GAME DEVICE AND PROGRAM

PROBLEM TO BE SOLVED: To increase the interest of a game by reflecting the operation of a player to the game. SOLUTION: This game device 10 includes an LCD 14, and a touch panel 22 in association with LCD 14. The LCD 14 displays a game screen for allowing a player character to hit a ball. For exampl...

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Hauptverfasser: YOSHIKAWA YASUO, NONAKA TOYOKAZU
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creator YOSHIKAWA YASUO
NONAKA TOYOKAZU
description PROBLEM TO BE SOLVED: To increase the interest of a game by reflecting the operation of a player to the game. SOLUTION: This game device 10 includes an LCD 14, and a touch panel 22 in association with LCD 14. The LCD 14 displays a game screen for allowing a player character to hit a ball. For example, when a player touches on the LCD 14 (a touch panel 22), a stance and a shot power of the player character are determined based on its coordinates. The trajectory of a ball is thus determined to be a straight ball, a draw ball or a fade ball and the carry of the ball by the shot power is determined. When a slide operation is made sequentially to the touch, the side spin value of the ball is corrected according to the trajectory of the slide operation. That is to say, this game machine produces variations in the trajectory of the ball. COPYRIGHT: (C)2008,JPO&INPIT
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME DEVICE AND PROGRAM
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