SIMULATOR FOR SIMULATED VEHICLE BODY
PROBLEM TO BE SOLVED: To provide a simulator for a simulated vehicle body which can, with a simple and inexpensive constitution, prevent dust, etc., from entering a linear actuator and which enables high-speed operation. SOLUTION: The linear actuator 50 is provided with a ball screw section 54 conne...
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creator | ICHIHASHI SATOSHI FUJINOTO KOHEI NEGISHI KUNIKAZU |
description | PROBLEM TO BE SOLVED: To provide a simulator for a simulated vehicle body which can, with a simple and inexpensive constitution, prevent dust, etc., from entering a linear actuator and which enables high-speed operation. SOLUTION: The linear actuator 50 is provided with a ball screw section 54 connected with a base 12 via a first universal joint 52, an actuator main body section 60 connected with the simulated vehicle body 14 via a second universal joint 56 and movable forwards and backwards integrally with a ball screw nut 58 in the direction of the arrow C, a bellows section 104 the one end of which is fixed to the base 12 side and arranged to cover the ball screw section 54, and a filter member 106 arranged between the actuator main body section 60 and the other end of the bellows section 104. |
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SOLUTION: The linear actuator 50 is provided with a ball screw section 54 connected with a base 12 via a first universal joint 52, an actuator main body section 60 connected with the simulated vehicle body 14 via a second universal joint 56 and movable forwards and backwards integrally with a ball screw nut 58 in the direction of the arrow C, a bellows section 104 the one end of which is fixed to the base 12 side and arranged to cover the ball screw section 54, and a filter member 106 arranged between the actuator main body section 60 and the other end of the bellows section 104.</description><edition>7</edition><language>eng</language><subject>ADVERTISING ; AMUSEMENTS ; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE ; CHUTES ; CRYPTOGRAPHY ; DIAGRAMS ; DISPLAY ; EDUCATION ; EDUCATIONAL OR DEMONSTRATION APPLIANCES ; GAMES ; GLOBES ; HUMAN NECESSITIES ; MERRY-GO-ROUNDS ; PHYSICS ; PLANETARIA ; ROCKING-HORSES ; SEALS ; SIMILAR DEVICES FOR PUBLIC AMUSEMENT ; SPORTS ; SWINGS ; SWITCHBACKS</subject><creationdate>2003</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20030124&DB=EPODOC&CC=JP&NR=2003022002A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20030124&DB=EPODOC&CC=JP&NR=2003022002A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ICHIHASHI SATOSHI</creatorcontrib><creatorcontrib>FUJINOTO KOHEI</creatorcontrib><creatorcontrib>NEGISHI KUNIKAZU</creatorcontrib><title>SIMULATOR FOR SIMULATED VEHICLE BODY</title><description>PROBLEM TO BE SOLVED: To provide a simulator for a simulated vehicle body which can, with a simple and inexpensive constitution, prevent dust, etc., from entering a linear actuator and which enables high-speed operation. SOLUTION: The linear actuator 50 is provided with a ball screw section 54 connected with a base 12 via a first universal joint 52, an actuator main body section 60 connected with the simulated vehicle body 14 via a second universal joint 56 and movable forwards and backwards integrally with a ball screw nut 58 in the direction of the arrow C, a bellows section 104 the one end of which is fixed to the base 12 side and arranged to cover the ball screw section 54, and a filter member 106 arranged between the actuator main body section 60 and the other end of the bellows section 104.