METHOD FOR AND APPARATUS FOR DECODING AN AMBISONICS AUDIO SOUNDFIELD REPRESENTATION FOR AUDIO PLAYBACK USING 2D SETUPS 2D

Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: KEILER, FLORIAN F, BOEHM, JOHANNES J
Format: Patent
Sprache:chi ; eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator KEILER, FLORIAN F
BOEHM, JOHANNES J
description Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e.g. 5.1 surround. An improved method for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises steps of adding (10) a position of at least one virtual loudspeaker to the positions of the L loudspeakers, generating (11) a 3D decode matrix (D'), wherein the positions (Ω̂1 ... Ω̂L) of the L loudspeakers and the at least one virtual position ( Ω^L+1′) are used, downmixing (12) the 3D decode matrix (D'), and decoding (14) the encoded audio signal (i14) using the downscaled 3D decode matrix (D̃). As a result, a plurality of decoded loudspeaker signals (q14) is obtained.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_HK1221105A1</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>HK1221105A1</sourcerecordid><originalsourceid>FETCH-epo_espacenet_HK1221105A13</originalsourceid><addsrcrecordid>eNqNjEEOgjAQRdm4MOod5gImFuMBxs4gDdA2TLtwRYipK6MkuPH2InoAV__n_5e3zF4Nh9IRFK4FtAToPbYYoswLsXZk7Gm6AJujEWeNFsBIxoG4aKkwXBO07FsWtgGDcfYrmxlf4_mIuoIoH01OIByil6mts8W1v41p88tVBgUHXW7T8OjSOPSXdE_PrqxUniu1O6Da_4G8ASIxOUs</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>METHOD FOR AND APPARATUS FOR DECODING AN AMBISONICS AUDIO SOUNDFIELD REPRESENTATION FOR AUDIO PLAYBACK USING 2D SETUPS 2D</title><source>esp@cenet</source><creator>KEILER, FLORIAN F ; BOEHM, JOHANNES J</creator><creatorcontrib>KEILER, FLORIAN F ; BOEHM, JOHANNES J</creatorcontrib><description>Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e.g. 5.1 surround. An improved method for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises steps of adding (10) a position of at least one virtual loudspeaker to the positions of the L loudspeakers, generating (11) a 3D decode matrix (D'), wherein the positions (Ω̂1 ... Ω̂L) of the L loudspeakers and the at least one virtual position ( Ω^L+1′) are used, downmixing (12) the 3D decode matrix (D'), and decoding (14) the encoded audio signal (i14) using the downscaled 3D decode matrix (D̃). As a result, a plurality of decoded loudspeaker signals (q14) is obtained.</description><language>chi ; eng</language><subject>ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; STEREOPHONIC SYSTEMS</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20170519&amp;DB=EPODOC&amp;CC=HK&amp;NR=1221105A1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20170519&amp;DB=EPODOC&amp;CC=HK&amp;NR=1221105A1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KEILER, FLORIAN F</creatorcontrib><creatorcontrib>BOEHM, JOHANNES J</creatorcontrib><title>METHOD FOR AND APPARATUS FOR DECODING AN AMBISONICS AUDIO SOUNDFIELD REPRESENTATION FOR AUDIO PLAYBACK USING 2D SETUPS 2D</title><description>Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e.g. 5.1 surround. An improved method for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises steps of adding (10) a position of at least one virtual loudspeaker to the positions of the L loudspeakers, generating (11) a 3D decode matrix (D'), wherein the positions (Ω̂1 ... Ω̂L) of the L loudspeakers and the at least one virtual position ( Ω^L+1′) are used, downmixing (12) the 3D decode matrix (D'), and decoding (14) the encoded audio signal (i14) using the downscaled 3D decode matrix (D̃). As a result, a plurality of decoded loudspeaker signals (q14) is obtained.</description><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>STEREOPHONIC SYSTEMS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNjEEOgjAQRdm4MOod5gImFuMBxs4gDdA2TLtwRYipK6MkuPH2InoAV__n_5e3zF4Nh9IRFK4FtAToPbYYoswLsXZk7Gm6AJujEWeNFsBIxoG4aKkwXBO07FsWtgGDcfYrmxlf4_mIuoIoH01OIByil6mts8W1v41p88tVBgUHXW7T8OjSOPSXdE_PrqxUniu1O6Da_4G8ASIxOUs</recordid><startdate>20170519</startdate><enddate>20170519</enddate><creator>KEILER, FLORIAN F</creator><creator>BOEHM, JOHANNES J</creator><scope>EVB</scope></search><sort><creationdate>20170519</creationdate><title>METHOD FOR AND APPARATUS FOR DECODING AN AMBISONICS AUDIO SOUNDFIELD REPRESENTATION FOR AUDIO PLAYBACK USING 2D SETUPS 2D</title><author>KEILER, FLORIAN F ; BOEHM, JOHANNES J</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_HK1221105A13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2017</creationdate><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>STEREOPHONIC SYSTEMS</topic><toplevel>online_resources</toplevel><creatorcontrib>KEILER, FLORIAN F</creatorcontrib><creatorcontrib>BOEHM, JOHANNES J</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KEILER, FLORIAN F</au><au>BOEHM, JOHANNES J</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>METHOD FOR AND APPARATUS FOR DECODING AN AMBISONICS AUDIO SOUNDFIELD REPRESENTATION FOR AUDIO PLAYBACK USING 2D SETUPS 2D</title><date>2017-05-19</date><risdate>2017</risdate><abstract>Sound scenes in 3D can be synthesized or captured as a natural sound field. For decoding, a decode matrix is required that is specific for a given loudspeaker setup and is generated using the known loudspeaker positions. However, some source directions are attenuated for 2D loudspeaker setups like e.g. 5.1 surround. An improved method for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises steps of adding (10) a position of at least one virtual loudspeaker to the positions of the L loudspeakers, generating (11) a 3D decode matrix (D'), wherein the positions (Ω̂1 ... Ω̂L) of the L loudspeakers and the at least one virtual position ( Ω^L+1′) are used, downmixing (12) the 3D decode matrix (D'), and decoding (14) the encoded audio signal (i14) using the downscaled 3D decode matrix (D̃). As a result, a plurality of decoded loudspeaker signals (q14) is obtained.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language chi ; eng
recordid cdi_epo_espacenet_HK1221105A1
source esp@cenet
subjects ELECTRIC COMMUNICATION TECHNIQUE
ELECTRICITY
STEREOPHONIC SYSTEMS
title METHOD FOR AND APPARATUS FOR DECODING AN AMBISONICS AUDIO SOUNDFIELD REPRESENTATION FOR AUDIO PLAYBACK USING 2D SETUPS 2D
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-30T05%3A48%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=KEILER,%20FLORIAN%20F&rft.date=2017-05-19&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EHK1221105A1%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true