IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING UNIT
PROBLEM TO BE SOLVED: To provide an image processing program and an image processing unit, which realize more naturally blurred representation. SOLUTION: A computer (40) in a game unit (12) reads a rendering data from, for example, a rendering buffer (136), and displays a virtual three-dimensional i...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | KURABAYASHI AKIRA |
description | PROBLEM TO BE SOLVED: To provide an image processing program and an image processing unit, which realize more naturally blurred representation. SOLUTION: A computer (40) in a game unit (12) reads a rendering data from, for example, a rendering buffer (136), and displays a virtual three-dimensional image using color data (R0, G0, B0) and a depth value (Z) of each pixel included in the rendering data. When a photographing order is inputted, a focus position based on operating information is detected (S23). A difference between a depth value (DZ) of each pixel (Dn) included in the rendering data and a depth value (PZ) of the focus position is calculated (S25, S29). A color data after blurring processed is generated for a pixel to be blurred (S31, S33, S35, S37), and the generated color data is stored in an arithmetic buffer (138). Based on the color data of each pixel stored in the arithmetic buffer, the computer generates a display image data including the blurred image (S37, S43). COPYRIGHT: (C)2009,JPO&INPIT |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2009009266A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2009009266A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2009009266A3</originalsourceid><addsrcrecordid>eNrjZDDy9HV0d1UICPJ3dg0O9vRzBzHdgxx9FRz9XBQwJEP9PEN4GFjTEnOKU3mhNDeDkptriLOHbmpBfnxqcUFicmpeakm8V4CRgYElEBmZmTkaE6UIAL8XJzw</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING UNIT</title><source>esp@cenet</source><creator>KURABAYASHI AKIRA</creator><creatorcontrib>KURABAYASHI AKIRA</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide an image processing program and an image processing unit, which realize more naturally blurred representation. SOLUTION: A computer (40) in a game unit (12) reads a rendering data from, for example, a rendering buffer (136), and displays a virtual three-dimensional image using color data (R0, G0, B0) and a depth value (Z) of each pixel included in the rendering data. When a photographing order is inputted, a focus position based on operating information is detected (S23). A difference between a depth value (DZ) of each pixel (Dn) included in the rendering data and a depth value (PZ) of the focus position is calculated (S25, S29). A color data after blurring processed is generated for a pixel to be blurred (S31, S33, S35, S37), and the generated color data is stored in an arithmetic buffer (138). Based on the color data of each pixel stored in the arithmetic buffer, the computer generates a display image data including the blurred image (S37, S43). COPYRIGHT: (C)2009,JPO&INPIT</description><language>eng</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2009</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20090115&DB=EPODOC&CC=JP&NR=2009009266A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20090115&DB=EPODOC&CC=JP&NR=2009009266A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KURABAYASHI AKIRA</creatorcontrib><title>IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING UNIT</title><description>PROBLEM TO BE SOLVED: To provide an image processing program and an image processing unit, which realize more naturally blurred representation. SOLUTION: A computer (40) in a game unit (12) reads a rendering data from, for example, a rendering buffer (136), and displays a virtual three-dimensional image using color data (R0, G0, B0) and a depth value (Z) of each pixel included in the rendering data. When a photographing order is inputted, a focus position based on operating information is detected (S23). A difference between a depth value (DZ) of each pixel (Dn) included in the rendering data and a depth value (PZ) of the focus position is calculated (S25, S29). A color data after blurring processed is generated for a pixel to be blurred (S31, S33, S35, S37), and the generated color data is stored in an arithmetic buffer (138). Based on the color data of each pixel stored in the arithmetic buffer, the computer generates a display image data including the blurred image (S37, S43). COPYRIGHT: (C)2009,JPO&INPIT</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2009</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDDy9HV0d1UICPJ3dg0O9vRzBzHdgxx9FRz9XBQwJEP9PEN4GFjTEnOKU3mhNDeDkptriLOHbmpBfnxqcUFicmpeakm8V4CRgYElEBmZmTkaE6UIAL8XJzw</recordid><startdate>20090115</startdate><enddate>20090115</enddate><creator>KURABAYASHI AKIRA</creator><scope>EVB</scope></search><sort><creationdate>20090115</creationdate><title>IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING UNIT</title><author>KURABAYASHI AKIRA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2009009266A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2009</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KURABAYASHI AKIRA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KURABAYASHI AKIRA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING UNIT</title><date>2009-01-15</date><risdate>2009</risdate><abstract>PROBLEM TO BE SOLVED: To provide an image processing program and an image processing unit, which realize more naturally blurred representation. SOLUTION: A computer (40) in a game unit (12) reads a rendering data from, for example, a rendering buffer (136), and displays a virtual three-dimensional image using color data (R0, G0, B0) and a depth value (Z) of each pixel included in the rendering data. When a photographing order is inputted, a focus position based on operating information is detected (S23). A difference between a depth value (DZ) of each pixel (Dn) included in the rendering data and a depth value (PZ) of the focus position is calculated (S25, S29). A color data after blurring processed is generated for a pixel to be blurred (S31, S33, S35, S37), and the generated color data is stored in an arithmetic buffer (138). Based on the color data of each pixel stored in the arithmetic buffer, the computer generates a display image data including the blurred image (S37, S43). COPYRIGHT: (C)2009,JPO&INPIT</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng |
recordid | cdi_epo_espacenet_JP2009009266A |
source | esp@cenet |
subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES IMAGE DATA PROCESSING OR GENERATION, IN GENERAL INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | IMAGE PROCESSING PROGRAM AND IMAGE PROCESSING UNIT |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-08T18%3A30%3A40IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=KURABAYASHI%20AKIRA&rft.date=2009-01-15&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2009009266A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |