SLOT MACHINE
PROBLEM TO BE SOLVED: To give a player a feeling of expectation for being permitted to derive a special display result accompanied by a shift of a game state even in a game permitted to derive a general prize-winning display result other than the special display result. SOLUTION: A regular bonus, a...
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creator | KAMODA HISASHI |
description | PROBLEM TO BE SOLVED: To give a player a feeling of expectation for being permitted to derive a special display result accompanied by a shift of a game state even in a game permitted to derive a general prize-winning display result other than the special display result. SOLUTION: A regular bonus, a big bonus (1) and a big bonus (2) which are special winning symbol combinations accompanied by the shift of a game state, cherry, watermelon and bell which are small winning symbol combinations accompanied by put-out of tokens, and a replay which is a symbol combination accompanied by granting a replay, are determined as prize-winning symbol combinations in a normal game state or RT. In an internal lottery for determining whether to permit the occurrence of prize winning, there are cases where each symbol combination is independently an object for lottery, and there are also cases where the regular bonus, the big bonus (1) or the big bonus (2) and the cherry or watermelon are simultaneously objects for lottery. COPYRIGHT: (C)2011,JPO&INPIT |
format | Patent |
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SOLUTION: A regular bonus, a big bonus (1) and a big bonus (2) which are special winning symbol combinations accompanied by the shift of a game state, cherry, watermelon and bell which are small winning symbol combinations accompanied by put-out of tokens, and a replay which is a symbol combination accompanied by granting a replay, are determined as prize-winning symbol combinations in a normal game state or RT. In an internal lottery for determining whether to permit the occurrence of prize winning, there are cases where each symbol combination is independently an object for lottery, and there are also cases where the regular bonus, the big bonus (1) or the big bonus (2) and the cherry or watermelon are simultaneously objects for lottery. COPYRIGHT: (C)2011,JPO&INPIT</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2011</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20110324&DB=EPODOC&CC=JP&NR=2011056290A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20110324&DB=EPODOC&CC=JP&NR=2011056290A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KAMODA HISASHI</creatorcontrib><title>SLOT MACHINE</title><description>PROBLEM TO BE SOLVED: To give a player a feeling of expectation for being permitted to derive a special display result accompanied by a shift of a game state even in a game permitted to derive a general prize-winning display result other than the special display result. 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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | SLOT MACHINE |
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