GAME MACHINE
PROBLEM TO BE SOLVED: To securely and stably obtain random number values. SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS...
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creator | UGAWA SHOHACHI OKABE KATSUYA |
description | PROBLEM TO BE SOLVED: To securely and stably obtain random number values. SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS inputted from a start winning hole switch 70 with the starting edge of the reference clock signal SO and outputs a latch signal SL to a random number value storage circuit 79. Then, the random number value storage circuit 79 stores the updated counted value C as a random number value R in response to the starting edge of the latch signal SL. Accordingly, a random number circuit 17 can make the timing for the counter 73 to update the counted value C different from the timing for the latch signal output circuit 78 to output the latch signal SL. As a result, the pachinko game machine can securely and stably obtain random number values. COPYRIGHT: (C)2006,JPO&NCIPI |
format | Patent |
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SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS inputted from a start winning hole switch 70 with the starting edge of the reference clock signal SO and outputs a latch signal SL to a random number value storage circuit 79. Then, the random number value storage circuit 79 stores the updated counted value C as a random number value R in response to the starting edge of the latch signal SL. Accordingly, a random number circuit 17 can make the timing for the counter 73 to update the counted value C different from the timing for the latch signal output circuit 78 to output the latch signal SL. As a result, the pachinko game machine can securely and stably obtain random number values. COPYRIGHT: (C)2006,JPO&NCIPI</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2006</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20060202&DB=EPODOC&CC=JP&NR=2006025876A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20060202&DB=EPODOC&CC=JP&NR=2006025876A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>UGAWA SHOHACHI</creatorcontrib><creatorcontrib>OKABE KATSUYA</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To securely and stably obtain random number values. SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS inputted from a start winning hole switch 70 with the starting edge of the reference clock signal SO and outputs a latch signal SL to a random number value storage circuit 79. Then, the random number value storage circuit 79 stores the updated counted value C as a random number value R in response to the starting edge of the latch signal SL. Accordingly, a random number circuit 17 can make the timing for the counter 73 to update the counted value C different from the timing for the latch signal output circuit 78 to output the latch signal SL. As a result, the pachinko game machine can securely and stably obtain random number values. 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SOLUTION: A counter 73 updates the counted value C in response to the starting edge of a reference clock signal SO inputted from a first selector 71, and a latch signal output circuit 78 synchronizes a start winning signal SS inputted from a start winning hole switch 70 with the starting edge of the reference clock signal SO and outputs a latch signal SL to a random number value storage circuit 79. Then, the random number value storage circuit 79 stores the updated counted value C as a random number value R in response to the starting edge of the latch signal SL. Accordingly, a random number circuit 17 can make the timing for the counter 73 to update the counted value C different from the timing for the latch signal output circuit 78 to output the latch signal SL. As a result, the pachinko game machine can securely and stably obtain random number values. COPYRIGHT: (C)2006,JPO&NCIPI</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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