</description><subject>ADVERTISING</subject><subject>AMUSEMENTS</subject><subject>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</subject><subject>CHUTES</subject><subject>CRYPTOGRAPHY</subject><subject>DIAGRAMS</subject><subject>DISPLAY</subject><subject>EDUCATION</subject><subject>EDUCATIONAL OR DEMONSTRATION APPLIANCES</subject><subject>GAMES</subject><subject>GLOBES</subject><subject>HUMAN NECESSITIES</subject><subject>MERRY-GO-ROUNDS</subject><subject>PHYSICS</subject><subject>PLANETARIA</subject><subject>ROCKING-HORSES</subject><subject>SEALS</subject><subject>SIMILAR DEVICES FOR PUBLIC AMUSEMENT</subject><subject>SPORTS</subject><subject>SWINGS</subject><subject>SWITCHBACKS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2003</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFAJ9vQN9XEM8Q9ScANiKM_VRSHM1cPT2cdVwcnfJZKHgTUtMac4lRdKczMoubmGOHvophbkx6cWFyQmp-allsR7BRgZGBgbGAFJI0djohQBAMY8I1I</recordid><startdate>20030124</startdate><enddate>20030124</enddate><creator>ICHIHASHI SATOSHI</creator><creator>FUJINOTO KOHEI</creator><creator>NEGISHI KUNIKAZU</creator><scope>EVB</scope></search><sort><creationdate>20030124</creationdate><title>SIMULATOR FOR SIMULATED VEHICLE BODY</title><author>ICHIHASHI SATOSHI ; FUJINOTO KOHEI ; NEGISHI KUNIKAZU</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2003022002A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2003</creationdate><topic>ADVERTISING</topic><topic>AMUSEMENTS</topic><topic>APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE</topic><topic>CHUTES</topic><topic>CRYPTOGRAPHY</topic><topic>DIAGRAMS</topic><topic>DISPLAY</topic><topic>EDUCATION</topic><topic>EDUCATIONAL OR DEMONSTRATION APPLIANCES</topic><topic>GAMES</topic><topic>GLOBES</topic><topic>HUMAN NECESSITIES</topic><topic>MERRY-GO-ROUNDS</topic><topic>PHYSICS</topic><topic>PLANETARIA</topic><topic>ROCKING-HORSES</topic><topic>SEALS</topic><topic>SIMILAR DEVICES FOR PUBLIC AMUSEMENT</topic><topic>SPORTS</topic><topic>SWINGS</topic><topic>SWITCHBACKS</topic><toplevel>online_resources</toplevel><creatorcontrib>ICHIHASHI SATOSHI</creatorcontrib><creatorcontrib>FUJINOTO KOHEI</creatorcontrib><creatorcontrib>NEGISHI KUNIKAZU</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ICHIHASHI SATOSHI</au><au>FUJINOTO KOHEI</au><au>NEGISHI KUNIKAZU</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SIMULATOR FOR SIMULATED VEHICLE BODY</title><date>2003-01-24</date><risdate>2003</risdate><abstract>PROBLEM TO BE SOLVED: To provide a simulator for a simulated vehicle body which can, with a simple and inexpensive constitution, prevent dust, etc., from entering a linear actuator and which enables high-speed operation. SOLUTION: The linear actuator 50 is provided with a ball screw section 54 connected with a base 12 via a first universal joint 52, an actuator main body section 60 connected with the simulated vehicle body 14 via a second universal joint 56 and movable forwards and backwards integrally with a ball screw nut 58 in the direction of the arrow C, a bellows section 104 the one end of which is fixed to the base 12 side and arranged to cover the ball screw section 54, and a filter member 106 arranged between the actuator main body section 60 and the other end of the bellows section 104.</abstract><edition>7</edition><oa>free_for_read</oa></addata></record> |
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subjects | ADVERTISING AMUSEMENTS APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND,DEAF OR MUTE CHUTES CRYPTOGRAPHY DIAGRAMS DISPLAY EDUCATION EDUCATIONAL OR DEMONSTRATION APPLIANCES GAMES GLOBES HUMAN NECESSITIES MERRY-GO-ROUNDS PHYSICS PLANETARIA ROCKING-HORSES SEALS SIMILAR DEVICES FOR PUBLIC AMUSEMENT SPORTS SWINGS SWITCHBACKS |
title | SIMULATOR FOR SIMULATED VEHICLE BODY |
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