GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine capable of executing an attractive demonstration performance while removing a risk of lowering a working rate of the game machine. SOLUTION: This game machine 1 is provided with a work RAM 84 storing information of item flags provided separately from a...

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Bibliographische Detailangaben
1. Verfasser: NITTA HIRONORI
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:PROBLEM TO BE SOLVED: To provide a game machine capable of executing an attractive demonstration performance while removing a risk of lowering a working rate of the game machine. SOLUTION: This game machine 1 is provided with a work RAM 84 storing information of item flags provided separately from a plurality of performance identifiers and a value of a pocket counter, and a sub control circuit 72 changing the information of the item flags and the value of the pocket counter stored in the work RAM 84 based on the performance identifiers. Alternatively, the work RAM 84 stores the performance identifiers related to the demonstration performance corresponding to the information of the item flags and the values of the pocket counter. The sub control circuit 72, when symbols are not varied for a prescribed time, determines the performance identifiers related to the demonstration performance corresponding to the information of the item flags and the value of the pocket counter. COPYRIGHT: (C)2008,JPO&INPIT