GAME MACHINE

PROBLEM TO BE SOLVED: To securely and stably obtain random number values. SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS...

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Hauptverfasser: UGAWA SHOHACHI, OKABE KATSUYA
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creator UGAWA SHOHACHI
OKABE KATSUYA
description PROBLEM TO BE SOLVED: To securely and stably obtain random number values. SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS inputted from a start winning hole switch 70 with the starting edge of the reference clock signal SO and outputs a latch signal SL to a random number value storage circuit 79. Then, the random number value storage circuit 79 stores the updated counted value C as a random number value R in response to the starting edge of the latch signal SL. Accordingly, a random number circuit 17 can make the timing for the counter 73 to update the counted value C different from the timing for the latch signal output circuit 78 to output the latch signal SL. As a result, the pachinko game machine can securely and stably obtain random number values. COPYRIGHT: (C)2006,JPO&NCIPI
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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