GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD

PROBLEM TO BE SOLVED: To allow a player to enjoy the play feeling as if the player were a conductor in the real world. SOLUTION: In the game program, a first motion of a controller 25 is discriminated by a control part 1 based on detection data by a first sensor 24b and detection data by a second se...

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Bibliographische Detailangaben
1. Verfasser: KANEKO TADAHIRO
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To allow a player to enjoy the play feeling as if the player were a conductor in the real world. SOLUTION: In the game program, a first motion of a controller 25 is discriminated by a control part 1 based on detection data by a first sensor 24b and detection data by a second sensor 24a of the controller 25 when the controller 25 makes the first motion. A second motion of the controller 25 is discriminated by the control part 1 based on the detection data by the first sensor 24b and detection data by the second sensor 24a of the controller 25 when the controller 25 makes the second motion. Then, the control part 1 recognizes an object corresponding to the first motion of the controller 25, and recognizes a command corresponding to the second motion of the controller 25. As a result, the command to the object is set. COPYRIGHT: (C)2011,JPO&INPIT