GAME MACHINE, COMPUTER PROGRAM TO BE USED THEREFOR, AND CONTROL METHOD
PROBLEM TO BE SOLVED: To provide a game machine that prevents habituation of a player.SOLUTION: In the game machine, an object OJ moving along a track TL from a start position to an arrival position is displayed on a game screen 40. The track TL is rotated around a rotating shaft RL during the game...
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creator | HONJO TETSUHIRO TAGAMI AOI HAYASHI KAZUHA NISHIMURA YOSHITAKA |
description | PROBLEM TO BE SOLVED: To provide a game machine that prevents habituation of a player.SOLUTION: In the game machine, an object OJ moving along a track TL from a start position to an arrival position is displayed on a game screen 40. The track TL is rotated around a rotating shaft RL during the game based on a predetermined condition. |
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The track TL is rotated around a rotating shaft RL during the game based on a predetermined condition.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2013</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20130304&DB=EPODOC&CC=JP&NR=2013042961A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20130304&DB=EPODOC&CC=JP&NR=2013042961A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HONJO TETSUHIRO</creatorcontrib><creatorcontrib>TAGAMI AOI</creatorcontrib><creatorcontrib>HAYASHI KAZUHA</creatorcontrib><creatorcontrib>NISHIMURA YOSHITAKA</creatorcontrib><title>GAME MACHINE, COMPUTER PROGRAM TO BE USED THEREFOR, AND CONTROL METHOD</title><description>PROBLEM TO BE SOLVED: To provide a game machine that prevents habituation of a player.SOLUTION: In the game machine, an object OJ moving along a track TL from a start position to an arrival position is displayed on a game screen 40. 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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE, COMPUTER PROGRAM TO BE USED THEREFOR, AND CONTROL METHOD |
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