GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine which does not set a main control means in a wait state upon communicating data using a strobe signal. SOLUTION: The game machine includes: a main control means 200 to execute game motion control; and a sub-control means 100 to execute motion control o...

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1. Verfasser: KICHIJIMA HITOSHI
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creator KICHIJIMA HITOSHI
description PROBLEM TO BE SOLVED: To provide a game machine which does not set a main control means in a wait state upon communicating data using a strobe signal. SOLUTION: The game machine includes: a main control means 200 to execute game motion control; and a sub-control means 100 to execute motion control of peripheral devices corresponding to data received from the main control means 200. A strobe signal, which triggers the sub-control means 100 to receive data transmitted from the main control means 200, is output for a predetermined period. The main control means 200 is configured to execute processes other than a process for transmitting the data to the sub-control means 100 for a period during which the strobe signal is output. COPYRIGHT: (C)2010,JPO&INPIT
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COPYRIGHT: (C)2010,JPO&amp;INPIT</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2010</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20100916&amp;DB=EPODOC&amp;CC=JP&amp;NR=2010201277A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,778,883,25551,76302</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20100916&amp;DB=EPODOC&amp;CC=JP&amp;NR=2010201277A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KICHIJIMA HITOSHI</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine which does not set a main control means in a wait state upon communicating data using a strobe signal. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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