GAME MACHINE
PROBLEM TO BE SOLVED: To realize formation of the same number of winning probability liens as previously by a fewer display reels. SOLUTION: A display area 600 is made up of an outermost periphery area (A), formed at the outermost periphery and displaying 16 patterns, and a plurality of areas obtain...
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creator | HIRUKAWA NAOKI TAKANO KENICHI |
description | PROBLEM TO BE SOLVED: To realize formation of the same number of winning probability liens as previously by a fewer display reels. SOLUTION: A display area 600 is made up of an outermost periphery area (A), formed at the outermost periphery and displaying 16 patterns, and a plurality of areas obtained by dividing the area other than the outermost periphery area into a specified number. The plurality of areas are made up of a center area (F) arranged in the center of the display area 600 and displaying one pattern and four intermediate areas (B, C, D and E) displaying two patterns. A CPU not displaying displays independently varyingly display in each area. |
format | Patent |
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SOLUTION: A display area 600 is made up of an outermost periphery area (A), formed at the outermost periphery and displaying 16 patterns, and a plurality of areas obtained by dividing the area other than the outermost periphery area into a specified number. The plurality of areas are made up of a center area (F) arranged in the center of the display area 600 and displaying one pattern and four intermediate areas (B, C, D and E) displaying two patterns. A CPU not displaying displays independently varyingly display in each area.</description><edition>7</edition><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2001</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20011016&DB=EPODOC&CC=JP&NR=2001286628A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20011016&DB=EPODOC&CC=JP&NR=2001286628A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HIRUKAWA NAOKI</creatorcontrib><creatorcontrib>TAKANO KENICHI</creatorcontrib><title>GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To realize formation of the same number of winning probability liens as previously by a fewer display reels. SOLUTION: A display area 600 is made up of an outermost periphery area (A), formed at the outermost periphery and displaying 16 patterns, and a plurality of areas obtained by dividing the area other than the outermost periphery area into a specified number. The plurality of areas are made up of a center area (F) arranged in the center of the display area 600 and displaying one pattern and four intermediate areas (B, C, D and E) displaying two patterns. A CPU not displaying displays independently varyingly display in each area.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2001</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBgaGRhZmZkYWjsZEKQIAsFQcnA</recordid><startdate>20011016</startdate><enddate>20011016</enddate><creator>HIRUKAWA NAOKI</creator><creator>TAKANO KENICHI</creator><scope>EVB</scope></search><sort><creationdate>20011016</creationdate><title>GAME MACHINE</title><author>HIRUKAWA NAOKI ; TAKANO KENICHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2001286628A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2001</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>HIRUKAWA NAOKI</creatorcontrib><creatorcontrib>TAKANO KENICHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>HIRUKAWA NAOKI</au><au>TAKANO KENICHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2001-10-16</date><risdate>2001</risdate><abstract>PROBLEM TO BE SOLVED: To realize formation of the same number of winning probability liens as previously by a fewer display reels. SOLUTION: A display area 600 is made up of an outermost periphery area (A), formed at the outermost periphery and displaying 16 patterns, and a plurality of areas obtained by dividing the area other than the outermost periphery area into a specified number. The plurality of areas are made up of a center area (F) arranged in the center of the display area 600 and displaying one pattern and four intermediate areas (B, C, D and E) displaying two patterns. A CPU not displaying displays independently varyingly display in each area.</abstract><edition>7</edition><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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