GAME MACHINE, COMPUTER PROGRAM TO BE USED THEREFOR, AND CONTROL METHOD

PROBLEM TO BE SOLVED: To provide a game machine that prevents habituation of a player.SOLUTION: In the game machine, an object OJ moving along a track TL from a start position to an arrival position is displayed on a game screen 40. The track TL is rotated around a rotating shaft RL during the game...

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Hauptverfasser: HONJO TETSUHIRO, TAGAMI AOI, HAYASHI KAZUHA, NISHIMURA YOSHITAKA
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creator HONJO TETSUHIRO
TAGAMI AOI
HAYASHI KAZUHA
NISHIMURA YOSHITAKA
description PROBLEM TO BE SOLVED: To provide a game machine that prevents habituation of a player.SOLUTION: In the game machine, an object OJ moving along a track TL from a start position to an arrival position is displayed on a game screen 40. The track TL is rotated around a rotating shaft RL during the game based on a predetermined condition.
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE, COMPUTER PROGRAM TO BE USED THEREFOR, AND CONTROL METHOD
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