GAME DEVICE, CONTROL METHOD OF GAME DEVICE, GAME SYSTEM, CONTROL METHOD OF GAME SYSTEM, AND PROGRAM

PROBLEM TO BE SOLVED: To allow a user to easily recognize timing of game event generation.SOLUTION: For each of a plurality of game events to be generated in a time sequential order in a virtual world (20), a game event generation means (84) of a game device (10) generates the game event in the virt...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: TSUKUDA KENICHIRO, YOSHITOMI KENSUKE
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator TSUKUDA KENICHIRO
YOSHITOMI KENSUKE
description PROBLEM TO BE SOLVED: To allow a user to easily recognize timing of game event generation.SOLUTION: For each of a plurality of game events to be generated in a time sequential order in a virtual world (20), a game event generation means (84) of a game device (10) generates the game event in the virtual world (20) when timing to generate the game event comes. For each of the plurality of game events, a display control means (86) causes an image (44) indicating contents of the game event to move from a first position (46) inside a game screen (40) to a second position (48) on the basis of the time before the timing to generate the game event comes.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2013252342A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2013252342A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2013252342A3</originalsourceid><addsrcrecordid>eNrjZEh2d_R1VXBxDfN0dtVRcPb3Cwny91HwdQ3x8HdR8HdTQJEGc4Ijg0NcfXGqhUk7-rkoBAT5uwc5-vIwsKYl5hSn8kJpbgYlN9cQZw_d1IL8-NTigsTk1LzUknivACMDQ2MjUyNjEyNHY6IUAQDxTDOp</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME DEVICE, CONTROL METHOD OF GAME DEVICE, GAME SYSTEM, CONTROL METHOD OF GAME SYSTEM, AND PROGRAM</title><source>esp@cenet</source><creator>TSUKUDA KENICHIRO ; YOSHITOMI KENSUKE</creator><creatorcontrib>TSUKUDA KENICHIRO ; YOSHITOMI KENSUKE</creatorcontrib><description>PROBLEM TO BE SOLVED: To allow a user to easily recognize timing of game event generation.SOLUTION: For each of a plurality of game events to be generated in a time sequential order in a virtual world (20), a game event generation means (84) of a game device (10) generates the game event in the virtual world (20) when timing to generate the game event comes. For each of the plurality of game events, a display control means (86) causes an image (44) indicating contents of the game event to move from a first position (46) inside a game screen (40) to a second position (48) on the basis of the time before the timing to generate the game event comes.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20131219&amp;DB=EPODOC&amp;CC=JP&amp;NR=2013252342A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20131219&amp;DB=EPODOC&amp;CC=JP&amp;NR=2013252342A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TSUKUDA KENICHIRO</creatorcontrib><creatorcontrib>YOSHITOMI KENSUKE</creatorcontrib><title>GAME DEVICE, CONTROL METHOD OF GAME DEVICE, GAME SYSTEM, CONTROL METHOD OF GAME SYSTEM, AND PROGRAM</title><description>PROBLEM TO BE SOLVED: To allow a user to easily recognize timing of game event generation.SOLUTION: For each of a plurality of game events to be generated in a time sequential order in a virtual world (20), a game event generation means (84) of a game device (10) generates the game event in the virtual world (20) when timing to generate the game event comes. For each of the plurality of game events, a display control means (86) causes an image (44) indicating contents of the game event to move from a first position (46) inside a game screen (40) to a second position (48) on the basis of the time before the timing to generate the game event comes.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2013</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZEh2d_R1VXBxDfN0dtVRcPb3Cwny91HwdQ3x8HdR8HdTQJEGc4Ijg0NcfXGqhUk7-rkoBAT5uwc5-vIwsKYl5hSn8kJpbgYlN9cQZw_d1IL8-NTigsTk1LzUknivACMDQ2MjUyNjEyNHY6IUAQDxTDOp</recordid><startdate>20131219</startdate><enddate>20131219</enddate><creator>TSUKUDA KENICHIRO</creator><creator>YOSHITOMI KENSUKE</creator><scope>EVB</scope></search><sort><creationdate>20131219</creationdate><title>GAME DEVICE, CONTROL METHOD OF GAME DEVICE, GAME SYSTEM, CONTROL METHOD OF GAME SYSTEM, AND PROGRAM</title><author>TSUKUDA KENICHIRO ; YOSHITOMI KENSUKE</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2013252342A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2013</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TSUKUDA KENICHIRO</creatorcontrib><creatorcontrib>YOSHITOMI KENSUKE</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TSUKUDA KENICHIRO</au><au>YOSHITOMI KENSUKE</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME DEVICE, CONTROL METHOD OF GAME DEVICE, GAME SYSTEM, CONTROL METHOD OF GAME SYSTEM, AND PROGRAM</title><date>2013-12-19</date><risdate>2013</risdate><abstract>PROBLEM TO BE SOLVED: To allow a user to easily recognize timing of game event generation.SOLUTION: For each of a plurality of game events to be generated in a time sequential order in a virtual world (20), a game event generation means (84) of a game device (10) generates the game event in the virtual world (20) when timing to generate the game event comes. For each of the plurality of game events, a display control means (86) causes an image (44) indicating contents of the game event to move from a first position (46) inside a game screen (40) to a second position (48) on the basis of the time before the timing to generate the game event comes.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_JP2013252342A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME DEVICE, CONTROL METHOD OF GAME DEVICE, GAME SYSTEM, CONTROL METHOD OF GAME SYSTEM, AND PROGRAM
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-15T02%3A02%3A59IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=TSUKUDA%20KENICHIRO&rft.date=2013-12-19&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2013252342A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true