatorcontrib><creatorcontrib>SATO NAOYUKI</creatorcontrib><creatorcontrib>YAMAGUCHI TAKAYUKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SAKAI MASATO</au><au>HIDAKA SHIGEYUKI</au><au>ENOKIDO SHINSUKE</au><au>MATSUDA TAISUKE</au><au>SEMURA JUNICHI</au><au>IWAI HIDEKI</au><au>ICHIHARA AKIYUKI</au><au>KAWASHIMA TAKAYOSHI</au><au>SATO NAOYUKI</au><au>YAMAGUCHI TAKAYUKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2014-08-28</date><risdate>2014</risdate><abstract>PROBLEM TO BE SOLVED: To reduce partiality in game profit between players.SOLUTION: In a bonus satisfaction game state, when a selection winning combination is won, an expectation acquisition token number obtained by performing operation in a specific operation mode is less than an expectation acquisition token number obtained by performing operation in an irregular operation mode. In a normal game state, operation by a player is restricted to the specific operation mode. In a bonus non-satisfaction game state, the operation by the player is not restricted, but when the selection winning combination is won, the expectation acquisition token number obtained by performing the operation in the specific operation mode is set to be not less than the expectation acquisition token number obtained by performing the operation in the irregular operation mode. The player performs the operation in the specific operation mode even in the bonus non-satisfaction game state.</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_JP2014155644A |
source | esp@cenet |
subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-12T08%3A27%3A50IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=SAKAI%20MASATO&rft.date=2014-08-28&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2014155644A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |