GAME MACHINE AND GAME PROGRAM
PROBLEM TO BE SOLVED: To provide a game machine for contriving an elaborate background sound to be produced when been in a special game state. SOLUTION: The game machine (1) produces the background sound in timing that a prescribed condition is established, and when been in the special game state ad...
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creator | SHIBATA MASANOBU NODA YASUHIRO TOYOKAWA JUNKO SUZUKI HITOSHI |
description | PROBLEM TO BE SOLVED: To provide a game machine for contriving an elaborate background sound to be produced when been in a special game state. SOLUTION: The game machine (1) produces the background sound in timing that a prescribed condition is established, and when been in the special game state advantageous to a player. The game machine includes a sound control circuit (32) for producing different background sound from the background sound in a specified period which is set during the special game state, and a speaker (40). COPYRIGHT: (C)2004,JPO |
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SOLUTION: The game machine (1) produces the background sound in timing that a prescribed condition is established, and when been in the special game state advantageous to a player. The game machine includes a sound control circuit (32) for producing different background sound from the background sound in a specified period which is set during the special game state, and a speaker (40). COPYRIGHT: (C)2004,JPO</description><edition>7</edition><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2003</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20031105&DB=EPODOC&CC=JP&NR=2003310877A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25569,76552</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20031105&DB=EPODOC&CC=JP&NR=2003310877A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SHIBATA MASANOBU</creatorcontrib><creatorcontrib>NODA YASUHIRO</creatorcontrib><creatorcontrib>TOYOKAWA JUNKO</creatorcontrib><creatorcontrib>SUZUKI HITOSHI</creatorcontrib><title>GAME MACHINE AND GAME PROGRAM</title><description>PROBLEM TO BE SOLVED: To provide a game machine for contriving an elaborate background sound to be produced when been in a special game state. SOLUTION: The game machine (1) produces the background sound in timing that a prescribed condition is established, and when been in the special game state advantageous to a player. The game machine includes a sound control circuit (32) for producing different background sound from the background sound in a specified period which is set during the special game state, and a speaker (40). 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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE AND GAME PROGRAM |
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