SIMULATOR AND SIMULATION PROGRAM
PROBLEM TO BE SOLVED: To provide a simulation environment excellent in responsibility and capable of maintaining amusement as game play. SOLUTION: A simulator has an operation section (20) allocated with operation switches of a game machine, a simulation control section (101) for controlling the sim...
Gespeichert in:
Hauptverfasser: | , , , , , , , , , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | MIURA SONOMI KOUSU YASUHIDE HASUIKE HIRONAO HOSAKA KENJI WATANABE HIDEAKI TAKEMATSU KEIJI WATAYA NAOAKI WATANABE MARIO MATSUURA AKANE HARADA RYUICHI SHIGIHARA MASAHITO HAMADA SHINICHI |
description | PROBLEM TO BE SOLVED: To provide a simulation environment excellent in responsibility and capable of maintaining amusement as game play. SOLUTION: A simulator has an operation section (20) allocated with operation switches of a game machine, a simulation control section (101) for controlling the simulation of the game machine, and a simulation executing section (103) for simulating the game play during advancing while referring-renewing status information in the game play during advancing, determines the performance in the next game play based on the status information in the game play during advancing in a predetermined timing before the next game play begins, starts to read the specific movie data from an outer recording medium (109) in the case the performance in the determined next game play needs to read the specific movie data, and executes the pseudo reading to the outer recording medium (109) in the case there is no need to read the specific movie data. COPYRIGHT: (C)2009,JPO&INPIT |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2009160340A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2009160340A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2009160340A3</originalsourceid><addsrcrecordid>eNrjZFAI9vQN9XEM8Q9ScPRzgfE8_f0UAoL83YMcfXkYWNMSc4pTeaE0N4OSm2uIs4duakF-fGpxQWJyal5qSbxXgJGBgaWhmYGxiYGjMVGKAEzjIn0</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>SIMULATOR AND SIMULATION PROGRAM</title><source>esp@cenet</source><creator>MIURA SONOMI ; KOUSU YASUHIDE ; HASUIKE HIRONAO ; HOSAKA KENJI ; WATANABE HIDEAKI ; TAKEMATSU KEIJI ; WATAYA NAOAKI ; WATANABE MARIO ; MATSUURA AKANE ; HARADA RYUICHI ; SHIGIHARA MASAHITO ; HAMADA SHINICHI</creator><creatorcontrib>MIURA SONOMI ; KOUSU YASUHIDE ; HASUIKE HIRONAO ; HOSAKA KENJI ; WATANABE HIDEAKI ; TAKEMATSU KEIJI ; WATAYA NAOAKI ; WATANABE MARIO ; MATSUURA AKANE ; HARADA RYUICHI ; SHIGIHARA MASAHITO ; HAMADA SHINICHI</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a simulation environment excellent in responsibility and capable of maintaining amusement as game play. SOLUTION: A simulator has an operation section (20) allocated with operation switches of a game machine, a simulation control section (101) for controlling the simulation of the game machine, and a simulation executing section (103) for simulating the game play during advancing while referring-renewing status information in the game play during advancing, determines the performance in the next game play based on the status information in the game play during advancing in a predetermined timing before the next game play begins, starts to read the specific movie data from an outer recording medium (109) in the case the performance in the determined next game play needs to read the specific movie data, and executes the pseudo reading to the outer recording medium (109) in the case there is no need to read the specific movie data. COPYRIGHT: (C)2009,JPO&INPIT</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2009</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20090723&DB=EPODOC&CC=JP&NR=2009160340A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20090723&DB=EPODOC&CC=JP&NR=2009160340A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MIURA SONOMI</creatorcontrib><creatorcontrib>KOUSU YASUHIDE</creatorcontrib><creatorcontrib>HASUIKE HIRONAO</creatorcontrib><creatorcontrib>HOSAKA KENJI</creatorcontrib><creatorcontrib>WATANABE HIDEAKI</creatorcontrib><creatorcontrib>TAKEMATSU KEIJI</creatorcontrib><creatorcontrib>WATAYA NAOAKI</creatorcontrib><creatorcontrib>WATANABE MARIO</creatorcontrib><creatorcontrib>MATSUURA AKANE</creatorcontrib><creatorcontrib>HARADA RYUICHI</creatorcontrib><creatorcontrib>SHIGIHARA MASAHITO</creatorcontrib><creatorcontrib>HAMADA SHINICHI</creatorcontrib><title>SIMULATOR AND SIMULATION PROGRAM</title><description>PROBLEM TO BE SOLVED: To provide a simulation environment excellent in responsibility