GAME SYSTEM AND GAME PROGRAM

PROBLEM TO BE SOLVED: To provide a game system and a game program which can eliminate tediousness, and increase the amusement of the game since an individual game can be played during a waiting time, and also, by which the individual game and a turn-based game can be enjoyed as one game since the in...

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Hauptverfasser: NIWA NORIYUKI, HATAYAMA HARUSUKE
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creator NIWA NORIYUKI
HATAYAMA HARUSUKE
description PROBLEM TO BE SOLVED: To provide a game system and a game program which can eliminate tediousness, and increase the amusement of the game since an individual game can be played during a waiting time, and also, by which the individual game and a turn-based game can be enjoyed as one game since the individual capacity value of the individual game can be reflected in the turn-based game. SOLUTION: The game system 10 includes an installation type game device 12, and a plurality of portable type game devices 14 are connected with the game device 12, and at the same time, a monitor 16 is connected with the game device 12. In the game device 12, the turn-based game is performed, and its game screen is displayed on the monitor 16. In the meantime, a player who is waiting for his turn for playing the turn-based game plays the individual game by using the game device 14, and its game screen is displayed on an LCD (liquid crystal display) 20b. The game device 12 acquires the individual game result, i.e., the individual capacity value from all the game devices 14 every time when a turn is completed. Then, the turn-based game is advanced based on the acquired individual capability value and an operation input by the player. COPYRIGHT: (C)2005,JPO&NCIPI
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SOLUTION: The game system 10 includes an installation type game device 12, and a plurality of portable type game devices 14 are connected with the game device 12, and at the same time, a monitor 16 is connected with the game device 12. In the game device 12, the turn-based game is performed, and its game screen is displayed on the monitor 16. In the meantime, a player who is waiting for his turn for playing the turn-based game plays the individual game by using the game device 14, and its game screen is displayed on an LCD (liquid crystal display) 20b. The game device 12 acquires the individual game result, i.e., the individual capacity value from all the game devices 14 every time when a turn is completed. Then, the turn-based game is advanced based on the acquired individual capability value and an operation input by the player. 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SOLUTION: The game system 10 includes an installation type game device 12, and a plurality of portable type game devices 14 are connected with the game device 12, and at the same time, a monitor 16 is connected with the game device 12. In the game device 12, the turn-based game is performed, and its game screen is displayed on the monitor 16. In the meantime, a player who is waiting for his turn for playing the turn-based game plays the individual game by using the game device 14, and its game screen is displayed on an LCD (liquid crystal display) 20b. The game device 12 acquires the individual game result, i.e., the individual capacity value from all the game devices 14 every time when a turn is completed. Then, the turn-based game is advanced based on the acquired individual capability value and an operation input by the player. 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SOLUTION: The game system 10 includes an installation type game device 12, and a plurality of portable type game devices 14 are connected with the game device 12, and at the same time, a monitor 16 is connected with the game device 12. In the game device 12, the turn-based game is performed, and its game screen is displayed on the monitor 16. In the meantime, a player who is waiting for his turn for playing the turn-based game plays the individual game by using the game device 14, and its game screen is displayed on an LCD (liquid crystal display) 20b. The game device 12 acquires the individual game result, i.e., the individual capacity value from all the game devices 14 every time when a turn is completed. Then, the turn-based game is advanced based on the acquired individual capability value and an operation input by the player. COPYRIGHT: (C)2005,JPO&amp;NCIPI</abstract><edition>7</edition><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME SYSTEM AND GAME PROGRAM
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