VIDEO GAME DEVICE
PROBLEM TO BE SOLVED: To provide a video game device capable of using plural external secondary storage devices of small capacity as an external secondary storage device of large capacity. SOLUTION: The video game device is provided with a communication control part 90 connected to a main bus 100 to...
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creator | OKAMOTO SHINICHI NODA SHINJI BUNNO TEIJI KUNUGIDA NAOYUKI |
description | PROBLEM TO BE SOLVED: To provide a video game device capable of using plural external secondary storage devices of small capacity as an external secondary storage device of large capacity. SOLUTION: The video game device is provided with a communication control part 90 connected to a main bus 100 to which a central processing unit (CPU) 51 in a device main body is connected and plural card connectors 95A, 95B, i.e., card slots, connected to the main bus 100 through the control part 90 and capable of detachably connecting memory cards 94A, 94B. Respective card slots are independently managed by the CPU 51 through the control part 90 to control the writing/reading of data in/from plural external secondary storage devices. |
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SOLUTION: The video game device is provided with a communication control part 90 connected to a main bus 100 to which a central processing unit (CPU) 51 in a device main body is connected and plural card connectors 95A, 95B, i.e., card slots, connected to the main bus 100 through the control part 90 and capable of detachably connecting memory cards 94A, 94B. 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Respective card slots are independently managed by the CPU 51 through the control part 90 to control the writing/reading of data in/from plural external secondary storage devices.</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HANDLING RECORD CARRIERS</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>PRESENTATION OF DATA</subject><subject>RECOGNITION OF DATA</subject><subject>RECORD CARRIERS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2001</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAM83Rx9Vdwd_R1VXBxDfN0duVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGBoZGFkYmZmaOxkQpAgA9cR3r</recordid><startdate>20011012</startdate><enddate>20011012</enddate><creator>OKAMOTO SHINICHI</creator><creator>NODA SHINJI</creator><creator>BUNNO TEIJI</creator><creator>KUNUGIDA NAOYUKI</creator><scope>EVB</scope></search><sort><creationdate>20011012</creationdate><title>VIDEO GAME DEVICE</title><author>OKAMOTO SHINICHI ; NODA SHINJI ; BUNNO TEIJI ; KUNUGIDA NAOYUKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2001282466A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2001</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HANDLING RECORD CARRIERS</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>PRESENTATION OF DATA</topic><topic>RECOGNITION OF DATA</topic><topic>RECORD CARRIERS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OKAMOTO SHINICHI</creatorcontrib><creatorcontrib>NODA SHINJI</creatorcontrib><creatorcontrib>BUNNO TEIJI</creatorcontrib><creatorcontrib>KUNUGIDA NAOYUKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OKAMOTO SHINICHI</au><au>NODA SHINJI</au><au>BUNNO TEIJI</au><au>KUNUGIDA NAOYUKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>VIDEO GAME DEVICE</title><date>2001-10-12</date><risdate>2001</risdate><abstract>PROBLEM TO BE SOLVED: To provide a video game device capable of using plural external secondary storage devices of small capacity as an external secondary storage device of large capacity. SOLUTION: The video game device is provided with a communication control part 90 connected to a main bus 100 to which a central processing unit (CPU) 51 in a device main body is connected and plural card connectors 95A, 95B, i.e., card slots, connected to the main bus 100 through the control part 90 and capable of detachably connecting memory cards 94A, 94B. Respective card slots are independently managed by the CPU 51 through the control part 90 to control the writing/reading of data in/from plural external secondary storage devices.</abstract><edition>7</edition><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HANDLING RECORD CARRIERS HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS PRESENTATION OF DATA RECOGNITION OF DATA RECORD CARRIERS SPORTS VIDEO GAMES |
title | VIDEO GAME DEVICE |
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