GAME MACHINE
PROBLEM TO BE SOLVED: To provide a game machine wherein the possibility of losing a benefit originally designed to be acquired by a player is lowered by stop-displaying intended patterns in sub reels as compared with a case wherein when the benefit on the game cannot be acquired unless intended patt...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a game machine wherein the possibility of losing a benefit originally designed to be acquired by a player is lowered by stop-displaying intended patterns in sub reels as compared with a case wherein when the benefit on the game cannot be acquired unless intended patterns are stop-displayed in main reels. SOLUTION: The game machine 1 has reels 3 and liquid crystal reels 3', and starts a Meoshi (attempt to stop specific patterns) support period when a player succeeds in stop-displaying red 7s (symbol 61) in the form of "V" in the reels 3' in a carrryover status. Then, the player can establish a BB by arranging red 7s on an effective line even in a game in the reels 3 by executing Meoshi operation aiming at the red 7s with watching the liquid crystal reels 3'. COPYRIGHT: (C)2006,JPO&NCIPI |
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