ATTACKER DEVICE

PROBLEM TO BE SOLVED: To smoothly advance the play in a Pachinko game machine by reducing the operation time of an attacker device from the start of operation to the end of the operation. SOLUTION: Ball guide detecting parts 19A and 19B are disposed on a floor surface 13a of a body housing 11 in a V...

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Bibliographische Detailangaben
Hauptverfasser: SASAMOTO HIROYUKI, IZUMI KUNIAKI
Format: Patent
Sprache:eng
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Zusammenfassung:PROBLEM TO BE SOLVED: To smoothly advance the play in a Pachinko game machine by reducing the operation time of an attacker device from the start of operation to the end of the operation. SOLUTION: Ball guide detecting parts 19A and 19B are disposed on a floor surface 13a of a body housing 11 in a V shape. The left ball guide detecting part 19A and the right ball guide detecting part 19B respectively constitute ball receiving wall parts 20A and 20B against which game balls B coming onto the floor surface 13a of the body housing 11 can collide on the side close to a swing door 14. The left ball guide detecting part 19A and the right ball guide detecting part 19B respectively constitute ball passage parts 21A and 21B penetrating in the direction of thickness of the ball receiving wall parts 20A and 20B, and constitute ball detecting parts 22A and 22B for detecting game balls B passing through the ball passage parts 21A and 21B on a side distant from the swing door 14. COPYRIGHT: (C)2009,JPO&INPIT