GAME MACHINE
PROBLEM TO BE SOLVED: To prevent an operation-reflected performance from being missed.SOLUTION: A game machine performs a plurality of operation performances capable of continuously receiving an operation by a plurality of (e.g., 3) symbol variations. The game machine performs, when the operation is...
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creator | SUZUKI MASACHIKA |
description | PROBLEM TO BE SOLVED: To prevent an operation-reflected performance from being missed.SOLUTION: A game machine performs a plurality of operation performances capable of continuously receiving an operation by a plurality of (e.g., 3) symbol variations. The game machine performs, when the operation is received in the operation performances of a first variation and a second variation, an operation-reflected performance A in the first variation and an operation-reflected performance B in the second variation. On the other hand, the game machine performs, when no operation is received in the operation performance of the first variation and the operation is received in the operation performance of the second variation, the operation-reflected performance A and operation-reflected performance B. |
format | Patent |
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The game machine performs, when the operation is received in the operation performances of a first variation and a second variation, an operation-reflected performance A in the first variation and an operation-reflected performance B in the second variation. On the other hand, the game machine performs, when no operation is received in the operation performance of the first variation and the operation is received in the operation performance of the second variation, the operation-reflected performance A and operation-reflected performance B.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20130909&DB=EPODOC&CC=JP&NR=2013176698A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20130909&DB=EPODOC&CC=JP&NR=2013176698A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SUZUKI MASACHIKA</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To prevent an operation-reflected performance from being missed.SOLUTION: A game machine performs a plurality of operation performances capable of continuously receiving an operation by a plurality of (e.g., 3) symbol variations. The game machine performs, when the operation is received in the operation performances of a first variation and a second variation, an operation-reflected performance A in the first variation and an operation-reflected performance B in the second variation. On the other hand, the game machine performs, when no operation is received in the operation performance of the first variation and the operation is received in the operation performance of the second variation, the operation-reflected performance A and operation-reflected performance B.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2013</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBobGhuZmZpYWjsZEKQIAsc4crA</recordid><startdate>20130909</startdate><enddate>20130909</enddate><creator>SUZUKI MASACHIKA</creator><scope>EVB</scope></search><sort><creationdate>20130909</creationdate><title>GAME MACHINE</title><author>SUZUKI MASACHIKA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2013176698A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2013</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SUZUKI MASACHIKA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SUZUKI MASACHIKA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2013-09-09</date><risdate>2013</risdate><abstract>PROBLEM TO BE SOLVED: To prevent an operation-reflected performance from being missed.SOLUTION: A game machine performs a plurality of operation performances capable of continuously receiving an operation by a plurality of (e.g., 3) symbol variations. The game machine performs, when the operation is received in the operation performances of a first variation and a second variation, an operation-reflected performance A in the first variation and an operation-reflected performance B in the second variation. On the other hand, the game machine performs, when no operation is received in the operation performance of the first variation and the operation is received in the operation performance of the second variation, the operation-reflected performance A and operation-reflected performance B.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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