GAME MACHINE

PROBLEM TO BE SOLVED: To make a preferred shape selectable as a surface to be abutted to a palm when a player holds a shooting handle for a game machine. SOLUTION: The player can turn a cover part 31 regardless of the turning of a shooting lever, can abut the surface preferred by himself/herself (pl...

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Hauptverfasser: AWAJI TOMOHIRO, SATO SHOJI
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creator AWAJI TOMOHIRO
SATO SHOJI
description PROBLEM TO BE SOLVED: To make a preferred shape selectable as a surface to be abutted to a palm when a player holds a shooting handle for a game machine. SOLUTION: The player can turn a cover part 31 regardless of the turning of a shooting lever, can abut the surface preferred by himself/herself (player) among the surfaces 35a, 35b and 35c of a palm abutting part 35 to the palm corresponding to the angle of the turning, and can play more comfortably. Also, the cover part 31 is turned clockwise but is not turned counterclockwise in the view from the player. Thus, when the surface preferred by the player is abutted to the palm once, the need of turning the cover part 31 again every time of releasing a hand is eliminated. COPYRIGHT: (C)2008,JPO&INPIT
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SOLUTION: The player can turn a cover part 31 regardless of the turning of a shooting lever, can abut the surface preferred by himself/herself (player) among the surfaces 35a, 35b and 35c of a palm abutting part 35 to the palm corresponding to the angle of the turning, and can play more comfortably. Also, the cover part 31 is turned clockwise but is not turned counterclockwise in the view from the player. Thus, when the surface preferred by the player is abutted to the palm once, the need of turning the cover part 31 again every time of releasing a hand is eliminated. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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