DRUM TYPE GAME MACHINE
PROBLEM TO BE SOLVED: To provide a drum type game machine capable of consuming a second specified game mode stocked in a specified game mode even in the case that the specified game mode in which the acquirable number of game media is largest ends and a normal game state is attained. SOLUTION: A mai...
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Format: | Patent |
Sprache: | eng |
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Zusammenfassung: | PROBLEM TO BE SOLVED: To provide a drum type game machine capable of consuming a second specified game mode stocked in a specified game mode even in the case that the specified game mode in which the acquirable number of game media is largest ends and a normal game state is attained. SOLUTION: A main control part 200 detects that replay patterns for the winning of shift to an RB (regular bonus) game mode are not displayed on drums 30, 31 and 32 stopped corresponding to a stop button operation though the drawn result of the shift to the RB game mode is the winning (step S2020), stores the number of times of the detection (step S2030) and shifts to the RB game mode even at the time of a normal game after a BB (big bonus) game mode is ended for the stored number of times. Thus, the stock of the RB game mode is utilized effectively for a player. COPYRIGHT: (C)2004,JPO |
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