GAME PROGRAM AND GAME APPARATUS
PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted in...
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creator | MIYATA SHINGO HOTTA TAKUJI IZUNO TOSHIHARU NISHIMURA KENTARO AKAHORI EIJI |
description | PROBLEM TO BE SOLVED: To prevent a character from detecting a wrong voice input to act against a player's intention in an action game in which a player's character is made to conduct prescribed actions by voice inputs. SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. COPYRIGHT: (C)2008,JPO&INPIT |
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SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. 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SOLUTION: Sounds generated by the clapping of a player are converted into an electric signal with a microphone to be inputted into the game apparatus. With the inputting of a jump command, the character jumps but jumping by the character made responding to the clapping of the player is confined to the moment at which the character is positioned on a jump stand installed in a virtual game world. When the character is not positioned on the jump stand, if ambient noises are inputted with the microphone, the character conducts a challenging action instead of a jump. The challenging action will not affect the movement of the character. COPYRIGHT: (C)2008,JPO&INPIT</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME PROGRAM AND GAME APPARATUS |
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