GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine for playing a game while recognizing the size of a value to be a total acquired by the game. SOLUTION: An acquired prize money amount acquired before one game is ended is added to the number of credits stored in a RAM loaded on a microcomputer 31a for...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: UGAWA SHOHACHI, KOYAMA HIROYUKI, TAKAHASHI TOMOHIRO
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator UGAWA SHOHACHI
KOYAMA HIROYUKI
TAKAHASHI TOMOHIRO
description PROBLEM TO BE SOLVED: To provide a game machine for playing a game while recognizing the size of a value to be a total acquired by the game. SOLUTION: An acquired prize money amount acquired before one game is ended is added to the number of credits stored in a RAM loaded on a microcomputer 31a for a game machine control board (SA60) after one game is ended (YES in SA58), and displayed at a credit display device 9 (SA53). COPYRIGHT: (C)2006,JPO&NCIPI
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2006204509A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2006204509A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2006204509A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBgZmRgYmpgaWjsZEKQIArw8cjg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>UGAWA SHOHACHI ; KOYAMA HIROYUKI ; TAKAHASHI TOMOHIRO</creator><creatorcontrib>UGAWA SHOHACHI ; KOYAMA HIROYUKI ; TAKAHASHI TOMOHIRO</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a game machine for playing a game while recognizing the size of a value to be a total acquired by the game. SOLUTION: An acquired prize money amount acquired before one game is ended is added to the number of credits stored in a RAM loaded on a microcomputer 31a for a game machine control board (SA60) after one game is ended (YES in SA58), and displayed at a credit display device 9 (SA53). COPYRIGHT: (C)2006,JPO&amp;NCIPI</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2006</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20060810&amp;DB=EPODOC&amp;CC=JP&amp;NR=2006204509A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20060810&amp;DB=EPODOC&amp;CC=JP&amp;NR=2006204509A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>UGAWA SHOHACHI</creatorcontrib><creatorcontrib>KOYAMA HIROYUKI</creatorcontrib><creatorcontrib>TAKAHASHI TOMOHIRO</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine for playing a game while recognizing the size of a value to be a total acquired by the game. SOLUTION: An acquired prize money amount acquired before one game is ended is added to the number of credits stored in a RAM loaded on a microcomputer 31a for a game machine control board (SA60) after one game is ended (YES in SA58), and displayed at a credit display device 9 (SA53). COPYRIGHT: (C)2006,JPO&amp;NCIPI</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2006</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBgZmRgYmpgaWjsZEKQIArw8cjg</recordid><startdate>20060810</startdate><enddate>20060810</enddate><creator>UGAWA SHOHACHI</creator><creator>KOYAMA HIROYUKI</creator><creator>TAKAHASHI TOMOHIRO</creator><scope>EVB</scope></search><sort><creationdate>20060810</creationdate><title>GAME MACHINE</title><author>UGAWA SHOHACHI ; KOYAMA HIROYUKI ; TAKAHASHI TOMOHIRO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2006204509A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2006</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>UGAWA SHOHACHI</creatorcontrib><creatorcontrib>KOYAMA HIROYUKI</creatorcontrib><creatorcontrib>TAKAHASHI TOMOHIRO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>UGAWA SHOHACHI</au><au>KOYAMA HIROYUKI</au><au>TAKAHASHI TOMOHIRO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2006-08-10</date><risdate>2006</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine for playing a game while recognizing the size of a value to be a total acquired by the game. SOLUTION: An acquired prize money amount acquired before one game is ended is added to the number of credits stored in a RAM loaded on a microcomputer 31a for a game machine control board (SA60) after one game is ended (YES in SA58), and displayed at a credit display device 9 (SA53). COPYRIGHT: (C)2006,JPO&amp;NCIPI</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_JP2006204509A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-21T14%3A35%3A29IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=UGAWA%20SHOHACHI&rft.date=2006-08-10&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2006204509A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true