PROGRAM AND SYSTEM FOR KANJI (CHINESE CHARACTER) IDIOM GENERATION GAME VIA INTERNET

PROBLEM TO BE SOLVED: To provide a program and a system for a Kanji (Chinese character) idiom generation game via the Internet, capable of allowing a Kanji idiom generation game to be played without neither requiring players to gather close to a board nor limiting the players. SOLUTION: The program...

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1. Verfasser: CLAIN JEAN-NOEL XAVIER
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creator CLAIN JEAN-NOEL XAVIER
description PROBLEM TO BE SOLVED: To provide a program and a system for a Kanji (Chinese character) idiom generation game via the Internet, capable of allowing a Kanji idiom generation game to be played without neither requiring players to gather close to a board nor limiting the players. SOLUTION: The program for the Kanji idiom generation game via the Internet is the program for a server capable of allowing user terminals connected to the server via the Internet to play the Kanji idiom generation game. Multiple pieces with Kanji expressed thereon and a board surface 61, having multiple vertical and horizontal intersections in size for placing each piece, are displayed on the terminal screens of the user terminals. A competition is performed by combining two or more owned pieces, or the pieces placed on the board surface with one or more owned piece, so as to generate the idiom on the board surface. COPYRIGHT: (C)2008,JPO&INPIT
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SOLUTION: The program for the Kanji idiom generation game via the Internet is the program for a server capable of allowing user terminals connected to the server via the Internet to play the Kanji idiom generation game. Multiple pieces with Kanji expressed thereon and a board surface 61, having multiple vertical and horizontal intersections in size for placing each piece, are displayed on the terminal screens of the user terminals. A competition is performed by combining two or more owned pieces, or the pieces placed on the board surface with one or more owned piece, so as to generate the idiom on the board surface. 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subjects ADVERTISING
AMUSEMENTS
APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE
CARD, BOARD, OR ROULETTE GAMES
CRYPTOGRAPHY
DIAGRAMS
DISPLAY
EDUCATION
EDUCATIONAL OR DEMONSTRATION APPLIANCES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
GLOBES
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
PHYSICS
PLANETARIA
SEALS
SPORTS
VIDEO GAMES
title PROGRAM AND SYSTEM FOR KANJI (CHINESE CHARACTER) IDIOM GENERATION GAME VIA INTERNET
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