NAILING ONTO GAME MACHINE

PROBLEM TO BE SOLVED: To provide a nailing machine for a game machine enhanced in versatility in driving nails to game machine boards. SOLUTION: An operator inputs the number of steps for specifying nails to be corrected and their correct coordinates values of X and Y axes for into a computer 120, w...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: TOMITA SHUICHI, HATTORI TATSUO, SUZUKI HIROKI, NUNOI RYOSUKE
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator TOMITA SHUICHI
HATTORI TATSUO
SUZUKI HIROKI
NUNOI RYOSUKE
description PROBLEM TO BE SOLVED: To provide a nailing machine for a game machine enhanced in versatility in driving nails to game machine boards. SOLUTION: An operator inputs the number of steps for specifying nails to be corrected and their correct coordinates values of X and Y axes for into a computer 120, wherein by referring to a numerical data table (with correction values) inputted in this way, The computer 120 updates the currently stored coordinates data to the post-correction coordinates data (nailing coordinates data after correction) to be stored. The updated nailing coordinate data are then transferred from the computer 120 to a server 12, wherein the server 12 writes the transferred nailing coordinate data into a storage device 14 for update, which can be downloaded to the computer 120 to be used by a nailing machine 20 at later nailing opportunities. COPYRIGHT: (C)2009,JPO&INPIT
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2009106773A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2009106773A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2009106773A3</originalsourceid><addsrcrecordid>eNrjZJD0c_T08fRzV_D3C_FXcHf0dVXwdXT28PRz5WFgTUvMKU7lhdLcDEpuriHOHrqpBfnxqcUFicmpeakl8V4BRgYGloYGZubmxo7GRCkCADawICs</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>NAILING ONTO GAME MACHINE</title><source>esp@cenet</source><creator>TOMITA SHUICHI ; HATTORI TATSUO ; SUZUKI HIROKI ; NUNOI RYOSUKE</creator><creatorcontrib>TOMITA SHUICHI ; HATTORI TATSUO ; SUZUKI HIROKI ; NUNOI RYOSUKE</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a nailing machine for a game machine enhanced in versatility in driving nails to game machine boards. SOLUTION: An operator inputs the number of steps for specifying nails to be corrected and their correct coordinates values of X and Y axes for into a computer 120, wherein by referring to a numerical data table (with correction values) inputted in this way, The computer 120 updates the currently stored coordinates data to the post-correction coordinates data (nailing coordinates data after correction) to be stored. The updated nailing coordinate data are then transferred from the computer 120 to a server 12, wherein the server 12 writes the transferred nailing coordinate data into a storage device 14 for update, which can be downloaded to the computer 120 to be used by a nailing machine 20 at later nailing opportunities. COPYRIGHT: (C)2009,JPO&amp;INPIT</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2009</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20090521&amp;DB=EPODOC&amp;CC=JP&amp;NR=2009106773A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20090521&amp;DB=EPODOC&amp;CC=JP&amp;NR=2009106773A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TOMITA SHUICHI</creatorcontrib><creatorcontrib>HATTORI TATSUO</creatorcontrib><creatorcontrib>SUZUKI HIROKI</creatorcontrib><creatorcontrib>NUNOI RYOSUKE</creatorcontrib><title>NAILING ONTO GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a nailing machine for a game machine enhanced in versatility in driving nails to game machine boards. SOLUTION: An operator inputs the number of steps for specifying nails to be corrected and their correct coordinates values of X and Y axes for into a computer 120, wherein by referring to a numerical data table (with correction values) inputted in this way, The computer 120 updates the currently stored coordinates data to the post-correction coordinates data (nailing coordinates data after correction) to be stored. The updated nailing coordinate data are then transferred from the computer 120 to a server 12, wherein the server 12 writes the transferred nailing coordinate data into a storage device 14 for update, which can be downloaded to the computer 120 to be used by a nailing machine 20 at later nailing opportunities. COPYRIGHT: (C)2009,JPO&amp;INPIT</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2009</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJD0c_T08fRzV_D3C_FXcHf0dVXwdXT28PRz5WFgTUvMKU7lhdLcDEpuriHOHrqpBfnxqcUFicmpeakl8V4BRgYGloYGZubmxo7GRCkCADawICs</recordid><startdate>20090521</startdate><enddate>20090521</enddate><creator>TOMITA SHUICHI</creator><creator>HATTORI TATSUO</creator><creator>SUZUKI HIROKI</creator><creator>NUNOI RYOSUKE</creator><scope>EVB</scope></search><sort><creationdate>20090521</creationdate><title>NAILING ONTO GAME MACHINE</title><author>TOMITA SHUICHI ; HATTORI TATSUO ; SUZUKI HIROKI ; NUNOI RYOSUKE</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2009106773A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2009</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TOMITA SHUICHI</creatorcontrib><creatorcontrib>HATTORI TATSUO</creatorcontrib><creatorcontrib>SUZUKI HIROKI</creatorcontrib><creatorcontrib>NUNOI RYOSUKE</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TOMITA SHUICHI</au><au>HATTORI TATSUO</au><au>SUZUKI HIROKI</au><au>NUNOI RYOSUKE</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>NAILING ONTO GAME MACHINE</title><date>2009-05-21</date><risdate>2009</risdate><abstract>PROBLEM TO BE SOLVED: To provide a nailing machine for a game machine enhanced in versatility in driving nails to game machine boards. SOLUTION: An operator inputs the number of steps for specifying nails to be corrected and their correct coordinates values of X and Y axes for into a computer 120, wherein by referring to a numerical data table (with correction values) inputted in this way, The computer 120 updates the currently stored coordinates data to the post-correction coordinates data (nailing coordinates data after correction) to be stored. The updated nailing coordinate data are then transferred from the computer 120 to a server 12, wherein the server 12 writes the transferred nailing coordinate data into a storage device 14 for update, which can be downloaded to the computer 120 to be used by a nailing machine 20 at later nailing opportunities. COPYRIGHT: (C)2009,JPO&amp;INPIT</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_JP2009106773A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title NAILING ONTO GAME MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-08T17%3A10%3A13IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=TOMITA%20SHUICHI&rft.date=2009-05-21&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2009106773A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true