GAME MACHINE

PROBLEM TO BE SOLVED: To provide a game machine (particularly, a game machine not finishing a high probability state even when generating a hit of not generating the high probability state) for maintaining the high probability state until a starting frequency reaches a prescribed frequency after gen...

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Hauptverfasser: SATO SHOJI, KONO JUNPEI
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creator SATO SHOJI
KONO JUNPEI
description PROBLEM TO BE SOLVED: To provide a game machine (particularly, a game machine not finishing a high probability state even when generating a hit of not generating the high probability state) for maintaining the high probability state until a starting frequency reaches a prescribed frequency after generating the high probability state. SOLUTION: A probability variation control means is provided for varying the probability of judging winning in a game justice judging means to the high probability state from a low probability stat when realizing a predetermined game condition. The probability variation control means maintains the high probability state until a variation frequency of identification information after generating the high probability state reaches a predetermined specified variation frequency. Thus, even if an ordinary big hit is generated at a probability varying time, the high probability state is surely maintained so as to expect plural-time hits at high probability state time. A game player can concentrate with fair expectation for generation of a big hit, particularly, appearance of a probability varying big hit, and can enhance an expectant degree for continuous generation of the probability varying big hit, and can extremely enhance an enthusiastic degree over a game.
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SOLUTION: A probability variation control means is provided for varying the probability of judging winning in a game justice judging means to the high probability state from a low probability stat when realizing a predetermined game condition. The probability variation control means maintains the high probability state until a variation frequency of identification information after generating the high probability state reaches a predetermined specified variation frequency. Thus, even if an ordinary big hit is generated at a probability varying time, the high probability state is surely maintained so as to expect plural-time hits at high probability state time. 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SOLUTION: A probability variation control means is provided for varying the probability of judging winning in a game justice judging means to the high probability state from a low probability stat when realizing a predetermined game condition. The probability variation control means maintains the high probability state until a variation frequency of identification information after generating the high probability state reaches a predetermined specified variation frequency. Thus, even if an ordinary big hit is generated at a probability varying time, the high probability state is surely maintained so as to expect plural-time hits at high probability state time. 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A game player can concentrate with fair expectation for generation of a big hit, particularly, appearance of a probability varying big hit, and can enhance an expectant degree for continuous generation of the probability varying big hit, and can extremely enhance an enthusiastic degree over a game.</abstract><edition>7</edition><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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