VIDEO GAME PROGRAM, VIDEO GAME DEVICE AND VIDEO GAME METHOD
PROBLEM TO BE SOLVED: To evaluate a strategy response capacity relative to a strategic action of a player character and its result in a game having an autoplay function. SOLUTION: This video game program is provided with an autoplay display function, a reference information storage function, a strat...
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creator | YOSHIDA SHIYOUGO YOSHIDA TERUYUKI NAKASAKA NOBORU FUKUDA KOJI MATSUKUMA YOSHIHISA |
description | PROBLEM TO BE SOLVED: To evaluate a strategy response capacity relative to a strategic action of a player character and its result in a game having an autoplay function. SOLUTION: This video game program is provided with an autoplay display function, a reference information storage function, a strategy receiving function, a strategy execution function and an evaluation function. In a video game materialized by this program, the player characters are displayed on a monitor and, at least, a part of the game is automatically progressed. Various strategies in the game and reference information to the results of the strategies are stored in the reference information storage function. When a strategy command relative to the game is given from a controller, the commanded strategy is executed by the player character. Information of the real development executed by the strategy execution function is compared with the reference information stored in the reference information storage function corresponding to the real development to evaluate the real development and the evaluation result is displayed. COPYRIGHT: (C)2005,JPO&NCIPI |
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SOLUTION: This video game program is provided with an autoplay display function, a reference information storage function, a strategy receiving function, a strategy execution function and an evaluation function. In a video game materialized by this program, the player characters are displayed on a monitor and, at least, a part of the game is automatically progressed. Various strategies in the game and reference information to the results of the strategies are stored in the reference information storage function. When a strategy command relative to the game is given from a controller, the commanded strategy is executed by the player character. Information of the real development executed by the strategy execution function is compared with the reference information stored in the reference information storage function corresponding to the real development to evaluate the real development and the evaluation result is displayed. 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SOLUTION: This video game program is provided with an autoplay display function, a reference information storage function, a strategy receiving function, a strategy execution function and an evaluation function. In a video game materialized by this program, the player characters are displayed on a monitor and, at least, a part of the game is automatically progressed. Various strategies in the game and reference information to the results of the strategies are stored in the reference information storage function. When a strategy command relative to the game is given from a controller, the commanded strategy is executed by the player character. Information of the real development executed by the strategy execution function is compared with the reference information stored in the reference information storage function corresponding to the real development to evaluate the real development and the evaluation result is displayed. COPYRIGHT: (C)2005,JPO&NCIPI</abstract><edition>7</edition><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | VIDEO GAME PROGRAM, VIDEO GAME DEVICE AND VIDEO GAME METHOD |
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