GAME PROGRAM, RECORDING MEDIUM RECORDED WITH GAME PROGRAM AND GAME DEVICE TO WHICH GAME PROGRAM IS APPLIED

PROBLEM TO BE SOLVED: To activate communications among players. SOLUTION: This game program is used for functioning a computer as a game device 1 which executes a game, wherein a hunter A whose movement is directly controlled by the operation of a player, and an attendant character F whose movement...

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Hauptverfasser: ENDO MITSURU, SHIMIZU MUTSUTAMI
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creator ENDO MITSURU
SHIMIZU MUTSUTAMI
description PROBLEM TO BE SOLVED: To activate communications among players. SOLUTION: This game program is used for functioning a computer as a game device 1 which executes a game, wherein a hunter A whose movement is directly controlled by the operation of a player, and an attendant character F whose movement is not directly controlled thereby, appear on a game space, and which is communicably connected to another game device 1 by cable or wirelessly constituting a network with the other game device 1. The computer is made to function as transmission means for transmitting attribute information of the attendant character F to the other game device 1, receiving means for receiving the attribute information of the attendant character F that is changed by the progress of the game in the other game device 1, and prize awarding means for awarding a predetermined prize to the hunter A based on the attribute information of the attendant character F received by the receiving means. COPYRIGHT: (C)2009,JPO&INPIT
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SOLUTION: This game program is used for functioning a computer as a game device 1 which executes a game, wherein a hunter A whose movement is directly controlled by the operation of a player, and an attendant character F whose movement is not directly controlled thereby, appear on a game space, and which is communicably connected to another game device 1 by cable or wirelessly constituting a network with the other game device 1. The computer is made to function as transmission means for transmitting attribute information of the attendant character F to the other game device 1, receiving means for receiving the attribute information of the attendant character F that is changed by the progress of the game in the other game device 1, and prize awarding means for awarding a predetermined prize to the hunter A based on the attribute information of the attendant character F received by the receiving means. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME PROGRAM, RECORDING MEDIUM RECORDED WITH GAME PROGRAM AND GAME DEVICE TO WHICH GAME PROGRAM IS APPLIED
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