GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine having novel game characteristics for replay time. SOLUTION: When a bell jackpot is established, a main control circuit (71) of the game machine (1) switches to an internal lottery table for RT2 operation, in which a winning probability of a replay 1 i...
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creator | MORIKAWA FUMITAKA YONEZAWA NORIYUKI KAWAMATA RIYOUKO SHIRAISHI SOKI OSANAI YASUSHI NITTA HIRONORI SHINOHARA SEIICHI KUROSAKA TOSHIYUKI ITO TAKAYOSHI KUMAKI TAKAO |
description | PROBLEM TO BE SOLVED: To provide a game machine having novel game characteristics for replay time. SOLUTION: When a bell jackpot is established, a main control circuit (71) of the game machine (1) switches to an internal lottery table for RT2 operation, in which a winning probability of a replay 1 is higher than that of a table for a general game state, while 33 times of unit games are played. When a cherry jackpot is established, the main control circuit (71) switches to an internal lottery table for RT1 operation, in which a winning probability of the replay 1 is approximately equal to the table for the general game state, while 1200 times of unit games are played. A sub-control circuit (72) refers to a performance switching table for BB operation, and adds points from timing for pressing or releasing a stop button relating to a third stop operation. A liquid crystal display device (131) notifies a player to operate stop buttons (7L, 7C and 7R) at a timing that the cherries are not a display combination provided that an internal winning combination is the cherries and added selection points is a positive number. COPYRIGHT: (C)2008,JPO&INPIT |
format | Patent |
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SOLUTION: When a bell jackpot is established, a main control circuit (71) of the game machine (1) switches to an internal lottery table for RT2 operation, in which a winning probability of a replay 1 is higher than that of a table for a general game state, while 33 times of unit games are played. When a cherry jackpot is established, the main control circuit (71) switches to an internal lottery table for RT1 operation, in which a winning probability of the replay 1 is approximately equal to the table for the general game state, while 1200 times of unit games are played. A sub-control circuit (72) refers to a performance switching table for BB operation, and adds points from timing for pressing or releasing a stop button relating to a third stop operation. A liquid crystal display device (131) notifies a player to operate stop buttons (7L, 7C and 7R) at a timing that the cherries are not a display combination provided that an internal winning combination is the cherries and added selection points is a positive number. 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SOLUTION: When a bell jackpot is established, a main control circuit (71) of the game machine (1) switches to an internal lottery table for RT2 operation, in which a winning probability of a replay 1 is higher than that of a table for a general game state, while 33 times of unit games are played. When a cherry jackpot is established, the main control circuit (71) switches to an internal lottery table for RT1 operation, in which a winning probability of the replay 1 is approximately equal to the table for the general game state, while 1200 times of unit games are played. A sub-control circuit (72) refers to a performance switching table for BB operation, and adds points from timing for pressing or releasing a stop button relating to a third stop operation. A liquid crystal display device (131) notifies a player to operate stop buttons (7L, 7C and 7R) at a timing that the cherries are not a display combination provided that an internal winning combination is the cherries and added selection points is a positive number. 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SOLUTION: When a bell jackpot is established, a main control circuit (71) of the game machine (1) switches to an internal lottery table for RT2 operation, in which a winning probability of a replay 1 is higher than that of a table for a general game state, while 33 times of unit games are played. When a cherry jackpot is established, the main control circuit (71) switches to an internal lottery table for RT1 operation, in which a winning probability of the replay 1 is approximately equal to the table for the general game state, while 1200 times of unit games are played. A sub-control circuit (72) refers to a performance switching table for BB operation, and adds points from timing for pressing or releasing a stop button relating to a third stop operation. A liquid crystal display device (131) notifies a player to operate stop buttons (7L, 7C and 7R) at a timing that the cherries are not a display combination provided that an internal winning combination is the cherries and added selection points is a positive number. COPYRIGHT: (C)2008,JPO&INPIT</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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