GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine full of fun which enables players to sustain their interests. SOLUTION: The game machine is provided with a game start command signal output means, a winning combination decision means, a variable display means, a stop command signal output means, a st...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: TOYOKAWA JUNKO, SHIRAI HIROAKI, KOBAYASHI MIYUKI, INAGAKI KOKI, TAGO TOMOYA
Format: Patent
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator TOYOKAWA JUNKO
SHIRAI HIROAKI
KOBAYASHI MIYUKI
INAGAKI KOKI
TAGO TOMOYA
description PROBLEM TO BE SOLVED: To provide a game machine full of fun which enables players to sustain their interests. SOLUTION: The game machine is provided with a game start command signal output means, a winning combination decision means, a variable display means, a stop command signal output means, a stop control means which controls the stop of the variable display means based on the stop command signal from the stop command signal output means and the winning combination determined by the winning combination decision means, a performance display means which carries out the prescribed performance display, a three-dimensional image processing means which projectively displays the images obtained from the given display object as viewed from an arbitrary viewpoint position and a viewpoint position altering means for altering the viewpoint position. The viewpoint position altering means for altering the viewpoint position used for the three-dimensional image processing means alters the viewpoint position to the point closer to the display object in distance from the given viewpoint position based on the timing of the stage at which the stop command signal is outputted from the stop command signal output means. Then, the display object is projected and displayed three-dimensionally. COPYRIGHT: (C)2005,JPO&NCIPI
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2005040230A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2005040230A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2005040230A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBgamBiYGRsYGjsZEKQIArO0cdg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>TOYOKAWA JUNKO ; SHIRAI HIROAKI ; KOBAYASHI MIYUKI ; INAGAKI KOKI ; TAGO TOMOYA</creator><creatorcontrib>TOYOKAWA JUNKO ; SHIRAI HIROAKI ; KOBAYASHI MIYUKI ; INAGAKI KOKI ; TAGO TOMOYA</creatorcontrib><description>PROBLEM TO BE SOLVED: To provide a game machine full of fun which enables players to sustain their interests. SOLUTION: The game machine is provided with a game start command signal output means, a winning combination decision means, a variable display means, a stop command signal output means, a stop control means which controls the stop of the variable display means based on the stop command signal from the stop command signal output means and the winning combination determined by the winning combination decision means, a performance display means which carries out the prescribed performance display, a three-dimensional image processing means which projectively displays the images obtained from the given display object as viewed from an arbitrary viewpoint position and a viewpoint position altering means for altering the viewpoint position. The viewpoint position altering means for altering the viewpoint position used for the three-dimensional image processing means alters the viewpoint position to the point closer to the display object in distance from the given viewpoint position based on the timing of the stage at which the stop command signal is outputted from the stop command signal output means. Then, the display object is projected and displayed three-dimensionally. COPYRIGHT: (C)2005,JPO&amp;NCIPI</description><edition>7</edition><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2005</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20050217&amp;DB=EPODOC&amp;CC=JP&amp;NR=2005040230A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25569,76552</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20050217&amp;DB=EPODOC&amp;CC=JP&amp;NR=2005040230A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TOYOKAWA JUNKO</creatorcontrib><creatorcontrib>SHIRAI HIROAKI</creatorcontrib><creatorcontrib>KOBAYASHI MIYUKI</creatorcontrib><creatorcontrib>INAGAKI KOKI</creatorcontrib><creatorcontrib>TAGO TOMOYA</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To provide a game machine full of fun which enables players to sustain their interests. SOLUTION: The game machine is provided with a game start command signal output means, a winning combination decision means, a variable display means, a stop command signal output means, a stop control means which controls the stop of the variable display means based on the stop command signal from the stop command signal output means and the winning combination determined by the winning combination decision means, a performance display means which carries out the prescribed performance display, a three-dimensional image processing means which projectively displays the images obtained from the given display object as viewed from an arbitrary viewpoint position and a viewpoint position altering means for altering the viewpoint position. The viewpoint position altering means for altering the viewpoint position used for the three-dimensional image processing means alters the viewpoint position to the point closer to the display object in distance from the given viewpoint position based on the timing of the stage at which the stop command signal is outputted from the stop command signal output means. Then, the display object is projected and displayed three-dimensionally. COPYRIGHT: (C)2005,JPO&amp;NCIPI</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2005</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBgamBiYGRsYGjsZEKQIArO0cdg</recordid><startdate>20050217</startdate><enddate>20050217</enddate><creator>TOYOKAWA JUNKO</creator><creator>SHIRAI HIROAKI</creator><creator>KOBAYASHI MIYUKI</creator><creator>INAGAKI KOKI</creator><creator>TAGO TOMOYA</creator><scope>EVB</scope></search><sort><creationdate>20050217</creationdate><title>GAME MACHINE</title><author>TOYOKAWA JUNKO ; SHIRAI HIROAKI ; KOBAYASHI MIYUKI ; INAGAKI KOKI ; TAGO TOMOYA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2005040230A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2005</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TOYOKAWA JUNKO</creatorcontrib><creatorcontrib>SHIRAI HIROAKI</creatorcontrib><creatorcontrib>KOBAYASHI MIYUKI</creatorcontrib><creatorcontrib>INAGAKI KOKI</creatorcontrib><creatorcontrib>TAGO TOMOYA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TOYOKAWA JUNKO</au><au>SHIRAI HIROAKI</au><au>KOBAYASHI MIYUKI</au><au>INAGAKI KOKI</au><au>TAGO TOMOYA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2005-02-17</date><risdate>2005</risdate><abstract>PROBLEM TO BE SOLVED: To provide a game machine full of fun which enables players to sustain their interests. SOLUTION: The game machine is provided with a game start command signal output means, a winning combination decision means, a variable display means, a stop command signal output means, a stop control means which controls the stop of the variable display means based on the stop command signal from the stop command signal output means and the winning combination determined by the winning combination decision means, a performance display means which carries out the prescribed performance display, a three-dimensional image processing means which projectively displays the images obtained from the given display object as viewed from an arbitrary viewpoint position and a viewpoint position altering means for altering the viewpoint position. The viewpoint position altering means for altering the viewpoint position used for the three-dimensional image processing means alters the viewpoint position to the point closer to the display object in distance from the given viewpoint position based on the timing of the stage at which the stop command signal is outputted from the stop command signal output means. Then, the display object is projected and displayed three-dimensionally. COPYRIGHT: (C)2005,JPO&amp;NCIPI</abstract><edition>7</edition><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng
recordid cdi_epo_espacenet_JP2005040230A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-15T09%3A35%3A03IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=TOYOKAWA%20JUNKO&rft.date=2005-02-17&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2005040230A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true