and capable of maintaining amusement as game play. SOLUTION: A simulator has an operation section (20) allocated with operation switches of a game machine, a simulation control section (101) for controlling the simulation of the game machine, and a simulation executing section (103) for simulating the game play during advancing while referring-renewing status information in the game play during advancing, determines the performance in the next game play based on the status information in the game play during advancing in a predetermined timing before the next game play begins, starts to read the specific movie data from an outer recording medium (109) in the case the performance in the determined next game play needs to read the specific movie data, and executes the pseudo reading to the outer recording medium (109) in the case there is no need to read the specific movie data. COPYRIGHT: (C)2009,JPO&INPIT</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2009</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFAI9vQN9XEM8Q9ScPRzgfE8_f0UAoL83YMcfXkYWNMSc4pTeaE0N4OSm2uIs4duakF-fGpxQWJyal5qSbxXgJGBgaWhmYGxiYGjMVGKAEzjIn0</recordid><startdate>20090723</startdate><enddate>20090723</enddate><creator>MIURA SONOMI</creator><creator>KOUSU YASUHIDE</creator><creator>HASUIKE HIRONAO</creator><creator>HOSAKA KENJI</creator><creator>WATANABE HIDEAKI</creator><creator>TAKEMATSU KEIJI</creator><creator>WATAYA NAOAKI</creator><creator>WATANABE MARIO</creator><creator>MATSUURA AKANE</creator><creator>HARADA RYUICHI</creator><creator>SHIGIHARA MASAHITO</creator><creator>HAMADA SHINICHI</creator><scope>EVB</scope></search><sort><creationdate>20090723</creationdate><title>SIMULATOR AND SIMULATION PROGRAM</title><author>MIURA SONOMI ; KOUSU YASUHIDE ; HASUIKE HIRONAO ; HOSAKA KENJI ; WATANABE HIDEAKI ; TAKEMATSU KEIJI ; WATAYA NAOAKI ; WATANABE MARIO ; MATSUURA AKANE ; HARADA RYUICHI ; SHIGIHARA MASAHITO ; HAMADA SHINICHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2009160340A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2009</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>MIURA SONOMI</creatorcontrib><creatorcontrib>KOUSU YASUHIDE</creatorcontrib><creatorcontrib>HASUIKE HIRONAO</creatorcontrib><creatorcontrib>HOSAKA KENJI</creatorcontrib><creatorcontrib>WATANABE HIDEAKI</creatorcontrib><creatorcontrib>TAKEMATSU KEIJI</creatorcontrib><creatorcontrib>WATAYA NAOAKI</creatorcontrib><creatorcontrib>WATANABE MARIO</creatorcontrib><creatorcontrib>MATSUURA AKANE</creatorcontrib><creatorcontrib>HARADA RYUICHI</creatorcontrib><creatorcontrib>SHIGIHARA MASAHITO</creatorcontrib><creatorcontrib>HAMADA SHINICHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MIURA SONOMI</au><au>KOUSU YASUHIDE</au><au>HASUIKE HIRONAO</au><au>HOSAKA KENJI</au><au>WATANABE HIDEAKI</au><au>TAKEMATSU KEIJI</au><au>WATAYA NAOAKI</au><au>WATANABE MARIO</au><au>MATSUURA AKANE</au><au>HARADA RYUICHI</au><au>SHIGIHARA MASAHITO</au><au>HAMADA SHINICHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SIMULATOR AND SIMULATION PROGRAM</title><date>2009-07-23</date><risdate>2009</risdate><abstract>PROBLEM TO BE SOLVED: To provide a simulation environment excellent in responsibility and capable of maintaining amusement as game play. SOLUTION: A simulator has an operation section (20) allocated with operation switches of a game machine, a simulation control section (101) for controlling the simulation of the game machine, and a simulation executing section (103) for simulating the game play during advancing while referring-renewing status information in the game play during advancing, determines the performance in the next game play based on the status information in the game play during advancing in a predetermined timing before the next game play begins, starts to read the specific movie data from an outer recording medium (109) in the case the performance in the determined next game play needs to read the specific movie data, and executes the pseudo reading to the outer recording medium (109) in the case there is no need to read the specific movie data. COPYRIGHT: (C)2009,JPO&INPIT</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_JP2009160340A |
source | esp@cenet |
subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | SIMULATOR AND SIMULATION PROGRAM |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-04T02%3A21%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=MIURA%20SONOMI&rft.date=2009-07-23&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2009160340A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |