PATTERN DISPLAY DEVICE FOR GAME MACHINE
PROBLEM TO BE SOLVED: To display a stereoscopic image on the screen of a game machine without using the memory of a large capacity. SOLUTION: On the front surface of the display part of background patterns 200 and 201 displayed on the screen, condensing lenses 100 and 101 in the almost same shape as...
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creator | SAGEHASHI TAKASHI HIRUKAWA NAOKI MATSUNO MASARU |
description | PROBLEM TO BE SOLVED: To display a stereoscopic image on the screen of a game machine without using the memory of a large capacity. SOLUTION: On the front surface of the display part of background patterns 200 and 201 displayed on the screen, condensing lenses 100 and 101 in the almost same shape as the patterns are provided. Thereby, the patterns 200 and 201 are stereoscopically viewed. Thus, the stereoscopic image is displayed on the screen without preparing display data for the stereoscopic image. Since the need of storing the display data for the stereoscopic image in the memory is eliminated, the memory provided in the game machine can be of a small storage capacity. |
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SOLUTION: On the front surface of the display part of background patterns 200 and 201 displayed on the screen, condensing lenses 100 and 101 in the almost same shape as the patterns are provided. Thereby, the patterns 200 and 201 are stereoscopically viewed. Thus, the stereoscopic image is displayed on the screen without preparing display data for the stereoscopic image. Since the need of storing the display data for the stereoscopic image in the memory is eliminated, the memory provided in the game machine can be of a small storage capacity.</description><edition>7</edition><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2001</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20011009&DB=EPODOC&CC=JP&NR=2001276357A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20011009&DB=EPODOC&CC=JP&NR=2001276357A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SAGEHASHI TAKASHI</creatorcontrib><creatorcontrib>HIRUKAWA NAOKI</creatorcontrib><creatorcontrib>MATSUNO MASARU</creatorcontrib><title>PATTERN DISPLAY DEVICE FOR GAME MACHINE</title><description>PROBLEM TO BE SOLVED: To display a stereoscopic image on the screen of a game machine without using the memory of a large capacity. SOLUTION: On the front surface of the display part of background patterns 200 and 201 displayed on the screen, condensing lenses 100 and 101 in the almost same shape as the patterns are provided. Thereby, the patterns 200 and 201 are stereoscopically viewed. Thus, the stereoscopic image is displayed on the screen without preparing display data for the stereoscopic image. Since the need of storing the display data for the stereoscopic image in the memory is eliminated, the memory provided in the game machine can be of a small storage capacity.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2001</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFAPcAwJcQ3yU3DxDA7wcYxUcHEN83R2VXDzD1Jwd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBgaGRuZmxqbmjsZEKQIAEdkj_g</recordid><startdate>20011009</startdate><enddate>20011009</enddate><creator>SAGEHASHI TAKASHI</creator><creator>HIRUKAWA NAOKI</creator><creator>MATSUNO MASARU</creator><scope>EVB</scope></search><sort><creationdate>20011009</creationdate><title>PATTERN DISPLAY DEVICE FOR GAME MACHINE</title><author>SAGEHASHI TAKASHI ; HIRUKAWA NAOKI ; MATSUNO MASARU</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2001276357A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2001</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SAGEHASHI TAKASHI</creatorcontrib><creatorcontrib>HIRUKAWA NAOKI</creatorcontrib><creatorcontrib>MATSUNO MASARU</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SAGEHASHI TAKASHI</au><au>HIRUKAWA NAOKI</au><au>MATSUNO MASARU</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PATTERN DISPLAY DEVICE FOR GAME MACHINE</title><date>2001-10-09</date><risdate>2001</risdate><abstract>PROBLEM TO BE SOLVED: To display a stereoscopic image on the screen of a game machine without using the memory of a large capacity. SOLUTION: On the front surface of the display part of background patterns 200 and 201 displayed on the screen, condensing lenses 100 and 101 in the almost same shape as the patterns are provided. Thereby, the patterns 200 and 201 are stereoscopically viewed. Thus, the stereoscopic image is displayed on the screen without preparing display data for the stereoscopic image. Since the need of storing the display data for the stereoscopic image in the memory is eliminated, the memory provided in the game machine can be of a small storage capacity.</abstract><edition>7</edition><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | PATTERN DISPLAY DEVICE FOR GAME MACHINE |
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