GAME DEVICE, PROGRAM AND INFORMATION STORAGE MEDIUM
PROBLEM TO BE SOLVED: To provide a game device or the like capable of giving new interest in the relation of playing objects such as cards and tokens and a player character appearing in a game in the game device enjoyed by using the playing objects. SOLUTION: A game computing part 410 arranges an in...
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creator | KAMIE YUTAKA OTSUKA TAKU |
description | PROBLEM TO BE SOLVED: To provide a game device or the like capable of giving new interest in the relation of playing objects such as cards and tokens and a player character appearing in a game in the game device enjoyed by using the playing objects. SOLUTION: A game computing part 410 arranges an individual character group constituted of card characters of respective character cards at respective card arranging positions on the mounting base of the game device 1 as the player character and starts the game. When a prescribed condition is satisfied during the game, a united character generation part 411 generates a united character for which the individual character groups are united as the player character. When the player character is the united character, a fighting control part 413 selects an attacking power parameter and an exercising technique for a part corresponding to the card arranging position from the attacking power parameters and the exercising techniques for the respective parts set for the card character of the character card at the respective card arranging positions and uses them for controlling the united character. COPYRIGHT: (C)2007,JPO&INPIT |
format | Patent |
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SOLUTION: A game computing part 410 arranges an individual character group constituted of card characters of respective character cards at respective card arranging positions on the mounting base of the game device 1 as the player character and starts the game. When a prescribed condition is satisfied during the game, a united character generation part 411 generates a united character for which the individual character groups are united as the player character. When the player character is the united character, a fighting control part 413 selects an attacking power parameter and an exercising technique for a part corresponding to the card arranging position from the attacking power parameters and the exercising techniques for the respective parts set for the card character of the character card at the respective card arranging positions and uses them for controlling the united character. COPYRIGHT: (C)2007,JPO&INPIT</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2007</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20070315&DB=EPODOC&CC=JP&NR=2007061340A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20070315&DB=EPODOC&CC=JP&NR=2007061340A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KAMIE YUTAKA</creatorcontrib><creatorcontrib>OTSUKA TAKU</creatorcontrib><title>GAME DEVICE, PROGRAM AND INFORMATION STORAGE MEDIUM</title><description>PROBLEM TO BE SOLVED: To provide a game device or the like capable of giving new interest in the relation of playing objects such as cards and tokens and a player character appearing in a game in the game device enjoyed by using the playing objects. SOLUTION: A game computing part 410 arranges an individual character group constituted of card characters of respective character cards at respective card arranging positions on the mounting base of the game device 1 as the player character and starts the game. When a prescribed condition is satisfied during the game, a united character generation part 411 generates a united character for which the individual character groups are united as the player character. When the player character is the united character, a fighting control part 413 selects an attacking power parameter and an exercising technique for a part corresponding to the card arranging position from the attacking power parameters and the exercising techniques for the respective parts set for the card character of the character card at the respective card arranging positions and uses them for controlling the united character. 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SOLUTION: A game computing part 410 arranges an individual character group constituted of card characters of respective character cards at respective card arranging positions on the mounting base of the game device 1 as the player character and starts the game. When a prescribed condition is satisfied during the game, a united character generation part 411 generates a united character for which the individual character groups are united as the player character. When the player character is the united character, a fighting control part 413 selects an attacking power parameter and an exercising technique for a part corresponding to the card arranging position from the attacking power parameters and the exercising techniques for the respective parts set for the card character of the character card at the respective card arranging positions and uses them for controlling the united character. COPYRIGHT: (C)2007,JPO&INPIT</abstract><oa>free_for_read</oa></addata></record> |
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language | eng |
recordid | cdi_epo_espacenet_JP2007061340A |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME DEVICE, PROGRAM AND INFORMATION STORAGE MEDIUM |
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