TESSELLATION IN TILE BASED RENDERING

The disclosed techniques includes generating an input visibility stream for each tile of a frame the input visibility stream indicating whether or not an input primitive is visible in each tile when rendered and generating an output visibility stream for each tile of the frame the output visibility...

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Hauptverfasser: ARVO JUKKA PEKKA, KALLIO KIIA KAAPPOO
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creator ARVO JUKKA PEKKA
KALLIO KIIA KAAPPOO
description The disclosed techniques includes generating an input visibility stream for each tile of a frame the input visibility stream indicating whether or not an input primitive is visible in each tile when rendered and generating an output visibility stream for each tile of the frame the output visibility stream indicating whether or not an output primitive is visible in each tile when rendered wherein the output primitive is produced by tessellating the input primitive. In this way based on the input visibility stream tessellation may be skipped for entire input primitive that is not visible in the tile. Also based on the output visibility stream tessellation may be skipped for certain ones of the output primitives that are not visible in the tile even if some of the input primitive is not visible.
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In this way based on the input visibility stream tessellation may be skipped for entire input primitive that is not visible in the tile. Also based on the output visibility stream tessellation may be skipped for certain ones of the output primitives that are not visible in the tile even if some of the input primitive is not visible.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2015</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20151009&amp;DB=EPODOC&amp;CC=IN&amp;NR=3427CHN2014A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20151009&amp;DB=EPODOC&amp;CC=IN&amp;NR=3427CHN2014A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ARVO JUKKA PEKKA</creatorcontrib><creatorcontrib>KALLIO KIIA KAAPPOO</creatorcontrib><title>TESSELLATION IN TILE BASED RENDERING</title><description>The disclosed techniques includes generating an input visibility stream for each tile of a frame the input visibility stream indicating whether or not an input primitive is visible in each tile when rendered and generating an output visibility stream for each tile of the frame the output visibility stream indicating whether or not an output primitive is visible in each tile when rendered wherein the output primitive is produced by tessellating the input primitive. In this way based on the input visibility stream tessellation may be skipped for entire input primitive that is not visible in the tile. 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In this way based on the input visibility stream tessellation may be skipped for entire input primitive that is not visible in the tile. Also based on the output visibility stream tessellation may be skipped for certain ones of the output primitives that are not visible in the tile even if some of the input primitive is not visible.</abstract><oa>free_for_read</oa></addata></record>
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subjects CALCULATING
COMPUTING
COUNTING
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
title TESSELLATION IN TILE BASED RENDERING
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