GAME PROGRAM AND GAME APPARATUS

PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted in...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: MIYATA SHINGO, HOTTA TAKUJI, IZUNO TOSHIHARU, NISHIMURA KENTARO, AKAHORI EIJI
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator MIYATA SHINGO
HOTTA TAKUJI
IZUNO TOSHIHARU
NISHIMURA KENTARO
AKAHORI EIJI
description PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. COPYRIGHT: (C)2008,JPO&INPIT
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2007301039A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2007301039A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2007301039A3</originalsourceid><addsrcrecordid>eNrjZJB3d_R1VQgI8ncPcvRVcPRzUQALOAYEOAY5hoQG8zCwpiXmFKfyQmluBiU31xBnD93Ugvz41OKCxOTUvNSSeK8AIwMDc2MDQwNjS0djohQBAPUWIbw</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME PROGRAM AND GAME APPARATUS</title><source>esp@cenet</source><creator>MIYATA SHINGO ; HOTTA TAKUJI ; IZUNO TOSHIHARU ; NISHIMURA KENTARO ; AKAHORI EIJI</creator><creatorcontrib>MIYATA SHINGO ; HOTTA TAKUJI ; IZUNO TOSHIHARU ; NISHIMURA KENTARO ; AKAHORI EIJI</creatorcontrib><description>PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. COPYRIGHT: (C)2008,JPO&amp;INPIT</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2007</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20071122&amp;DB=EPODOC&amp;CC=JP&amp;NR=2007301039A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20071122&amp;DB=EPODOC&amp;CC=JP&amp;NR=2007301039A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MIYATA SHINGO</creatorcontrib><creatorcontrib>HOTTA TAKUJI</creatorcontrib><creatorcontrib>IZUNO TOSHIHARU</creatorcontrib><creatorcontrib>NISHIMURA KENTARO</creatorcontrib><creatorcontrib>AKAHORI EIJI</creatorcontrib><title>GAME PROGRAM AND GAME APPARATUS</title><description>PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. COPYRIGHT: (C)2008,JPO&amp;INPIT</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2007</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJB3d_R1VQgI8ncPcvRVcPRzUQALOAYEOAY5hoQG8zCwpiXmFKfyQmluBiU31xBnD93Ugvz41OKCxOTUvNSSeK8AIwMDc2MDQwNjS0djohQBAPUWIbw</recordid><startdate>20071122</startdate><enddate>20071122</enddate><creator>MIYATA SHINGO</creator><creator>HOTTA TAKUJI</creator><creator>IZUNO TOSHIHARU</creator><creator>NISHIMURA KENTARO</creator><creator>AKAHORI EIJI</creator><scope>EVB</scope></search><sort><creationdate>20071122</creationdate><title>GAME PROGRAM AND GAME APPARATUS</title><author>MIYATA SHINGO ; HOTTA TAKUJI ; IZUNO TOSHIHARU ; NISHIMURA KENTARO ; AKAHORI EIJI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2007301039A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2007</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>MIYATA SHINGO</creatorcontrib><creatorcontrib>HOTTA TAKUJI</creatorcontrib><creatorcontrib>IZUNO TOSHIHARU</creatorcontrib><creatorcontrib>NISHIMURA KENTARO</creatorcontrib><creatorcontrib>AKAHORI EIJI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MIYATA SHINGO</au><au>HOTTA TAKUJI</au><au>IZUNO TOSHIHARU</au><au>NISHIMURA KENTARO</au><au>AKAHORI EIJI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM AND GAME APPARATUS</title><date>2007-11-22</date><risdate>2007</risdate><abstract>PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. COPYRIGHT: (C)2008,JPO&amp;INPIT</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_JP2007301039A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME PROGRAM AND GAME APPARATUS
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-09T20%3A10%3A53IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=MIYATA%20SHINGO&rft.date=2007-11-22&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2007301039A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true